imdoingitwrong.wordpress.com
Quadrilaterals and brown trousers | I'm doing it wrong
https://imdoingitwrong.wordpress.com/2011/04/23/quadrilaterals-and-brown-trousers
I'm doing it wrong. More often than not. Quadrilaterals and brown trousers. April 23, 2011. My favourite moment from the game occurs around a third of the way into St Francis’ Folly. Where you run up some stairs, turn a corner and are confronted by this:. You can’t see the floor! I very nearly soiled myself as a young lad when I saw that; it made such an impression on me that I still to this day dig out my copy of Tomb Raider every couple of years and play it through. Perhaps it’s a rock? It’s inte...
imdoingitwrong.wordpress.com
Realtime global illumination | I'm doing it wrong
https://imdoingitwrong.wordpress.com/2011/04/02/realtime-global-illumination
I'm doing it wrong. More often than not. April 2, 2011. I’ve had an idea floating around in my head for several months now, but evening classes, a hard drive failure, then a GPU failure prevented me from doing much about it until this weekend. First, a couple of screenshots of what I’ll be talking about. Cornell box, I choose you! The basic idea is simple and is split into two phases. A one-time scene compilation phase:. Split all surfaces in the scene into roughly equal sized patches. Is the vector from.
gsnook.wordpress.com
Bloom progress update | Snook's Blog
https://gsnook.wordpress.com/2013/10/16/bloom-progress-update
An example of having too much free time and too little sleep. Mighty Studios is Blooming! October 16, 2013. This is an early peek at Bloom, an indie game I’m currently working on in my spare time. The Sky Islands have been invaded by Blight Critters. The once lush grounds have been completely deforested. Touch every square to return the island to bloom while avoiding the roaming creatures. This entry was posted in Uncategorized. Mighty Studios is Blooming! Leave a Reply Cancel reply. Build a website with...
gsnook.wordpress.com
Gears of Wood: Tuning the CNC Machine. | Snook's Blog
https://gsnook.wordpress.com/2013/03/24/gears-of-wood-tuning-the-cnc-machine
An example of having too much free time and too little sleep. Updating the CNC Machine. Abandoning XNA →. Gears of Wood: Tuning the CNC Machine. March 24, 2013. Previous posts on the CNC machine:. Https:/ gsnook.wordpress.com/2012/12/15/cnc-machine-2012/. Https:/ gsnook.wordpress.com/2013/02/25/updating-the-cnc-machine/. Shows the cost in torque can be quite high. I hadn’t realized that when I first setup my control board. To get the most out of my little SparkFun steppers. 0=157480 (x, step/mm). 7=1000 ...
gsnook.wordpress.com
Old Skillz | Snook's Blog
https://gsnook.wordpress.com/2013/10/02/old-skillz
An example of having too much free time and too little sleep. Bloom progress update →. October 2, 2013. First sprite in 18 years🙂. Progress on the new version of the indie game is going great, but you can’t tell that by looking here.🙂 I haven’t had any visuals to post, but I hope to soon. The new game is using a lot of. This entry was posted in Art. Bloom progress update →. One response to “ Old Skillz. October 2, 2013 at 9:50 am. That’s so good o. Leave a Reply Cancel reply. Enter your comment here.
gsnook.wordpress.com
Abandoning XNA | Snook's Blog
https://gsnook.wordpress.com/2013/08/09/abandoning-xna
An example of having too much free time and too little sleep. Gears of Wood: Tuning the CNC Machine. Old Skillz →. August 9, 2013. Well, I spent a lot of time working on my little maze game in XNA. So much time, in fact, that I exceeded the lifespan of XNA. XNA is still useful for targeting Xbox Live Arcade and Windows Phone 7, but both of those platforms will soon fade away. To continue the game, I was faced with the decision of porting my XNA work to something like MonoGame. To fix my issues and speed ...
blog.1024cores.net
1024cores: Relacy Race Detector 2.4 and more
http://blog.1024cores.net/2011/08/relacy-race-detector-24-and-more.html
This is an accompanying blog for the www.1024cores.net site about lockfree/waitfree synchronization algorithms and data structures, scalability-oriented architecture, multicore design patterns, high-performance computing, threading technologies and libraries, message-passing systems and related topics. Friday, August 5, 2011. Relacy Race Detector 2.4 and more. It's been a long time since I blogged the last time. Since that I had joined Google. And was busy working on the ThreadSanitizer. Http:/ www.1...
blog.1024cores.net
1024cores: August 2011
http://blog.1024cores.net/2011_08_01_archive.html
This is an accompanying blog for the www.1024cores.net site about lockfree/waitfree synchronization algorithms and data structures, scalability-oriented architecture, multicore design patterns, high-performance computing, threading technologies and libraries, message-passing systems and related topics. Friday, August 5, 2011. Relacy Race Detector 2.4 and more. It's been a long time since I blogged the last time. Since that I had joined Google. And was busy working on the ThreadSanitizer. Http:/ www.1...
imdoingitwrong.wordpress.com
Why Reinhard desaturates my blacks | I'm doing it wrong
https://imdoingitwrong.wordpress.com/2010/08/19/why-reinhard-desaturates-my-blacks-3
I'm doing it wrong. More often than not. Why Reinhard desaturates my blacks. August 19, 2010. I’m doing it wrong. Out of the door, I’ve been catching up on this year’s GDC presentations. One that was of particular interest to me was John Hable’s. Uncharted 2 HDR Lighting talk because I think we’re all in agreement about how awesome the game looks. That led me to checking out his blog and his discussions of various tone mapping operators. And are in linear RGB space. That’s no good at all! Actually it doe...