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Andy Moore: Game DeveloperCaptain of Radial Games, licensed aviator, pizza chef. andy@radialgames.com Skype: CapnAndyMoore Twitter: @Capn_Andy
http://www.captain-andy.com/
Captain of Radial Games, licensed aviator, pizza chef. andy@radialgames.com Skype: CapnAndyMoore Twitter: @Capn_Andy
http://www.captain-andy.com/
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Andy Moore: Game Developer | captain-andy.com Reviews
https://captain-andy.com
Captain of Radial Games, licensed aviator, pizza chef. andy@radialgames.com Skype: CapnAndyMoore Twitter: @Capn_Andy
Andy Moore: Game Developer • HoverCars in Unity: Make this game!
http://captain-andy.com/post/91110372105/hovercars-in-unity-make-this-game
HoverCars in Unity: Make this game! In the past I’ve made my tutorial videos very. Quick, one-take, no editing, basic concepts. Recently I tried my hand at creating something much more professional, faster-paced, and with a specific focus. This is how to create a. In Unity3D, with good feeling physics and very little code! After whipping this up I’ve been thinking about it more and more; I really want to. Blog comments powered by Disqus. Captain of Radial Games. Licensed aviator, pizza chef.
Andy Moore: Game Developer • 4 hot tips for avoiding tech-debt
http://captain-andy.com/post/100509118300/4-hot-tips-for-avoiding-tech-debt
4 hot tips for avoiding tech-debt. What that phrase means specifically is different from person to person, but in game development it can be blanket translated to “poor choices made in the past,” including choices made intentionally and those made accidentally. The ideal situation is every single line of code, every feature, and every design change to your game is brand new and progress only ever moves forward. Sound great, right? But that bug you had to fix? That refactoring you had to do? Note that a t...
Andy Moore: Game Developer • Being lucky is a state of mind
http://captain-andy.com/post/93888741815/being-lucky-is-a-state-of-mind
Being lucky is a state of mind. I frequently research brains and human behaviour in my pursuit to make better games, and Richard Wiseman is a name that keeps appearing over and over again. I’ve posted about him several times in the past on this blog. And he has a lot to say about the concept of. An article written by him came out recently on The Telegraph. Here’s an interesting chunk:. Before you use the word “luck” to describe how well you are doing in the industry, and any time you hear the...If someth...
Andy Moore: Game Developer • The Future of VR, and Radial Games
http://captain-andy.com/post/95833654815/the-future-of-vr-and-radial-games
The Future of VR, and Radial Games. Remember when touch-screens first came out on smart phones during the first iPhone era? Remember when all the hit games had virtual d-pad designs? And remember how they were all terrible and gross? That control scheme is rare these days, and not to be found in any of the top app charts. And all new game. That best fit the language of the touch-screen: using taps, swipes, pinches, and drawing paths, and games that could only be best controlled with those inputs. Does a ...
Andy Moore: Game Developer
http://captain-andy.com/page/2
Wow, that was a few busy months! Now, finally, we are proud to unveil Module 3, the latest update for ROCKETSROCKETSROCKETS. Module 3 left just about nothing untouched, and every part of the game is at least a little bit different. I’ll cover the bigger details here, but we really encourage you to head over to Steam and let the auto-updater do it’s magic! ROCKETSROCKETSROCKETS may be the first game on Steam to use Unity’s latest 4.6 beta (v20)! A PROPER SETTINGS MENU. Well this update is for you! If you ...
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Radial Games
http://www.rocketsrocketsrockets.com/press
Based in Vancouver, Canada. May 1st, 2015. PC, Mac, and Linux Downloadable. ROCKETSROCKETSROCKETS started life as a animated rocket tweeted by artist Loren Bednar in early 2014. Spotted by his friends at Radial Games (Andy Moore, founder and former commercial pilot, and Dr. Kimberly Voll, game developer and cognitive scientist), the two couldn’t resist a quick break to build a flying demo using Loren’s colorful rocket. Designed to inspire connection, this local multiplayer game brings people together....
cheeseburger-inhaling yank | skyroguegame:ALPHA 24 (Hammerhead) RELEASED! Get...
http://nihilocrat.tumblr.com/post/117873800318/skyroguegame-alpha-24-hammerhead-released-get
ALPHA 24 (Hammerhead) RELEASED! There’s now a pre-flight “campaign” menu which lets you manage your loadout on the carrier deck, and see your mission target(s). The mission targets get reticles to make it more clear what you need to destroy to clear the island. There’s also an arrow and reticle leading you back to the carrier. Your mission targets are more varied now, and you will sometimes have multiple ones. You can now create and use custom aeros! You must enable them first in the options menu. You wi...
cheeseburger-inhaling yank
http://nihilocrat.tumblr.com/post/123846581168
154 notes Reblogged: ( via. Reblogged this from skyroguegame. Reblogged this from thevaultofretroscifi. Reblogged this from floopydisc. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from thevaultofretroscifi. Reblogged this from temporalloops.
cheeseburger-inhaling yank | skyroguegame: MIRVin’
http://nihilocrat.tumblr.com/post/124427945228/skyroguegame-mirvin
51 notes Reblogged: ( via. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from nihilocrat. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from skyroguegame. Reblogged this from skyroguegame. I make games about pushing sharp things into soft things that scream and bleed until they stop moving. Plaid Theme by David Kang.
