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Button Bash Design

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

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Button Bash Design | buttonbashdesign.blogspot.com Reviews
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Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.
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1 button bash design
2 disclaimer
3 games & design
4 ben dawe
5 consistency is key
6 know your audience
7 nitrome games
8 feedback is important
9 posted by
10 yena lowe
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button bash design,disclaimer,games & design,ben dawe,consistency is key,know your audience,nitrome games,feedback is important,posted by,yena lowe,no comments,labels #freeplay12,ben mckenzie,tim webster,harry lee,emily sexton,helen stuckey chair,look at
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Button Bash Design | buttonbashdesign.blogspot.com Reviews

https://buttonbashdesign.blogspot.com

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

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1

Button Bash Design: March 2011

http://www.buttonbashdesign.blogspot.com/2011_03_01_archive.html

Thoughts on game design and development by a rambling designer. Monday, March 28, 2011. Wreckless Conduct: It's the Pits. One of the features of Wreckless is the machine pits, where players can get their vehicle repaired and reload their weapons. The money you earn racing can be used here especially if you or a competitor has totalled your car. Development sketches and notes:. The old pits from the prototypes:. The current pits(still work in progress):. None of which actually operates, it's mise en scène.

2

Button Bash Design: February 2011

http://www.buttonbashdesign.blogspot.com/2011_02_01_archive.html

Thoughts on game design and development by a rambling designer. Thursday, February 24, 2011. Tater Dev: Logo Fiddlin'. Tater Dev: Logo Upgrade? Wednesday, February 23, 2011. Tuesday, February 22, 2011. A rough of the game's logo/cover. Monday, February 21, 2011. Tater Dev: Player and World Interactions. I'm going to be editing this on and off through out the week so come back and check it out. Arguments on World Planes:. The Rotating box(screen) is the easiest method to implement as it can work with mult...

3

Button Bash Design: October 2012

http://www.buttonbashdesign.blogspot.com/2012_10_01_archive.html

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

4

Button Bash Design: April 2012

http://www.buttonbashdesign.blogspot.com/2012_04_01_archive.html

Thoughts on game design and development by a rambling designer. Friday, April 6, 2012. Game, game and game: Alchemy Mini-games. To produce a player experience that allows players to experiment and explore through a fantasy world via item creation. After being duped by a fraudulent alchemist, the player is left to deal with requests from a nearby village while learning how to be an alchemist. I'll be taking inspiration from Last Day of Work's Virtual Villagers. These are created by the player to assist wi...

5

Button Bash Design: July 2011

http://www.buttonbashdesign.blogspot.com/2011_07_01_archive.html

Thoughts on game design and development by a rambling designer. Sunday, July 31, 2011. Link Dump: Bits and bobs. Miscellanouse bits that I found interesting:. Orchestra treatment of Woven Variations. The numbers of mobile gaming. For you mobile game devs). This year's GDC Game Design Challenge: Bigger than Jesus. Features Jason Rohrer, John Romero and Jenova Chen). With comedian Tommy Dean. ABC radio on the changing shape of the Australian Games industry and new opportunites Download the mp3. Road Inters...

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Puzzle Animations | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/puzzle-animations-2

Just another WordPress.com site. Presentation .SWF files for Animations and Slides →. June 10, 2010. Uploading .swf to wordpress files doesn’t seem to be working for me, so here’s some links:. Fixed Lights and Moving Boxe. This entry was posted in Presentation. Presentation .SWF files for Animations and Slides →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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yena | BUTTON BASH

https://buttonbash.wordpress.com/author/yenalowe

Just another WordPress.com site. June 10, 2010. Our presentation was today and to remind people of what not to put in a design document, we’ve put it up here. Enjoy what we ended up with. The powerpoint is coming at a later point. Fathom Design Document ,. June 6, 2010. Here’s some games that deal with pathfinding and puzzles in very dark places. Closure Blind Devils Tuning Fork. June 2, 2010. May 27, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I&#82...May 19, 2010.

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Lightspeed | BUTTON BASH

https://buttonbash.wordpress.com/author/talissuwan

Just another WordPress.com site. June 11, 2010. Below are some of the objects the player will encounter during the game. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the … Continue reading →. June 9, 2010. Some character design stages. Because games need beards. June 9, 2010. June 9, 2010.

