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Myers Interactive - Game Design and Narrative - home

online portfolio for Jonathon Myers

http://www.jonathonmyers.com/

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Jonathon Myers

663 Ha●●●●●●Street

Ches●●●●Hill , MA, 02467

United States

857●●●727
my●●●●●●●●●●●●@gmail.com

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Jonathon Myers

663 Ha●●●●●●Street

Ches●●●●Hill , MA, 02467

United States

857●●●727
my●●●●●●●●●●●●@gmail.com

View this contact

Jonathon Myers

663 Ha●●●●●●Street

Ches●●●●Hill , MA, 02467

United States

857●●●727
my●●●●●●●●●●●●@gmail.com

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Myers Interactive - Game Design and Narrative - home | jonathonmyers.com Reviews
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online portfolio for Jonathon Myers
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projects,consulting,career activity,writing samples,narrative game samples,script coverage,resume,by disruptor beam,jack lumber,by owlchemy labs,narrative consultant,by gamelion,and ghostfire games,by zynga,by reactive games,jon@jonathonmyers com
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Myers Interactive - Game Design and Narrative - home | jonathonmyers.com Reviews

https://jonathonmyers.com

online portfolio for Jonathon Myers

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jonathonmyers.com jonathonmyers.com
1

narrative game samples - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/narrative-game-samples.html

Myers Interactive - Game Design and Narrative. Matilda Wants Some Foods. The game is hosted and playable here. On the site of our musician, Arshan Gailus. It only takes about 2-3 minutes to play. If you’re interested in our process and the constraints of making a C64 game, check out these postmortem blog posts by our programmer Ethan Fenn. And our artist Elliott Mitchell. Website - Work in Progress. It is a collaboration of Myers Interactive, Hybrid Mind Studios. And programmer Don Mitchell.

2

script coverage - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/script-coverage.html

Myers Interactive - Game Design and Narrative. Professional level coverage of Hollywood screenplays. Samples include script/draft details, logline and simple summary, detailed synopsis, comments and detailed character breakdowns. 2010) - Remake screenplay coverage.

3

projects - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/projects.html

Myers Interactive - Game Design and Narrative. GAME OF THRONES ASCENT - Disruptor Beam. Jonathon was the narrative designer and writer on the Disruptor Beam project Game of Thrones Ascent. Here is a listing of press articles:. Narrative Designer Inverview with Gamasutra. George R. R. Martin's Announcement. VentureBeat Interview by Jon Radoff. Escapist Article: "Screw Your Friends". Game of Thrones Ascent. JACK LUMBER - Owlchemy Labs. Jack Lumber is now available on iOS. And published by SEGA Alliance.

4

career activity - Myers Interactive - Game Design and Narrative

http://www.jonathonmyers.com/career-activity.html

Myers Interactive - Game Design and Narrative. A guest post on. The Importance of Community. Was featured on the. Massachusetts Digital Games Institute. A co-presentation with Steven Williams of Zynga Boston was included in the Game Narrative Summit of. The presentation topic was. Indiana Jones Adventure World: Narrative for Social Games. Public via GDC Vault). Presentation Video and Slides. GDC Vault membership access only). Presentation Slides with Notes. Was announced and demonstrated at. Of the Inter...

5

Myers Interactive - Game Design and Narrative - home

http://www.jonathonmyers.com/index.html

Myers Interactive - Game Design and Narrative. Narrative Designer and Writer. Game of Thrones Ascent. Narrative Designer, Writer and Storyboarding. Rage of the Gladiator. Narrative Consultant, Game Writer and Feed Writer. Indiana Jones Adventure World. Narrative Designer and Writer. Matilda Wants Some Foods.

