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Boston Game Jams – Game jams, tools, community

Boston-area game jams, tools, tutorials and more

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Boston Game Jams – Game jams, tools, community | bostongamejams.com Reviews
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Boston-area game jams, tools, tutorials and more
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game jams,lunar jam,immigration jam,april dino jam,akihabara tutorials,part 6 animation,tools,mailing list,wiki,boston game jams,ludum dare boston,by darren torpey,hi jammers,update,audio engineers,designers,writers,producers,and programmers,and more,cost
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Boston Game Jams – Game jams, tools, community | bostongamejams.com Reviews

https://bostongamejams.com

Boston-area game jams, tools, tutorials and more

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BostonGameJams

Retrieved from " http:/ wiki.bostongamejams.com/index.php? This page was last modified on 5 June 2011, at 12:57. This page has been accessed 151,525 times. Content is available under Public Domain.

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Index of /

21-Jan-2011 06:54 - GameOn2011/. 10-Jan-2011 20:46 - GameOnStaging/. 10-Jan-2011 19:52 - akihabara/. 18-Aug-2010 13:20 - akihabara tutorials/. 03-Dec-2010 18:16 - ales/. 22-Jan-2011 12:39 - assets/. 17-May-2011 08:45 - blank.html. 24-Jan-2011 12:47 0 favicon.gif. 06-May-2010 07:27 0 favicon.ico. 06-May-2010 07:27 0 ggj2011/. 30-Jan-2011 12:27 - grabit/. 03-Dec-2010 15:50 - mocha/. 17-May-2011 08:45 - spit image.html. 19-Jan-2011 13:17 2.1K tutorials/. 22-Jan-2011 13:24 - tuts copy/.

INTERNAL PAGES

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1

April DINO Game Jam — Boston Game Jams

http://bostongamejams.com/game-jams/april-dino-jam

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). April 29th, 2010. A game jam, anyway?

2

Lunar Jam — Boston Game Jams

http://bostongamejams.com/game-jams/lunar-jam

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). September 21st, 2010. You are a lunar ...

3

Boston Game Jam 2007 — Boston Game Jams

http://bostongamejams.com/game-jams/boston-game-jam-2007

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). Boston Game Jam 2007. August 24th, 2010.

4

Akihabara Tutorials — Boston Game Jams

http://bostongamejams.com/akihabara-tutorials

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). May 6th, 2010. Part 1: Title Screen.

5

Presentation: HTML5 Game Development with Akihabara — Boston Game Jams

http://bostongamejams.com/2010/08/19/presentation-html5-game-development-with-akihabara

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). August 19th, 2010.

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gtproductions.net gtproductions.net

GTProductions - Musings of a video game Technical Artist

http://gtproductions.net/blog

Musings of a video game Technical Artist. Multiplatform developer, tech artist, Unity aficionado, Boston area loiterer. Boston Unity Group: February Feature. Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST). Microsoft N.E.R.D. Center, Cambridge, MA. Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of. The Perils of Designing Multiplayer Games.

lzorro.blogspot.com lzorro.blogspot.com

LZorro Studios: January 2011

http://lzorro.blogspot.com/2011_01_01_archive.html

My experiences and philosophies about video games and the game industry. Monday, January 10, 2011. On the weekend of January 8th and 9th, Darren Torpey. Hosted the first Boston Game Jam. Of 2011. Which is a bit of a misnomer, since this was a tools jam. The idea was to spend some time working and collaborating on a bunch of tools using HTML5, with the idea being not only to learn about this relatively new technology, but to make some ready-to-use tools in the upcoming Global Game Jam. There are a few thi...

jonathonmyers.com jonathonmyers.com

bio - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/bio.html

Myers Interactive - Game Design and Narrative. Providing narrative support and a firm foundation for Jack Lumber's story. For the past several years Jonathon has focused on interactive drama and video game writing. He works on projects as a freelance writer and game designer for game development companies while designing and building his own games. He is a lifetime member of IGDA. In which he he actively participates via the local Boston chapter known as Boston Postmortem. His plays have been workshopped...

lzorro.blogspot.com lzorro.blogspot.com

LZorro Studios: April 2011

http://lzorro.blogspot.com/2011_04_01_archive.html

My experiences and philosophies about video games and the game industry. Tuesday, April 12, 2011. Cardboard Jam, April 9-10th, 2011. We had another Boston Game Jam. This past weekend, this time focusing on board and card games. A bit of a departure than our usual video game creation, and it really had a different flavor because the weekend was all about game design. Jeff Ward wrote a quick write-up. That highlighted these points, so I'll point you there instead of stealing/paraphrasing him. And so, we ar...

lzorro.blogspot.com lzorro.blogspot.com

LZorro Studios: August 2010

http://lzorro.blogspot.com/2010_08_01_archive.html

My experiences and philosophies about video games and the game industry. Sunday, August 22, 2010. Immigration Jam", August 20-21, 2010. This weekend was a game jam even put on by Alex Schwartz. As part of Boston Game Jams. A group seeking to foster a sense of community among local area game developers. We met at the Singapore-MIT GAMBIT Game Lab for a weekend of game development fun. The reason the theme was immigration was in honor of fellow WPI student Yilmaz Kiymaz. We chose to use the Akihabara.

jonathonmyers.com jonathonmyers.com

narrative game samples - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/narrative-game-samples.html

Myers Interactive - Game Design and Narrative. Matilda Wants Some Foods. The game is hosted and playable here. On the site of our musician, Arshan Gailus. It only takes about 2-3 minutes to play. If you’re interested in our process and the constraints of making a C64 game, check out these postmortem blog posts by our programmer Ethan Fenn. And our artist Elliott Mitchell. Website - Work in Progress. It is a collaboration of Myers Interactive, Hybrid Mind Studios. And programmer Don Mitchell.

lzorro.com lzorro.com

Personal - LZorro Studios

http://www.lzorro.com/personal.html

Other Interests / Activities. University of Massachusetts Minuteman Marching Band. Participated in the band while at UMass from 1996 â 2000. Marched and played clarinet. Member of Field Staff, 1998 â 2000. Duties included teaching proper marching technique to rookies during Band Camp, distribution of music and drill charts to section, and organization of sectional rehearsals. Bus Parent, 1999 â 2000. Creator and webmaster of the Clarinet Section webpage, 1996. WPI Game Development Club. A collectible min...

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