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June | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/06

Just another WordPress.com site. Monthly Archives: June 2010. June 11, 2010. Below are some of the objects the player will encounter during the game. Presentation .SWF files for Animations and Slides. June 10, 2010. Presentation Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your … Continue reading →. June 10, 2010. June 10, 2010.

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Character Evolution. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/character-evolution

Just another WordPress.com site. Zone Concepts. →. June 9, 2010. Some character design stages. Because games need beards. This entry was posted in Game Design. Zone Concepts. →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Zone Concepts. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/zone-concepts

Just another WordPress.com site. New Title →. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the facility which resembles a very lab sort of appearance. Below is an example of the generator mechanic found within the zone. The player is unable to clear this gap. The key is out of the player’s reach.

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New Title | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/new-title

Just another WordPress.com site. Design Document →. June 10, 2010. So obscure was taken, commence plan B. This entry was posted in Game Design. Design Document →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

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May | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/05

Just another WordPress.com site. Monthly Archives: May 2010. May 27, 2010. At the moment, we’re coming up with puzzles that will illustrate all the possible situations that are in the game. The end goal is to combine or use these puzzles as basis for a level that will demonstrate what the … Continue reading →. May 26, 2010. May 24, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I’m sure it’s going to work since we’ve managed to “...May 19, 2010. May 19, 2010. I’m i...

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BUTTON BASH | Just another WordPress.com site | Page 2

https://buttonbash.wordpress.com/page/2

Just another WordPress.com site. Newer posts →. June 9, 2010. At one point during the game the player aquires a Goo Launcher. The substance that is projected from the weapon is black and viscous. When shot onto a light the substance is able to temporarily disable the source from emitting anything. Below are some concepts I ran through when trying to find a suitable appearance for one of the only tools the player acquires. The final result is below. June 9, 2010. Colour Scheme. Transfer Post. June 9, 2010.

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Presentation + .SWF files for Animations and Slides | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/presentation-swf-files-for-animations-and-slides

Just another WordPress.com site. Presentation .SWF files for Animations and Slides. June 10, 2010. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your pleasure. This entry was posted in Presentation. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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BUTTONBASH!

Super Smash Bros Brawl. Marvel vs Capcom 2. Buttonbash Round2: alle nodige gegevens! Wat kan je verwachten? Hier nog eventjes alle nodige gegevens op een rij! Vrijdag 17 april van 19:00 tot? Mortal Kombat X open battle! Heb je zin om Mortal Kombat X te leren kennen? Iedereen is welkom, inkom is gratis! Dit is een open PRE-BUTTONBASH event. Zaterdag 18 April van 10:00 tot 14:00 FREE PLAY! Zaterdag 18 April van 14:00 tot 18:00 MIXED TOURNAMENT! Nu begint het echt, het grote Buttonbash tornooi! Kost je 8,00.

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Personal Development – Life Coach

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BUTTON BASH | Just another WordPress.com site

Just another WordPress.com site. June 11, 2010. Below are some of the objects the player will encounter during the game. Presentation .SWF files for Animations and Slides. June 10, 2010. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your pleasure. June 10, 2010. Fixed Lights and Moving Boxe. June 10, 2010. Sample Level with key.

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Button Bash Design

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Media Designer at Firemonkeys. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

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Home | Button Bashed Technology

Download tools developed by BBT. Tutorials, and other recommended things. BBT owned and operated servers. A place for our community. Who we are, what we do. We develop games, utilities, mods/add-ons, and the odd piece of hardware. We also host our own online game servers. Re: DeadWorld (Previously EBES). I am currently working on the multiplayer system that'll work for the two games we're currently working on. Click to read more. 1 All things Pontoon related. This is approximately 88PSI). The aim is to g...

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Pete Buttons

Or browse results titled. 1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists. add more artists. Please verify your email by clicking the link we sent to . Change email / Send again. Pete Buttons, Netherlands-based beat-smith extraordinaire. Inspired by the likes of J Dilla, Madlib en DJ Premier this 18-year old man-child proudly presents his most recent creations. Purchasable with gift card.

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