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Physical Computing | Chalmers Physical Computing

Chalmers Physical Computing

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Physical Computing | Chalmers Physical Computing | chalmersphyscomp09.wordpress.com Reviews
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Physical Computing | Chalmers Physical Computing | chalmersphyscomp09.wordpress.com Reviews

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Chalmers Physical Computing

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Physical Computing

https://chalmersphyscomp09.wordpress.com/2009/10/23/1185

PHYSICAL COMPUTING Course- FALL 2009. October 23, 2009, 3:02 pm. Do you always burn your tongue on a fresh brewed coffee because you’re in a hurry? Do you forget your hot drink often and experience the “special” taste of cold coffee then? Hot chocLED is the miniproject of Naghmeh, Suvash, Diogo and Alex (Group 7). Leave a Comment so far. Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

2

AIRduino Guitar | Physical Computing

https://chalmersphyscomp09.wordpress.com/2009/10/20/airduino-guitar

PHYSICAL COMPUTING Course- FALL 2009. October 20, 2009, 5:55 pm. The AIRduino Guitar is a wearable virtual guitar controlled with your hands much like a real guitar. It uses ultra sonic sensors to measure the distance between the hands, and an accelerometer to simulate a string. Leave a Comment so far. Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Student | Physical Computing

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PHYSICAL COMPUTING Course- FALL 2009. October 23, 2009, 8:19 pm. This portable tic-tac-toe game is Group 12’s miniproject in the Physical Computing course 2009. October 23, 2009, 3:02 pm. Do you always burn your tongue on a fresh brewed coffee because you’re in a hurry? Do you forget your hot drink often and experience the “special” taste of cold coffee then? Hot chocLED is the miniproject of Naghmeh, Suvash, Diogo and Alex (Group 7). October 23, 2009, 2:35 am. Filed under: Game Hacks. The AIRduino Guita...

4

Super Mario Game-hack-ed ! | Physical Computing

https://chalmersphyscomp09.wordpress.com/2009/10/23/super-mario-game-hack-ed

PHYSICAL COMPUTING Course- FALL 2009. October 23, 2009, 2:35 am. Filed under: Game Hacks. This project involved hacking into a Logitech Gamepad, which would be controlling the Super Mario game character in a computer ( emulated inside a Nintendo Game Emulator ). Instead of directly using the gamepad, wearable sensors/switches were made which connected to an Arduino, which in turn then controlled the gamepad using a hack in the circuit. Below is a video in action…. Leave a Comment so far. Blog at WordPres...

5

Compose:Me | Physical Computing

https://chalmersphyscomp09.wordpress.com/2009/10/17/composeme

PHYSICAL COMPUTING Course- FALL 2009. October 17, 2009, 12:40 pm. Compose:Me is designed as a toy to help kids learn music, recognize notes and compose some simple music. The device was designed to look like a piece of sheet music (although we did not end up drawing the lines of the staff in our prototype) where you can place magnets that function as notes. The notes are then automatically played in a loop and can be changed in realtime. Eric Hauchecorne and David Marshall for group 13. 3 Comments so far.

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Physical Computing 2010 | Chalmers Physical Computing 2010 weblog | Page 2

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Chalmers Physical Computing 2010 weblog. Newer posts →. October 15, 2010. A duck rescue game. Rescue the helpless little duck from drowning. Swim over, grab a hold and bring him to the lighthouse. Be sure to watch out for the obstacles in the water while paddling. The little duck can paddle with it’s flippers and is controlled by two cranks on a pedestal. A miniproject in the Physical Computing course taken at the masters program Interaction Design at Chalmers University of Technology. October 13, 2010.

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Huggie | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/11/11/huggie

Chalmers Physical Computing 2010 weblog. November 11, 2010. Throughout the Physical Computing course, I developed Huggie the interactive pillow. It started out from a wish to explore personal involvement with physical objects around us through an interactive artefact. What properties should an object have to make it easier to get attached to it? When does attachment take place and under which conditions? Are questions that triggered this project. Huggie receiving its first big hug. FUTURE IMPROVEMENTS an...

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Outside-o-meter | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/10/25/outside-o-meter

Chalmers Physical Computing 2010 weblog. The spinning LED display. The Pyrosphere →. October 25, 2010. This entry was posted in Mini Projects. The spinning LED display. The Pyrosphere →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/10/21/1070

Chalmers Physical Computing 2010 weblog. The spinning LED display →. October 21, 2010. Group 14 (Peiyao, Jörgen, Pekka, Joakim, Allen). This entry was posted in Mini Projects. The spinning LED display →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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The Pyrosphere | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/11/03/the-pyrosphere

Chalmers Physical Computing 2010 weblog. Mini Projects →. November 3, 2010. This is the Pyrosphere shown in the Burning Man 2010. I think it is really cool because I like light and fire that are programmed to the music. The Pyrosphere is thirty-seven feet tall and it has ninety-one flamethrowers. So it is quite big. And the best is that it’s control by a Arduino. Here is a movie of what it can do:. From the site Nexus Burning Man 2010 Photos. This entry was posted in Inspiration. Light and Fire Show.

