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Boston Game Jams – Game jams, tools, communityBoston-area game jams, tools, tutorials and more
http://www.bostongamejams.com/
Boston-area game jams, tools, tutorials and more
http://www.bostongamejams.com/
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DARREN C TORPEY
888 MASS●●●●●●●●S AVENUE
AP●●15
CAM●●●DGE , MASSACHUSETTS, 02139
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View this contact
DARREN C TORPEY
888 MASS●●●●●●●●S AVENUE
AP●●15
CAM●●●DGE , MASSACHUSETTS, 02139
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View this contact
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Boston Game Jams – Game jams, tools, community | bostongamejams.com Reviews
https://bostongamejams.com
Boston-area game jams, tools, tutorials and more
BostonGameJams
Retrieved from " http:/ wiki.bostongamejams.com/index.php? This page was last modified on 5 June 2011, at 12:57. This page has been accessed 151,525 times. Content is available under Public Domain.
Index of /
21-Jan-2011 06:54 - GameOn2011/. 10-Jan-2011 20:46 - GameOnStaging/. 10-Jan-2011 19:52 - akihabara/. 18-Aug-2010 13:20 - akihabara tutorials/. 03-Dec-2010 18:16 - ales/. 22-Jan-2011 12:39 - assets/. 17-May-2011 08:45 - blank.html. 24-Jan-2011 12:47 0 favicon.gif. 06-May-2010 07:27 0 favicon.ico. 06-May-2010 07:27 0 ggj2011/. 30-Jan-2011 12:27 - grabit/. 03-Dec-2010 15:50 - mocha/. 17-May-2011 08:45 - spit image.html. 19-Jan-2011 13:17 2.1K tutorials/. 22-Jan-2011 13:24 - tuts copy/.
April DINO Game Jam — Boston Game Jams
http://bostongamejams.com/game-jams/april-dino-jam
The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). April 29th, 2010. A game jam, anyway?
Lunar Jam — Boston Game Jams
http://bostongamejams.com/game-jams/lunar-jam
The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). September 21st, 2010. You are a lunar ...
Boston Game Jam 2007 — Boston Game Jams
http://bostongamejams.com/game-jams/boston-game-jam-2007
The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). Boston Game Jam 2007. August 24th, 2010.
Akihabara Tutorials — Boston Game Jams
http://bostongamejams.com/akihabara-tutorials
The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). May 6th, 2010. Part 1: Title Screen.
Presentation: HTML5 Game Development with Akihabara — Boston Game Jams
http://bostongamejams.com/2010/08/19/presentation-html5-game-development-with-akihabara
The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). August 19th, 2010.
TOTAL PAGES IN THIS WEBSITE
21
GTProductions - Musings of a video game Technical Artist
http://gtproductions.net/blog
Musings of a video game Technical Artist. Multiplatform developer, tech artist, Unity aficionado, Boston area loiterer. Boston Unity Group: February Feature. Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST). Microsoft N.E.R.D. Center, Cambridge, MA. Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of. The Perils of Designing Multiplayer Games.
LZorro Studios: January 2011
http://lzorro.blogspot.com/2011_01_01_archive.html
My experiences and philosophies about video games and the game industry. Monday, January 10, 2011. On the weekend of January 8th and 9th, Darren Torpey. Hosted the first Boston Game Jam. Of 2011. Which is a bit of a misnomer, since this was a tools jam. The idea was to spend some time working and collaborating on a bunch of tools using HTML5, with the idea being not only to learn about this relatively new technology, but to make some ready-to-use tools in the upcoming Global Game Jam. There are a few thi...
bio - Myers Interactive - Game Design and Narrative
http://www.jonathonmyers.com/bio.html
Myers Interactive - Game Design and Narrative. Providing narrative support and a firm foundation for Jack Lumber's story. For the past several years Jonathon has focused on interactive drama and video game writing. He works on projects as a freelance writer and game designer for game development companies while designing and building his own games. He is a lifetime member of IGDA. In which he he actively participates via the local Boston chapter known as Boston Postmortem. His plays have been workshopped...
LZorro Studios: April 2011
http://lzorro.blogspot.com/2011_04_01_archive.html
My experiences and philosophies about video games and the game industry. Tuesday, April 12, 2011. Cardboard Jam, April 9-10th, 2011. We had another Boston Game Jam. This past weekend, this time focusing on board and card games. A bit of a departure than our usual video game creation, and it really had a different flavor because the weekend was all about game design. Jeff Ward wrote a quick write-up. That highlighted these points, so I'll point you there instead of stealing/paraphrasing him. And so, we ar...
