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BUTTON BASH | Just another WordPress.com site

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BUTTON BASH | Just another WordPress.com site | buttonbash.wordpress.com Reviews
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Just another WordPress.com site
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3 larr;
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5 props
6 posted on
7 lightspeed
8 posted in
9 uncategorized
10 leave a comment
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button bash,skip to content,larr;,older posts,props,posted on,lightspeed,posted in,uncategorized,leave a comment,szutai,presentation,enjoy,puzzle animations,ryan,area 1,moving lights,timed lights,switches,generators,area 2,placable lights,mirrors,rotate
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BUTTON BASH | Just another WordPress.com site | buttonbash.wordpress.com Reviews

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1

Ryan | BUTTON BASH

https://buttonbash.wordpress.com/author/ryanjohncooper

Just another WordPress.com site. June 10, 2010. Uploading .swf to wordpress files doesn’t seem to be working for me, so here’s some links: Area 1: Fixed Lights and Moving Boxes Moving Lights Timed Lights Switches Generators Area 2: Placable Lights Mirrors Rotate Area 3: Goo. June 10, 2010. So obscure was taken, commence plan B. June 9, 2010. June 8, 2010. Evidence of failing early perhaps? Rough Puzzle Element Examples. June 3, 2010. Switches: Moving Lights: Generators: Mirrors: Globs: Plants:.

2

Props | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/11/props

Just another WordPress.com site. Presentation .SWF files for Animations and Slides. June 11, 2010. Below are some of the objects the player will encounter during the game. This entry was posted in Uncategorized. Presentation .SWF files for Animations and Slides. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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About | BUTTON BASH

https://buttonbash.wordpress.com/about

Just another WordPress.com site. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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New Title | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/new-title

Just another WordPress.com site. Design Document →. June 10, 2010. So obscure was taken, commence plan B. This entry was posted in Game Design. Design Document →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

5

May | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/05

Just another WordPress.com site. Monthly Archives: May 2010. May 27, 2010. At the moment, we’re coming up with puzzles that will illustrate all the possible situations that are in the game. The end goal is to combine or use these puzzles as basis for a level that will demonstrate what the … Continue reading →. May 26, 2010. May 24, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I’m sure it’s going to work since we’ve managed to “...May 19, 2010. May 19, 2010. I’m i...

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Button Bash Design: Freeplay 2012 - Starting Your Own Business

http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-starting-your-own-business.html

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Starting Your Own Business. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. STARTING YOUR OWN BUSINESS. Will my business work? What do you want your business to be known for? How will you make it happen? Please ...

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Button Bash Design: August 2011

http://buttonbashdesign.blogspot.com/2011_08_01_archive.html

Thoughts on game design and development by a rambling designer. Tuesday, August 23, 2011. The level builder has gotten bit of an upgrade since its last mention. Inicus' Tile Interpret. System has been intergrated. To cut down on processing time, it will only work on cubes that are selected with the level builder. I have to recheck some code but you can still make non-retangular shaped buildings. Some graduation house keeping. Thank you to those who did fill in the form. If you have had other people worki...

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Button Bash Design: April 2011

http://buttonbashdesign.blogspot.com/2011_04_01_archive.html

Thoughts on game design and development by a rambling designer. Thursday, April 28, 2011. Wreckless Conduct: Highway Star. Tuesday, April 26, 2011. Some stuff for Unity that looks pretty interesting and I may be writing an assignment about some of these. A MEL script and some interesting things about scale between Maya and Unity. A LOD system for Unity. Because I can't afford the Asset Store. Monday, April 25, 2011. Wreckless Conduct: Prop Export Tool. Here's a pictorial outline of how it works:. If you ...

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Button Bash Design: June 2011

http://buttonbashdesign.blogspot.com/2011_06_01_archive.html

Thoughts on game design and development by a rambling designer. Monday, June 6, 2011. Wreckless Conduct: Level Building Phase 1. While I would love to ammend the above title with "complete", this puppy has got a snowballing effect on it. One day I expect it to implode itself or explode my brain. Any day now. Here's some progress shots of trying to roads to spawn around intersections:. The Level Builder 'menu':. Placement of objects/world elements:. Subscribe to: Posts (Atom). Traffic Was A Bitch.

