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cameronschilling.blogspot.com

Cameron Schilling

Tuesday, July 10, 2012. Thursday, November 18, 2010. Cutscenes and end screens. For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself. Http:/ www.youtube.com/watch? Wednesday, September 8, 2010. After a brief PC failure delay, I'm back. Thought since I was already doing this blog thing, I might as well chuck up some more stuff. Monday, August 2, 2010. Quick design...

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Cameron Schilling | cameronschilling.blogspot.com Reviews
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Tuesday, July 10, 2012. Thursday, November 18, 2010. Cutscenes and end screens. For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself. Http:/ www.youtube.com/watch? Wednesday, September 8, 2010. After a brief PC failure delay, I'm back. Thought since I was already doing this blog thing, I might as well chuck up some more stuff. Monday, August 2, 2010. Quick design...
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1 cameron schilling
2 portfolio
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4 cameron
5 no comments
6 level one
7 level two
8 level three
9 v=smcn8azfyje
10 gunishment
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cameron schilling,portfolio,posted by,cameron,no comments,level one,level two,level three,v=smcn8azfyje,gunishment,train carriage,level 5,hallway concept,start screen,castle,windmill,houses,town,older posts,about me,blog archive
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Cameron Schilling | cameronschilling.blogspot.com Reviews

https://cameronschilling.blogspot.com

Tuesday, July 10, 2012. Thursday, November 18, 2010. Cutscenes and end screens. For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself. Http:/ www.youtube.com/watch? Wednesday, September 8, 2010. After a brief PC failure delay, I'm back. Thought since I was already doing this blog thing, I might as well chuck up some more stuff. Monday, August 2, 2010. Quick design...

INTERNAL PAGES

cameronschilling.blogspot.com cameronschilling.blogspot.com
1

Cameron Schilling: August 2010

http://www.cameronschilling.blogspot.com/2010_08_01_archive.html

Monday, August 2, 2010. Quick design, will have more for Wednesday. I thought the poster boards, or at least a couple of them, could show and update your progress within a class. Show you how much more you still need to do or whatever. Just a thought. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

2

Cameron Schilling: Level 5

http://www.cameronschilling.blogspot.com/2010/09/level-5.html

Wednesday, September 8, 2010. Thought since I was already doing this blog thing, I might as well chuck up some more stuff. This is a thing I did as an idea for how room 5.34 would be done in the scrapped Level 5 game. Amazing, I know. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Cameron Schilling: June 2010

http://www.cameronschilling.blogspot.com/2010_06_01_archive.html

Tuesday, June 15, 2010. I made everything on the Windmill Island, except the tree which I downloaded for free from turbosquid.com. Here's a render I did, and the start screen that resulted. Subscribe to: Posts (Atom). My name is Cameron Schilling, and I'm a 22 year old artist with a Bachelor of Games Design. Graphic design and 3D modeling are two passions of mine, along with films, books, music, basketball, pro wrestling, video games and motor racing. I have a lot of loves. View my complete profile.

4

Cameron Schilling: Gunishment

http://www.cameronschilling.blogspot.com/2010/09/gunishment.html

Wednesday, September 8, 2010. So I've done some stuff for Gunishment, as well as stuff for Kebablhu, but I'll post that later. I've textured the containers, and recoloured them for variety. I've done some other assets and just chucked them into a scene to see how it all looks together. Some stuff isn't textured, but this is just a work in progress, so show I have actually done some stuff this semester. Because updating your blog is important. Subscribe to: Post Comments (Atom). View my complete profile.

5

Cameron Schilling: Portfolio

http://www.cameronschilling.blogspot.com/2012/07/portfolio.html

Tuesday, July 10, 2012. Subscribe to: Post Comments (Atom). My name is Cameron Schilling, and I'm a 22 year old artist with a Bachelor of Games Design. Graphic design and 3D modeling are two passions of mine, along with films, books, music, basketball, pro wrestling, video games and motor racing. I have a lot of loves. View my complete profile. Simple template. Powered by Blogger.

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paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #1

http://paulstapelberg.blogspot.com/2010/08/assets.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: August 2010

http://paulstapelberg.blogspot.com/2010_08_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #2

http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: September 2010

http://paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #2

http://paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #4

http://paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: April 2010

http://paulstapelberg.blogspot.com/2010_04_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, April 19, 2010. I did up a couple more buildings a few weeks ago and just didn't get around to putting them up on the blog. I decided I would put screenshots up for them today. So here they are. Wednesday, April 14, 2010. Various Assets for Zombies RTS. Here are a couple screen grabs of what I have done so far. And lastly here is a first attempt at Mo-cap. Its just a walk cycle.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #3

http://paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

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Tuesday, July 10, 2012. Thursday, November 18, 2010. Cutscenes and end screens. For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself. Http:/ www.youtube.com/watch? Wednesday, September 8, 2010. After a brief PC failure delay, I'm back. Thought since I was already doing this blog thing, I might as well chuck up some more stuff. Monday, August 2, 2010. Quick design...

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