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Cabbynode Games

Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.

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Cabbynode Games | cabbynode.net Reviews
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Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.
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1 hi guys
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hi guys,part 0 preface,noisegen,that’s it,oooooh yea,somewhere in initialize,in update,in draw,spritebatch begin ;,spritebatch end ;,categories dev,comments 3,simple 2d noise,animated 2d noise,simple 3d noise,update,download,comments 25,terrain generation
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Cabbynode Games | cabbynode.net Reviews

https://cabbynode.net

Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.

INTERNAL PAGES

cabbynode.net cabbynode.net
1

Dev « Cabbynode Games

http://cabbynode.net/category/dev

Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.

2

Terrain Generation « Cabbynode Games

http://cabbynode.net/2011/09/02/terrain-generation

Friday, 2 September 2011. I’m currently working on procedural terrain generation for Crystal Haven. For the moment I just need it to generate some basic terrain so I can use it for testing. I plan to set up a basic player movement system (with gravity), and the ability to add and remove blocks. After that will come the netcode :). Lol imagine the harddrive space that would take up! 8212; NightCabbage @ 5:04 pm. No Comments ». Feed for comments on this post. Mail (will not be published) (required).

3

Welcome! « Cabbynode Games

http://cabbynode.net/2011/09/01/welcome

Thursday, 1 September 2011. Hi everyone, and welcome to Cabbynode Games! My name is NightCabbage, and I am starting my life’s dream of being a game developer. It is my wish that the games I dream of making are the games you dream of playing. On this website you’ll find details of the games that I am currently working on, including a development blog, where I will show off some of the (hopefully) cool things I am doing. For starters, I’m working on 2 games:. And yes, I just used Minecraft as a genre :).

4

Perlin Simplex Noise for C# and XNA « Cabbynode Games

http://cabbynode.net/2012/06/10/perlin-simplex-noise-for-c-and-xna

Perlin Simplex Noise for C# and XNA. Sunday, 10 June 2012. So a while back I was checking out different noise methods for procedural and art generation, and I decided to look into Simplex Noise. Simplex Noise is basically Ken Perlin’s replacement for classic Perlin Noise. It produces better results, and is a bit faster, too. I found a really good paper called “Simplex noise demystified”, by Stefan Gustavson, Linköping University (2005). The method signature is as follows:. NoiseGetNoise(x, y, 0);. Where ...

5

Terrain Generation Using Noise – Part A « Cabbynode Games

http://cabbynode.net/2013/11/05/terrain-generation-using-noise-part-a

Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.

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Terrain Generation Using Noise – Part A. Tuesday, 5 November 2013. Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise for terrain. In this section, I’m just pointing out a few facts that may be interesting to note. You can skip it if you want :P. Part 1: Getting Set up! Ok, so first thing’s first! Grab the code here! 8211; this will set it up with the default values.

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