i-need-more-coffee.com
Articles written by Knut – Knut Brockmann
http://www.i-need-more-coffee.com/articles
Game Designer, Freelance Writer, and Media Analyst in the Constant Need for More Coffee. Articles written by Knut. Knut wrote many articles over the years, most of them in the fields of cinema and video games, but also some on technology or free software. Almost all of his texts were published in German magazines or on German websites. So be prepared to read them in this freaky native tongue of his. Here are some of the web sources to find some of his work:. And the second version of the PC Joker.
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: 2D and why I prefer it over 3D
http://vaizards-game-design-blog.blogspot.com/2012/07/2d-and-why-i-prefer-it-over-3d.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: May 2012
http://vaizards-game-design-blog.blogspot.com/2012_05_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Wednesday, 2 May 2012. Alright, back to my usual posting-pace. Since I've just started to write up design documents for some of my game-ideas, I thought it would be nice idea to give you my opinion on how to build such a thing. Well the most important thing first: You WILL. Need a design document (unless you know exactly what you are doing). After that...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: July 2012
http://vaizards-game-design-blog.blogspot.com/2012_07_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Interfaces in RPGs
http://vaizards-game-design-blog.blogspot.com/2011/11/interfaces-in-rpgs.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 20 November 2011. This is something I really think about a lot lately. I'm currently designing a RPG together with some other students and I am put into the position of coming up with a functional interface. So, how should it look like? This screen is from Final Fantasy VI. As in most RPGs you have four basic options what your character can do.
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Serious Games...
http://vaizards-game-design-blog.blogspot.com/2012/02/serious-games.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: February 2012
http://vaizards-game-design-blog.blogspot.com/2012_02_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Why you should not go on the Hero's Journey
http://vaizards-game-design-blog.blogspot.com/2012/03/why-you-schould-not-go-on-heros-journey.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 16 March 2012. Why you should not go on the Hero's Journey. I'm finished with my studies and currently looking for a job. So I have lots of time to play games and read books. Currently I'm reading a lot about Storytelling and general narrative mechanics. As I mentioned in the Interactive Storytelling. To play through. Games should be the me...
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