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physcomp10 | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/author/physcomp10

Chalmers Physical Computing 2010 weblog. November 11, 2010. Throughout the Physical Computing course, I developed Huggie the interactive pillow. It started out from a wish to explore personal involvement with physical objects around us through an interactive artefact. What properties should an object have to make it easier to get attached to it? When does attachment take place and under which conditions? Are questions that triggered this project. Huggie receiving its first big hug. Continue reading →.

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The TerraSimula | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/10/18/the-terrasimula

Chalmers Physical Computing 2010 weblog. Next Post →. October 18, 2010. The TerraSimula subjects a plant to the weather conditions currently present somewhere on earth. Want to find out what the weather is like back home in Reykjavík? Is it nighttime in Tokyo? Is the weather in Buenos Aires as good as they say it is? The TerraSimula can answer all of these questions and maybe even keep a plant of your choice alive and prospering. The ready TerraSimula prototype in the lab. Next Post →. Get every new post...

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The spinning LED display | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/10/24/the-spinning-led-display

Chalmers Physical Computing 2010 weblog. The spinning LED display. October 24, 2010. We just produced a video of our project and released it on YouTube. 3D LED display sphere with snake game and earth map. This entry was posted in Mini Projects. One response to “ The spinning LED display. October 24, 2010 at 10:55 pm. Wonderful, I really liked it very much …. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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August | 2010 | Physical Computing 2010

https://chalmersphyscomp10.wordpress.com/2010/08

Chalmers Physical Computing 2010 weblog. Monthly Archives: August 2010. Arduino and RF(nRF24L01 ). August 31, 2010. One of the cool things you can do with Arduino is interfacing with. Modules.There are different types of RF boards available in the market. We are going to work with “nrf24L01 ”Transceiver chip from. Mounted on a breakout board from. For this project you need two Arduino boards and two RF modules. Download and install this library for Arduino program(. August 26, 2010. Sketch and schematics...

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Naked in Your House. Please visit our back up site www.chalmersphoto.com while we make this super site. We are still grinding away at it. Relaunch coming soon Keep checking for Chalmers Photography 2.0.

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Physical Computing | Interaction Design Programme – Chalmers Computer Science

October 27, 2008 at 3:52 pm. Unprecedented musical instrument as a kind of ‘Moog’ Synthesizer’s controller dating back to 60’s ,the ‘Ribbon Controller ‘ uses an intrface -a conductive ribbon- and a chip NE555 which is a simple oscillator to produce some low noises going into a MULTI EFFECT(KORG AX1G) device to make desirable sounds . You should have the ability to generate harmonic sounds in order to make the best use of this kinda wierd musical instrument which is consisiting of three main part as follow.

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Physical Computing | Chalmers Physical Computing

PHYSICAL COMPUTING Course- FALL 2009. October 23, 2009, 8:19 pm. This portable tic-tac-toe game is Group 12’s miniproject in the Physical Computing course 2009. October 23, 2009, 3:02 pm. Do you always burn your tongue on a fresh brewed coffee because you’re in a hurry? Do you forget your hot drink often and experience the “special” taste of cold coffee then? Hot chocLED is the miniproject of Naghmeh, Suvash, Diogo and Alex (Group 7). October 23, 2009, 2:35 am. Filed under: Game Hacks. The AIRduino Guita...

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Physical Computing 2010 | Chalmers Physical Computing 2010 weblog

Chalmers Physical Computing 2010 weblog. November 11, 2010. Throughout the Physical Computing course, I developed Huggie the interactive pillow. It started out from a wish to explore personal involvement with physical objects around us through an interactive artefact. What properties should an object have to make it easier to get attached to it? When does attachment take place and under which conditions? Are questions that triggered this project. Huggie receiving its first big hug. Continue reading →.

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Produktion, logistik och Lean. Energi, miljö och hållbarhet. Digitalisering, IT och kommunikation. No flash player has been set up. Please select a player to play Flash videos. Chalmers Professional Education - utbildning för yrkesverksamma. Digitalisering, IT och kommunikation. Energi, miljö och hållbarhet. Produktion, logistik och Lean. Visa lista på nyckelord. Elbilen görs mer miljövänlig med hjälp av livscykelanalys. Tors, 2017-10-19 09:40. Tis, 2017-10-24 14:49. Virtuell kopia av Göteborg. Användare...

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