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3D Character Animation

Thursday, April 14, 2011. In all, I feel that I have managed to produce a bear that shows clear cut emotion by the way of hand gestures and facial movements. Any sound used is solely to supplement the scene and not meant to be the primary force in which to interpret what is going on. I am happy at how well I managed to stick to my original storyboards, but yet still see when a problem was going to arise before it actually happened - and work around it. As mentioned previously, I would very much like to i...

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3D Character Animation | char-anim.blogspot.com Reviews
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Thursday, April 14, 2011. In all, I feel that I have managed to produce a bear that shows clear cut emotion by the way of hand gestures and facial movements. Any sound used is solely to supplement the scene and not meant to be the primary force in which to interpret what is going on. I am happy at how well I managed to stick to my original storyboards, but yet still see when a problem was going to arise before it actually happened - and work around it. As mentioned previously, I would very much like to i...
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3D Character Animation | char-anim.blogspot.com Reviews

https://char-anim.blogspot.com

Thursday, April 14, 2011. In all, I feel that I have managed to produce a bear that shows clear cut emotion by the way of hand gestures and facial movements. Any sound used is solely to supplement the scene and not meant to be the primary force in which to interpret what is going on. I am happy at how well I managed to stick to my original storyboards, but yet still see when a problem was going to arise before it actually happened - and work around it. As mentioned previously, I would very much like to i...

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1

3D Character Animation: Editing

http://www.char-anim.blogspot.com/2011/04/editing.html

Thursday, April 14, 2011. As usual the final piece was spliced together using Adobe Premier Pro. As I have used this application and applications similar to it for many years now, I am very happy in how to use it and am confident that I can edit together my scenes into an effective and thought provoking final piece. Subscribe to: Post Comments (Atom). Travel template. Template images by LonelySnailDesign.

2

3D Character Animation: Scene 9 - Swipe Honey

http://www.char-anim.blogspot.com/2011/04/scene-9-swipe-honey.html

Thursday, April 14, 2011. Scene 9 - Swipe Honey. In this scene, Ursus removes his disguise and proceeds to take the honey. This was when I learned to use the Link Constraint tool, and so I used it on the honey pot as Ursus grabs it with his large cumbersome fingers. I wanted him to pick it up with the tips of his fingers to try and show him being delicate and gentile, although I feel this could have been achieved better. Subscribe to: Post Comments (Atom).

3

3D Character Animation: Future Improvements

http://www.char-anim.blogspot.com/2011/04/future-improvements.html

Thursday, April 14, 2011. Although I am happy with the outcome of my work, there are still some things that I would like to improve on in the future. I feel that my emotions are clear cut, I feel that any sort of ambient movement in my animation is present, and Ursus feels a little too static at time where he could be moving about a bit more instead of standing planted to the ground. Subscribe to: Post Comments (Atom). Travel template. Template images by LonelySnailDesign.

4

3D Character Animation: Evaluation

http://www.char-anim.blogspot.com/2011/04/evaluation.html

Thursday, April 14, 2011. In all, I feel that I have managed to produce a bear that shows clear cut emotion by the way of hand gestures and facial movements. Any sound used is solely to supplement the scene and not meant to be the primary force in which to interpret what is going on. I am happy at how well I managed to stick to my original storyboards, but yet still see when a problem was going to arise before it actually happened - and work around it. Subscribe to: Post Comments (Atom).

5

3D Character Animation: Scene 10 - Tripping Over

http://www.char-anim.blogspot.com/2011/04/scene-10-tripping-over.html

Thursday, April 14, 2011. Scene 10 - Tripping Over. In this scene, Ursus has taken the honey and is now making a run for it. But silly Ursus doesn't look where he is going, and subsiquently trips over a log and goes flying int0o the air along with the honey. before landing flat on his back. Subscribe to: Post Comments (Atom). Travel template. Template images by LonelySnailDesign.

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3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Comprehensive Biped Rigging and Setup

http://3dcharactertutor2011.blogspot.com/2011/02/comprehensive-biped-rigging-and-setup.html

Friday, 11 February 2011. Comprehensive Biped Rigging and Setup. The following videos will detail all of the necessary. Steps to successfully rig your model with the Biped:. YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS. Part 1: Click Here. Part 2: Click Here. Part 3: Click Here. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

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3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: The Importance of Your Blogs

http://3dcharactertutor2011.blogspot.com/2011/02/impotance-of-your-blogs.html

Friday, 11 February 2011. The Importance of Your Blogs. So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40%. Of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY! The diary shows adequate research and investigation procedures - 10%.

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3D Character Animation

Thursday, April 14, 2011. In all, I feel that I have managed to produce a bear that shows clear cut emotion by the way of hand gestures and facial movements. Any sound used is solely to supplement the scene and not meant to be the primary force in which to interpret what is going on. I am happy at how well I managed to stick to my original storyboards, but yet still see when a problem was going to arise before it actually happened - and work around it. As mentioned previously, I would very much like to i...

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