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Oodle Data Compression Integration for Unreal Engine 4. We have created an integration of Oodle Data Compression for Unreal Engine 4. You can now use Oodle's amazing Kraken, Leviathan, and other codecs to compress your Unreal game data smaller and load it faster. Oodle can compress game data much smaller than zlib. Oodle also decodes faster than zlib. With less data to load from disk and faster decompression, you speed up data loading in two ways. The Oodle Data Compression integration is currently for U...

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Oodle Data Compression Integration for Unreal Engine 4. We have created an integration of Oodle Data Compression for Unreal Engine 4. You can now use Oodle's amazing Kraken, Leviathan, and other codecs to compress your Unreal game data smaller and load it faster. Oodle can compress game data much smaller than zlib. Oodle also decodes faster than zlib. With less data to load from disk and faster decompression, you speed up data loading in two ways. The Oodle Data Compression integration is currently for U...
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cbloom rants | cbloomrants.blogspot.com Reviews

https://cbloomrants.blogspot.com

Oodle Data Compression Integration for Unreal Engine 4. We have created an integration of Oodle Data Compression for Unreal Engine 4. You can now use Oodle's amazing Kraken, Leviathan, and other codecs to compress your Unreal game data smaller and load it faster. Oodle can compress game data much smaller than zlib. Oodle also decodes faster than zlib. With less data to load from disk and faster decompression, you speed up data loading in two ways. The Oodle Data Compression integration is currently for U...

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cbloomrants.blogspot.com cbloomrants.blogspot.com
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cbloom rants: 05-11-15 - ANS Minimal Flush

http://cbloomrants.blogspot.com/2015/05/05-11-15-ans-minimal-flush.html

05-11-15 - ANS Minimal Flush. A detail for the record :. ANS (TANS or RANS) in the straightforward implementation writes a large minimum number of bytes. To be concrete I'll consider a particular extremely bad case : 64-bit RANS with 32-bit renormalization. The standard coder is :. Initialize encoder (at end of stream) : x = 1. So, to make ANS as clean as arithmetic coding we need a minimal flush. There are two sources of the waste in the normal ANS procedure outlined above. The other source of waste is ...

2

cbloom rants: 12/2014

http://cbloomrants.blogspot.com/2014_12_01_archive.html

12-27-14 - Lagrange Rate Control Part 4. I wrote previously about Lagrange Rate control for video :. 01-12-10 - Lagrange Rate Control Part 1. 01-12-10 - Lagrange Rate Control Part 2. 01-13-10 - Lagrange Rate Control Part 3. I was thinking about it recently, and I wanted to do some vague rambling about the overall issue. The core of the lagrange method is that you set a "bit usefulness" value (lambda) and then you make each independent coding decision based on whether more bits improve D by lambda or more.

3

cbloom rants: 04/2015

http://cbloomrants.blogspot.com/2015_04_01_archive.html

04-28-15 - Guitar and Teaching. I'm sort of vaguely trying to learn guitar again as a late night alternative to TV. I'm at the point I always hit where I lose steam. I can play some basic stuff, but not anything too difficult. The problem is I have trouble finding fun songs to play that aren't too hard, or finding songbooks or teach-yourself books that are both fun and not too hard. What I really want, and what I think is the right way to teach guitar to a dabbler like me is :. In the past I taught mysel...

4

cbloom rants: 05-09-15 - Oodle LZNA

http://cbloomrants.blogspot.com/2015/05/05-09-15-oodle-lzna.html

05-09-15 - Oodle LZNA. Oodle 1.45 has a new compressor called LZNA. (LZ-nibbled-ANS). LZNA is a high compression LZ (usually a bit more than 7z/LZMA) with better decode speed. Around 2.5X faster to decode than LZMA. Anyone who needs LZMA-level compression and higher decode speeds should consider LZNA. Currently LZNA requires SSE2 to be fast, so it only runs full speed on modern platforms with x86 chips. My "game testset" total sizes, from most compression to least :. Oodle LZNA -z8 : 57,176,229 Oodle LZN...

5

cbloom rants: 05-16-15 - LZ literals after match

http://cbloomrants.blogspot.com/2015/05/05-16-15-lz-literals-after-match.html

05-16-15 - LZ literals after match. Some vague rambling about LAMs. LAM0 , the first literal after a match, has the strong exclusion property (assuming maximum match lengths). LAM0 is strictly! Lolit (lolit = literal at last offset). LAM1, the next literal after end of match, has the exact opposite - VERY strong prediction of LAM1 = lolit. This prediction continues but weakens as you go to LAM2, LAM3, etc. Lolit (the LAM = lolit flag should be context-coded using the distance from the end of the match).