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bostonindies.com bostonindies.com

Releases – Boston Indies

http://www.bostonindies.com/category/releases

An Independent Game Creator Community. July 2011 Meeting & June 2011 Boston Postmortem – Slam Bolt Scrappers by Fire Hose Games. August 19, 2011. Here we present one of two parallel posts that provide an insider view of the successful Boston Indies company Fire Hose Games. In this post you can read about two different versions of Eitan’s recent post mortem talk on PSN release Slam Bolt Scrappers. In the other post. By Jon Myers you can read a narrative about the. Foundation of the company. Boston Post Mo...

lzorro.blogspot.com lzorro.blogspot.com

LZorro Studios: January 2011

http://lzorro.blogspot.com/2011_01_01_archive.html

My experiences and philosophies about video games and the game industry. Monday, January 10, 2011. On the weekend of January 8th and 9th, Darren Torpey. Hosted the first Boston Game Jam. Of 2011. Which is a bit of a misnomer, since this was a tools jam. The idea was to spend some time working and collaborating on a bunch of tools using HTML5, with the idea being not only to learn about this relatively new technology, but to make some ready-to-use tools in the upcoming Global Game Jam. There are a few thi...

brainofthebean.com brainofthebean.com

Game - Brain of the Bean

http://www.brainofthebean.com/game.html

Brain of the Bean. Follow my twitter or contact me with suggestions! Father of the Bride. A Midsummer Night's Dream. This multiple-choice conversation game was built in a weekend. Designed and written by Jonathon Myers. With art by Jenn Bean. Cuteness by Matilda.

perchancetodreamgame.com perchancetodreamgame.com

Credits - Perchance to Dream

http://www.perchancetodreamgame.com/credits.html

For more information: jon@jonathonmyers.com. Visual Art, Graphic Design). Original Music, Sound Design, Narrative Design). Creative Writing, Narrative Design). Alexander Baum Spencer Kennedy. Security Guard Timothy John Smith. Strange Man Troy Siegfreid. The Perchance to Dream development team would like to thank Boston Game Jams, MIT GAMBIT Game Lab and Jennifer Bean for their assistance in the development of this game.

bostonindies.com bostonindies.com

Studios – Boston Indies

http://www.bostonindies.com/category/studios

An Independent Game Creator Community. Indie Showcase Coming to PAX: Their Thoughts. March 28, 2012. Arguably the biggest gaming convention on the East Coast, and, every year, they honor local indie developers with their Boston Indie Showcase. The six games showcase. D this year each have interesting production histories, and their developers have high hopes for how the showcase will impact their games and companies. Not Without You) and Zach Gage of stfj. I like to work fast and reasonably blind. The pr...

bostongamejams.com bostongamejams.com

Lunar Jam — Boston Game Jams

http://bostongamejams.com/game-jams/lunar-jam

The magic method toString() must have public visibility and cannot be static in /home/darrent/bostongamejams.com/wp-content/plugins/inline-google-docs/inc/gelement.php. Fall 2011 Boston HTML5 Game Jam. Fall 2011 Cardboard Jam. HTML5 Tools Jam 2011. Boston Game Jam 2007. Part 1: Title Screen. Part 2: Moving a Sprite. Part 3: Basic Mapping. Part 4: Scrolling Map. Part 4.5: Interlude. Part 5: Enemy AI. Part 7: Game Logic and HUD. Akihabara Level Editor & Sharer (ALES). September 21st, 2010. You are a lunar ...

singdonkeysing.wordpress.com singdonkeysing.wordpress.com

Levelling Up My Noob: Things You Should Know About Writing for Games | singdonkeysing

https://singdonkeysing.wordpress.com/2012/02/14/leveling-up-my-noob-things-you-should-know-about-writing-for-games

Levelling Up My Noob: Things You Should Know About Writing for Games. When people think of Gaming. A terribly stereotypical animation opens up in their heads. They picture social drop-outs, mostly males — rarely females — sat around a pile of discarded food containers, in a smelly half-lit room, all jeering or cheering at a screen. These people are not healthy. And by ‘these’ I mean the people doing the thinking, not the gamers. The reason I say this is that Gaming. I’m a gamer and a writer, it was only ...

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Myers Interactive - Game Design and Narrative - home

Myers Interactive - Game Design and Narrative. Narrative Designer and Writer. Game of Thrones Ascent. Narrative Designer, Writer and Storyboarding. Rage of the Gladiator. Narrative Consultant, Game Writer and Feed Writer. Indiana Jones Adventure World. Narrative Designer and Writer. Matilda Wants Some Foods.

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