Everyone's Treehouse - Who's a Nerdy Girl?
http://zanytomato.tumblr.com/post/66701024692/everyones-treehouse
Who's a Nerdy Girl? A phenomenon known as the “shrinking pipeline” refers to the somewhat mysterious decline of women in computer science in comparison to the improved gender balance in the other sciences.). On a more specific level, how do these biases persist? As a society in our drive to feel like we belong, we’ve mistakenly come to celebrate categories instead of people. And yet we make many unconscious assumptions that take this form— those kinds of sweeping generalizations are what push expec...
Game Genus: October 2012
http://gamegenus.blogspot.com/2012_10_01_archive.html
Games: Commentary and analysis, often about Minecraft. Wednesday, October 3, 2012. Measuring MMO popularity with Google Trends. Tobold had a bet going. That with the release of the Mists of Pandaria expansion, World of Warcraft would retake the top spot on The Nosy Gamers rankings. Of the top twelve MMORPGs. Guild Wars 2 had held the top spot since its release last month. Nosy Gamers rankings are based on data from Xfire. And and thus reflect its fairly hard core demographic, so with this weeks rankings.
Game Genus: A long time ago in a big MMO
http://gamegenus.blogspot.com/2013/11/a-long-time-ago-in-big-mmo.html
Games: Commentary and analysis, often about Minecraft. Sunday, November 10, 2013. A long time ago in a big MMO. Once upon a time back in March, 2005 I subscribed to World of Warcraft and started questing. This was in the days of patch 1.3. Before things like battlegrounds, fishing contests, and the Darkmoon Faire existed. Molten Core was the endgame instance and Diremaul was brand new. WoW was a little more than four months old at that point, so it was still early days. Within a few days most of the guil...
Broken Rules Blog
http://blog.brokenrul.es/post/105976569089/time-to-say-goodbye
Time to say goodbye…. Today we’re laughing, crying, singing and dancing as we bid farewell two of the Broken Rules core team members. Peter ‘Husky’ Houska, our low level, graphics coding, console porting power horse has joined up with Hello Games. To work on No Man’s Sky. How awesome is that? In his time at Broken Rules, he was responsible for all of our WiiU ports ( Chasing Aurora. Husky, to the left, in the last call with the Guacamelee team before launch. Look at that handsome chap. People come and pe...
An Impostor Among Us: Shipping my First* Game - Who's a Nerdy Girl?
http://zanytomato.tumblr.com/post/69397031639/an-impostor-among-us-shipping-my-first-game
Who's a Nerdy Girl? An Impostor Among Us: Shipping my First* Game. I’ve been planning a blog entry for some time since shipping my first* game, Sprout Up! On iOS last month. I anticipated a wealth of feelings would pour out of me, conveniently fashioning themselves into something inspiring, or at least entertaining. Instead I’ve found myself time and time again staring at a blank screen, struggling to write something. I thought I would have lots to say. But moreover I expected to. And in the eyes of whom?
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Captain-Ammakna Osa full invok Grade 10 de raval guilde six feet under. 27/02/2010 at 12:39 PM. 04/06/2010 at 3:56 AM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Friday, 04 June 2010 at 3:42 AM. Please enter the sequence of characters in the field below. Don't forget that in...
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Search and register domain names. World's cheapest domain names. 700 New generic domains. Move your domains to us FREE. Express cheap domain renewal. Get the domain name you want. Everything you need for your domains. Control your CNAME, MX and A records. Find who owns a particular domain. COM only $9.00 Get yours! Join The Domain Club. Fast, reliable space for your website. Defend your site against hackers. Secure your site and data. Get your own me@mydomain.com. Automatic Spam and Virus protection.
Andy Moore: Game Developer
The Fidelity Contract in VR. Who's a Nerdy Girl? Podcast 1: The language of mixed reality. Communicating about virtual reality is hard. Tune into our very first episode of our new podcast, Road To Beta, to find out more! Blogs are forever. So where do you go to post your passing, time sensitive thoughts? Ones that could use attention immediately, but demand none a week later? Let’s fire this up. A simplified technical introduction to UNet. User zluu in the Unity forums asked for. The architecture of UNet...
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Last update: 26.02.2012 18:00 Uhr. Hallo Freunde, herzlich willkommen auf meiner kleinen Homepage. Ich benutze sie, um etwas von meiner Musik zugänglich zu machen, mich, meine Familie. Und unsere (vierbeinigen) Kinder. Cutie and Geena and Mali. Vorzustellen, und, die grösste Abteilung hier,. Uuml;ber Grüsse im Gästebuch würde ich mich ganz besonders freuen.
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