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imdoingitwrong.wordpress.com imdoingitwrong.wordpress.com

Quadrilaterals and brown trousers | I'm doing it wrong

https://imdoingitwrong.wordpress.com/2011/04/23/quadrilaterals-and-brown-trousers

I'm doing it wrong. More often than not. Quadrilaterals and brown trousers. April 23, 2011. My favourite moment from the game occurs around a third of the way into St Francis’ Folly. Where you run up some stairs, turn a corner and are confronted by this:. You can’t see the floor! I very nearly soiled myself as a young lad when I saw that; it made such an impression on me that I still to this day dig out my copy of Tomb Raider every couple of years and play it through. Perhaps it’s a rock? It’s inte...

imdoingitwrong.wordpress.com imdoingitwrong.wordpress.com

Realtime global illumination | I'm doing it wrong

https://imdoingitwrong.wordpress.com/2011/04/02/realtime-global-illumination

I'm doing it wrong. More often than not. April 2, 2011. I’ve had an idea floating around in my head for several months now, but evening classes, a hard drive failure, then a GPU failure prevented me from doing much about it until this weekend. First, a couple of screenshots of what I’ll be talking about. Cornell box, I choose you! The basic idea is simple and is split into two phases. A one-time scene compilation phase:. Split all surfaces in the scene into roughly equal sized patches. Is the vector from.

gsnook.wordpress.com gsnook.wordpress.com

Bloom progress update | Snook's Blog

https://gsnook.wordpress.com/2013/10/16/bloom-progress-update

An example of having too much free time and too little sleep. Mighty Studios is Blooming! October 16, 2013. This is an early peek at Bloom, an indie game I’m currently working on in my spare time. The Sky Islands have been invaded by Blight Critters. The once lush grounds have been completely deforested. Touch every square to return the island to bloom while avoiding the roaming creatures. This entry was posted in Uncategorized. Mighty Studios is Blooming! Leave a Reply Cancel reply. Build a website with...

gsnook.wordpress.com gsnook.wordpress.com

Gears of Wood: Tuning the CNC Machine. | Snook's Blog

https://gsnook.wordpress.com/2013/03/24/gears-of-wood-tuning-the-cnc-machine

An example of having too much free time and too little sleep. Updating the CNC Machine. Abandoning XNA →. Gears of Wood: Tuning the CNC Machine. March 24, 2013. Previous posts on the CNC machine:. Https:/ gsnook.wordpress.com/2012/12/15/cnc-machine-2012/. Https:/ gsnook.wordpress.com/2013/02/25/updating-the-cnc-machine/. Shows the cost in torque can be quite high. I hadn’t realized that when I first setup my control board. To get the most out of my little SparkFun steppers. 0=157480 (x, step/mm). 7=1000 ...

gsnook.wordpress.com gsnook.wordpress.com

Old Skillz | Snook's Blog

https://gsnook.wordpress.com/2013/10/02/old-skillz

An example of having too much free time and too little sleep. Bloom progress update →. October 2, 2013. First sprite in 18 years🙂. Progress on the new version of the indie game is going great, but you can’t tell that by looking here.🙂 I haven’t had any visuals to post, but I hope to soon. The new game is using a lot of. This entry was posted in Art. Bloom progress update →. One response to “ Old Skillz. October 2, 2013 at 9:50 am. That’s so good o. Leave a Reply Cancel reply. Enter your comment here.

gsnook.wordpress.com gsnook.wordpress.com

Abandoning XNA | Snook's Blog

https://gsnook.wordpress.com/2013/08/09/abandoning-xna

An example of having too much free time and too little sleep. Gears of Wood: Tuning the CNC Machine. Old Skillz →. August 9, 2013. Well, I spent a lot of time working on my little maze game in XNA. So much time, in fact, that I exceeded the lifespan of XNA. XNA is still useful for targeting Xbox Live Arcade and Windows Phone 7, but both of those platforms will soon fade away. To continue the game, I was faced with the decision of porting my XNA work to something like MonoGame. To fix my issues and speed ...

