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3D Character Animation

Thursday, 21 April 2011. Overall i am happy with the out come of the animation that has been created. The animation was aimed at 4 to 14 year old and i feel i have achieved this by creating an original character in a cartoon like style. The bench feels jealous and sad until he eventually thinks of a way he could attract more people to him. I also feel i have become more confident using the particle systems and using the particle view panel to modify them. I am proud of the animation i have created and i ...

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3D Character Animation | carl3dcharanim.blogspot.com Reviews
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Thursday, 21 April 2011. Overall i am happy with the out come of the animation that has been created. The animation was aimed at 4 to 14 year old and i feel i have achieved this by creating an original character in a cartoon like style. The bench feels jealous and sad until he eventually thinks of a way he could attract more people to him. I also feel i have become more confident using the particle systems and using the particle view panel to modify them. I am proud of the animation i have created and i ...
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3D Character Animation | carl3dcharanim.blogspot.com Reviews

https://carl3dcharanim.blogspot.com

Thursday, 21 April 2011. Overall i am happy with the out come of the animation that has been created. The animation was aimed at 4 to 14 year old and i feel i have achieved this by creating an original character in a cartoon like style. The bench feels jealous and sad until he eventually thinks of a way he could attract more people to him. I also feel i have become more confident using the particle systems and using the particle view panel to modify them. I am proud of the animation i have created and i ...

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carl3dcharanim.blogspot.com carl3dcharanim.blogspot.com
1

3D Character Animation: Clip 8

http://www.carl3dcharanim.blogspot.com/2011/04/clip-8.html

Thursday, 21 April 2011. Clip 8 starts of with the bench feeling sad, the frame is lowered very slightly. As if he is unhappy but not upset. The bench then gets an idea, the frame is raised to the maximum, the eyes are widened, the happy mouth and the idea mouth are combined together and the brow is raised. The bench is heightened and the expression is big to make the bench stand out and to make him look like he has had a realisation. Subscribe to: Post Comments (Atom). The Bench - Morther - first attempt.

2

3D Character Animation: Bus

http://www.carl3dcharanim.blogspot.com/2011/04/bus.html

Wednesday, 20 April 2011. The bus was a key element in the animation at it is the first model that will be seen in the animation. When modelling the bus examples where looked at on good of cartoon busses. Once i had a god idea of what one would look like, i began to make this. The sign on the side is a rectangle that has been inset and extruded into the shape of the sign, to show the name of the bus. Subscribe to: Post Comments (Atom). The Bench - Morther - Better attempt. View my complete profile.

3

3D Character Animation: Clip 9

http://www.carl3dcharanim.blogspot.com/2011/04/clip-9.html

Thursday, 21 April 2011. Clip 9 is when the bus stop is watching the actions being made by the bench, the bus stop leans in and out in a state of confusion, whist watching the bench. The poser in the bus window has changed so the suns are on the left, facing the direction the bench is in. This is meant to symbolise the bus stops eyes. The bus stop raises one eyebrow and the mouth changes to a worried mouth, the bus stop is in a state of confusion. Subscribe to: Post Comments (Atom).

4

3D Character Animation: Bus Stop Morther

http://www.carl3dcharanim.blogspot.com/2011/04/bus-stop-morther.html

Wednesday, 20 April 2011. Each of the sections are broken up into seperate morth targets, the shelter has its own morther, the seat has a morther and the pictures have a morther for when they are leaning. The Happy shelter, has a raised top, to give the idea the eyebrow is being raised. The seat, the upper lip has been arced down slightly, the lower lip has a dip to make the bus stop smile. The shelter also has a morth target for use during the watching scene when the bus stop gets worried.

5

3D Character Animation: Clip 3

http://www.carl3dcharanim.blogspot.com/2011/04/clip-3.html

Thursday, 21 April 2011. The 3rd clip created was where the bench realises there people at the bus stop, but no one is sitting on him. The camera rotates around the back of the bench. This is done by setting the camera target to the bench and setting a key frame and the cameras start and end positions. The camera will tween from the start to the finish and focus on the bench the whole time. Subscribe to: Post Comments (Atom). The Bench - Morther - Better attempt. The Bench - Morther - first attempt.

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3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Comprehensive Biped Rigging and Setup

http://3dcharactertutor2011.blogspot.com/2011/02/comprehensive-biped-rigging-and-setup.html

Friday, 11 February 2011. Comprehensive Biped Rigging and Setup. The following videos will detail all of the necessary. Steps to successfully rig your model with the Biped:. YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS. Part 1: Click Here. Part 2: Click Here. Part 3: Click Here. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: The Importance of Your Blogs

http://3dcharactertutor2011.blogspot.com/2011/02/impotance-of-your-blogs.html

Friday, 11 February 2011. The Importance of Your Blogs. So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40%. Of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY! The diary shows adequate research and investigation procedures - 10%.

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3D Character Animation

Thursday, 21 April 2011. Overall i am happy with the out come of the animation that has been created. The animation was aimed at 4 to 14 year old and i feel i have achieved this by creating an original character in a cartoon like style. The bench feels jealous and sad until he eventually thinks of a way he could attract more people to him. I also feel i have become more confident using the particle systems and using the particle view panel to modify them. I am proud of the animation i have created and i ...

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