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Button Bash Design: February 2012

http://buttonbashdesign.blogspot.com/2012_02_01_archive.html

Thoughts on game design and development by a rambling designer. Saturday, February 18, 2012. Game, game, game: Alchemy - Prototype I. Note: I've been busy so this entry is about a month old. Pictures enclosed in this entry are © their respective owners. The Atelier and Mana Khemia series, JRPGs by Gust, feature an item creation system that I found interesting so I decided to find out if it could be implemented in a causal game. Why take something from a JRPG and see if it functions in a casual game?

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Button Bash Design: Freeplay 2012 - Negotiation Strategies

http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-negotiation-strategies.html

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Negotiation Strategies. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. The negotiation strategies are based on the system learned by Harvard lawyers. Negotiation usually falls between:. Be an active listener.

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Button Bash Design: May 2011

http://buttonbashdesign.blogspot.com/2011_05_01_archive.html

Thoughts on game design and development by a rambling designer. Sunday, May 29, 2011. Level building is pretty fiddly but here are links that might make it easier:. Via the Unity Manual. Check out the notes on Unit and Vertex snapping. Via the Unity Manual. An example script from Unity. By Hayden Peake: Can be useful if you're working on a grid layout and to a particular scale. By Daniel Rodríguez (Also found here. Monday, May 16, 2011. Wreckless Conduct: The Scent of Failure. Handles are like Gizmos.

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Button Bash Design: Freeplay 2012 - Planning and Scheduling

http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-planning-and-scheduling.html

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Planning and Scheduling. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Director and owner of Fiasco Studios. Type of game (genre). Time vs. Quality. Tech demo, experimental game development, art test. Roughly ...

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Button Bash Design: March 2012

http://buttonbashdesign.blogspot.com/2012_03_01_archive.html

Thoughts on game design and development by a rambling designer. Monday, March 5, 2012. Game, game, game: Alchemy - Prototype II. I'm prototyping a game that focuses on item creation and am running through its second iteration. I'm trying out newer and revised systems that encourage more strategic gameplay and developing content that supports what I'm trying to do. This version, entry and future progress owes its existence to some very helpful fellow designers. A gigantic thank you to Jasmine. I have no i...

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BUTTONBASH!

Super Smash Bros Brawl. Marvel vs Capcom 2. Buttonbash Round2: alle nodige gegevens! Wat kan je verwachten? Hier nog eventjes alle nodige gegevens op een rij! Vrijdag 17 april van 19:00 tot? Mortal Kombat X open battle! Heb je zin om Mortal Kombat X te leren kennen? Iedereen is welkom, inkom is gratis! Dit is een open PRE-BUTTONBASH event. Zaterdag 18 April van 10:00 tot 14:00 FREE PLAY! Zaterdag 18 April van 14:00 tot 18:00 MIXED TOURNAMENT! Nu begint het echt, het grote Buttonbash tornooi! Kost je 8,00.

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BUTTON BASH | Just another WordPress.com site

Just another WordPress.com site. June 11, 2010. Below are some of the objects the player will encounter during the game. Presentation .SWF files for Animations and Slides. June 10, 2010. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your pleasure. June 10, 2010. Fixed Lights and Moving Boxe. June 10, 2010. Sample Level with key.

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Button Bash Design

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

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Home | Button Bashed Technology

Download tools developed by BBT. Tutorials, and other recommended things. BBT owned and operated servers. A place for our community. Who we are, what we do. We develop games, utilities, mods/add-ons, and the odd piece of hardware. We also host our own online game servers. Re: DeadWorld (Previously EBES). I am currently working on the multiplayer system that'll work for the two games we're currently working on. Click to read more. 1 All things Pontoon related. This is approximately 88PSI). The aim is to g...

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Pete Buttons

Or browse results titled. 1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists. add more artists. Please verify your email by clicking the link we sent to . Change email / Send again. Pete Buttons, Netherlands-based beat-smith extraordinaire. Inspired by the likes of J Dilla, Madlib en DJ Premier this 18-year old man-child proudly presents his most recent creations. Purchasable with gift card.

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Button Basher

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