blog.1024cores.net blog.1024cores.net

1024cores: Relacy Race Detector 2.4 and more

http://blog.1024cores.net/2011/08/relacy-race-detector-24-and-more.html

This is an accompanying blog for the www.1024cores.net site about lockfree/waitfree synchronization algorithms and data structures, scalability-oriented architecture, multicore design patterns, high-performance computing, threading technologies and libraries, message-passing systems and related topics. Friday, August 5, 2011. Relacy Race Detector 2.4 and more. It's been a long time since I blogged the last time. Since that I had joined Google. And was busy working on the ThreadSanitizer. Http:/ www.1...

blog.1024cores.net blog.1024cores.net

1024cores: August 2011

http://blog.1024cores.net/2011_08_01_archive.html

This is an accompanying blog for the www.1024cores.net site about lockfree/waitfree synchronization algorithms and data structures, scalability-oriented architecture, multicore design patterns, high-performance computing, threading technologies and libraries, message-passing systems and related topics. Friday, August 5, 2011. Relacy Race Detector 2.4 and more. It's been a long time since I blogged the last time. Since that I had joined Google. And was busy working on the ThreadSanitizer. Http:/ www.1...

imdoingitwrong.wordpress.com imdoingitwrong.wordpress.com

Why Reinhard desaturates my blacks | I'm doing it wrong

https://imdoingitwrong.wordpress.com/2010/08/19/why-reinhard-desaturates-my-blacks-3

I'm doing it wrong. More often than not. Why Reinhard desaturates my blacks. August 19, 2010. I’m doing it wrong. Out of the door, I’ve been catching up on this year’s GDC presentations. One that was of particular interest to me was John Hable’s. Uncharted 2 HDR Lighting talk because I think we’re all in agreement about how awesome the game looks. That led me to checking out his blog and his discussions of various tone mapping operators. And are in linear RGB space. That’s no good at all! Actually it doe...

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FCPA and International Law Blog

FCPA and International Law Blog. Introduction and Highlights in Anti-Corruption and Compliance. February 24, 2013. Thank you to those out there reading this blog. It is my goal to bring corruption and FCPA issues to light from all reaches of the international community. I will be posting articles and my analysis on these articles through the lens of international law and the FCPA. The Head of the Independent Corrupt Practices And Other Related Offences Commission (ICPC) Nigerian Attorney Ekpo Nta.

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Suspended Hosting | 34SP.com

Sales and Support: 0161 987 3434. Unfortunately the site you are looking for is unavailable at this time. You should contact the site owner for any information regarding this. Due to our privacy rules we will not disclose site owners email addresses, contact details or nature of the problem affecting this site. This is a matter between 34SP.com and the owner of this site. If you are the site owner and you are unsure as to why this screen is present, please contact support@34sp.com. 0161 987 34 34.

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Cameron's AP American Blog

Cameron's AP American Blog. Wednesday, March 31, 2010. LAD #35: Brown vs. Board of Education. Camerons AP American Blog. Wednesday, March 24, 2010. LAD #34: Truman Doctrine. Camerons AP American Blog. Tuesday, March 2, 2010. LAD #33: Kellogg-Briand Peace Pact. Camerons AP American Blog. LAD #32: FDR's First Inaugural. Camerons AP American Blog. Tuesday, February 23, 2010. LAD #31: Wilson's 14 Points. The 14 points can be briefly summarized as this:. 4 Reduction of armaments consistent with public safety;.

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Realtime Financial news, Economic news, Forex news, Stock Alerts, Breaking news....

Life and culture ▼. Dozens hurt in HK ferry crash. May 22 - Dozens injured as high speed ferry and a Chinese cargo ship collide in Hong Kong waters. Paul Chapman reports. Woman found after 10-year kidnap. May 22 - U.S. woman found alive ten years after her abduction in California. Paul Chapman reports. Expect big investment backlog -Thailand Board of Investment. September 11 Memorial Museum opens in New York to the public, with mixed feelings over its gift shop. May 21 - A dog shelter in Serbia helps to ...

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cbloom rants

Oodle Data Compression Integration for Unreal Engine 4. We have created an integration of Oodle Data Compression for Unreal Engine 4. You can now use Oodle's amazing Kraken, Leviathan, and other codecs to compress your Unreal game data smaller and load it faster. Oodle can compress game data much smaller than zlib. Oodle also decodes faster than zlib. With less data to load from disk and faster decompression, you speed up data loading in two ways. The Oodle Data Compression integration is currently for U...