LZorro Studios: August 2010
http://lzorro.blogspot.com/2010_08_01_archive.html
My experiences and philosophies about video games and the game industry. Sunday, August 22, 2010. Immigration Jam", August 20-21, 2010. This weekend was a game jam even put on by Alex Schwartz. As part of Boston Game Jams. A group seeking to foster a sense of community among local area game developers. We met at the Singapore-MIT GAMBIT Game Lab for a weekend of game development fun. The reason the theme was immigration was in honor of fellow WPI student Yilmaz Kiymaz. We chose to use the Akihabara.
narrative game samples - Myers Interactive - Game Design and Narrative
http://www.jonathonmyers.com/narrative-game-samples.html
Myers Interactive - Game Design and Narrative. Matilda Wants Some Foods. The game is hosted and playable here. On the site of our musician, Arshan Gailus. It only takes about 2-3 minutes to play. If you’re interested in our process and the constraints of making a C64 game, check out these postmortem blog posts by our programmer Ethan Fenn. And our artist Elliott Mitchell. Website - Work in Progress. It is a collaboration of Myers Interactive, Hybrid Mind Studios. And programmer Don Mitchell.
Personal - LZorro Studios
http://www.lzorro.com/personal.html
Other Interests / Activities. University of Massachusetts Minuteman Marching Band. Participated in the band while at UMass from 1996 â 2000. Marched and played clarinet. Member of Field Staff, 1998 â 2000. Duties included teaching proper marching technique to rookies during Band Camp, distribution of music and drill charts to section, and organization of sectional rehearsals. Bus Parent, 1999 â 2000. Creator and webmaster of the Clarinet Section webpage, 1996. WPI Game Development Club. A collectible min...
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Premium Quality Canvas Prints | Photo on Canvas | Boston Canvas Prints
Boston Gallery Wrap is New Englands leading photography on canvas printing company. We're a division of Madison Editions, a respected Boston area fine art printing studio. Click the order now button to get started. We're always here to help, call or text. Brian @ (508) 207-5328. Can't find a suitable image for your new canvas print? Through our Shutterstock program you can choose that one perfect image from their 12 million. Boston Artists and Artisans.
The Boston Finance Inc
What Makes a Good ICO? Benefits of hiring a small business accountant. The role of entrepreneurship. Hiring a finance manager. Drop Us A Line. Drop Us A Line. ParseInt(jQuery('#wds current image key 0').val() - wds iterator 0() % wds data 0.length : wds data 0.length - 1, wds data 0, false, 'left'); return false;". What Makes a Good ICO? Since it comes in handy in this instance. Return on investment (ROI). Other factors include the whitepaper aspects and future supply in addition to a clear roadmap that ...
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Gerard C. Myers
Gerard C. Myers. Bundling Services Saves Us Money Each Month. We have cable TV, Internet service, and a home phone as well. We did not want to lose any of those things, but I realized that we would be able to save money if we did not get all of these services from different companies. (more…). Subscribe to the comments on this post. Wondering if I Can Afford Cheap Cable. Subscribe to the comments on this post. The Three of Us Are Sharing a Beach House. Subscribe to the comments on this post. Be aware tha...
Boston Game Jams – Game jams, tools, community
Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). April 13th, 2012. Just a heads up that Ludum Dare Boston. Is coming up in less than two weeks. 8220;Work by yourself or in a team to create a game for Ludum Dare. You can register, for free, here. Our users ...
GameLoop 2017
Saturday, August 5th. Tickets On Sale Now! GameLoop: A day of all the best game development conversations you can have. GameLoop is an user-generated conference on game development. It is open to professional game devs, hobbyists, students, critics, and journalists. We especially encourage groups typically underrepresented in game development to attend! Things you might do at GameLoop include:. We depend on attendees to pitch sessions! Can talk about it! Participate in a session. Hang out and chat. This ...
The Boston Gamer | Developing a Video Game One Day At A Time
Developing a Video Game One Day At A Time. Thanks for dropping by The Boston Gamer! Take a look around and grab the RSS feed. To stay updated. See you around! Latest Entries ». New Look, New Mission. Mdash; Leave a comment. June 13, 2014. I’ve had a ton of new things happen in my life since I last updated this site. I got married, quit my job, began a new one, and work between 10 and 16 hours a day! So what is a gamer to do when they need money and don’t have time to game? The Angry Video Game Nerd Movie.
The Bostongamers LJ Community's Journal
The Bostongamers LJ Communitys Journal. Most Recent Entries] [Calendar View]. Below are the 20. Most recent journal entries recorded in The Bostongamers LJ Community. Tuesday, January 20th, 2015. TotalCon 29 Feb 19-22, 2015. TotalCon 29 is gearing up to be a major gaming experience for all. Feb 19-22, 2015 at the Holiday Inn in Mansfield, MA. New Thursday Night Flea Market and No-Ship Math Trades ( http:/ boardgamegeek.com/forum/1217. Full PFS track featuring EXCLUSIVES, guests, and cool prizes. Catan Na...
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