christophercrouzet.com christophercrouzet.com

christophercrouzet.com

Christopher Crouzet

Digital artist in the VFX industry and globe trotter. Expect a blog sharing my experience on these topics, and a pinch of photography.

http://www.christophercrouzet.com/

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Christopher Crouzet | christophercrouzet.com Reviews
<META>
DESCRIPTION
Digital artist in the VFX industry and globe trotter. Expect a blog sharing my experience on these topics, and a pinch of photography.
<META>
KEYWORDS
1 3D
2 CG
3 CGI
4 character rigging
5 character TD
6 coding
7 creature rigging
8 creature TD
9 development
10 FX
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Page content here
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christopher crouzet,blog,photo,travel,misc,feeds,tags,exploring things,sharing stuff,published,1 month ago,how embarrassing,2 months ago,myxkcd sensational bullshit,4 months ago,myxkcd christmas,improve your rigging fu,5 months ago,8 months ago,next,beach
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Christopher Crouzet | christophercrouzet.com Reviews

https://christophercrouzet.com

Digital artist in the VFX industry and globe trotter. Expect a blog sharing my experience on these topics, and a pinch of photography.

INTERNAL PAGES

christophercrouzet.com christophercrouzet.com
1

Christopher Crouzet - page 2

http://christophercrouzet.com/blog/page/2

Modern Rigging Workflow: The Modular Approach. Providing solid (character) rigs that fit animators’ requirements is only a good start for a rigger aspiring to become proficient. Efficiency is the other equally important aspect so let’s discuss some leads to get there. Getting Started with OpenGL in C. Why I’m Not Using the MEL and the Python Commands Layers of Maya. From Monkey Patching the Maya Python API to Gorilla and Bananas. A Taiwanese Monk at the Salar of Uyuni, Bolivia. Those were my goals for a ...

2

misc

http://christophercrouzet.com/blog/category/misc

How to Not Climb the Volcano Acatenango, Guatemala. An active volcano, an altitude of 3,976 m, and a nocturne expedition to reach the summit just in time for the sunrise. Acatenango was begging for me to climb it. Some Flickr users have their photos being viewed 10k times each day with 100 peoples favoriting each of them. Some others have a, let’s say, more than dubious taste in photography. And some have both. How do they do it?

3

myXKCD: Sensational Bullshit

http://christophercrouzet.com/blog/post/2015/03/09/myXKCD:-Sensational-Bullshit

Working in the VFX industry as a digital artist when not globe trotting. Eating Like a Local in Da Nang, Vietnam. Modern Rigging Workflow: The Modular Approach. Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands. Why I’m Not Using the MEL and the Python Commands Layers of Maya. Email address (won't be published). Receive comments notifications by email.

4

Acatenango

http://christophercrouzet.com/blog/tag/Acatenango

How to Not Climb the Volcano Acatenango, Guatemala. An active volcano, an altitude of 3,976 m, and a nocturne expedition to reach the summit just in time for the sunrise. Acatenango was begging for me to climb it.

5

animation

http://christophercrouzet.com/blog/tag/animation

CcRig: A Rig for Softimage Back From the Dead. Limbs producing nice curvatures at any stretch value while being configurable and robust? Those were my goals for a rig prototype I wanted to get done. It was 8 years ago. It had a good run and it’s now live again. Sort of. You Know Everything About the Motion of Rocks? Become a VFX Animator! So, you’ve seen many VFX movies when you were younger and now, at your turn, you want to animate those dragons and other awesome creatures?

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LINKS TO THIS WEBSITE

joplaete.wordpress.com joplaete.wordpress.com

Guardians Of The Galaxy’s Space Battle! | Jo Plaete

https://joplaete.wordpress.com/2014/08/05/guardians-of-the-galaxys-space-battle

Visual Effects – 3D – Interactive Design. Guardians Of The Galaxy’s Space Battle! It’s out in theatres and you should definitely go and see it because it is pretty awesome! I worked on this project for about a year at MPC mainly on the final space battle leading our amazing London crowd simulation team. There will be an MPC talk at SIGGRAPH. This year covering some of our work, if you are around definitely come and say hi! Can be seen here: http:/ dl.acm.org/citation.cfm? Big kudos to Ciaran Moloney.

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: February 2013

http://theriggingdiaries.blogspot.com/2013_02_01_archive.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Monday, February 11, 2013. I started looking into UI designs for games and came across some cool articles that I would like to share:. Http:/ gamedev.tutsplus.com/tutorials/aesthetics/game-ui-by-example-a-crash-course-in-the-good-and-bad/. Http:/ www.nngroup.com/articles/#popular-alertboxes. Wednesday, February 6, 2013.

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: May 2013

http://theriggingdiaries.blogspot.com/2013_05_01_archive.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Made it to Academy of Art's Spring Show 2013. I heard that I made it to the Spring Show for 2013. My friends told me that I made 2nd place! Here is the poster that I made for the school. Cheers! Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! Plus Georgia is a beautiful place! Check Out my Showreel.

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: January 2013

http://theriggingdiaries.blogspot.com/2013_01_01_archive.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Wednesday, January 30, 2013. Right Mouse Button Convenience Functions. Tuesday, January 29, 2013. I've been meaning to post an example of a face shape corrective. Here is the oo frown shape when added together and the shape sculpted to look better using zbrush. I used some face tools and logic to trigger the corrective when both the oo and frown face shapes are activated. Some Key Auto-Rig Features. I created the UI us...

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: GC DevKit for HTML5 Games

http://theriggingdiaries.blogspot.com/2013/02/gc-devkit-for-html5-games.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Subscribe to: Post Comments (Atom). Check Out my Showreel. Parzival Roethlein - Character TD. Red9 Studio Tools for Maya. Nathan Horne - Technical Artist. Christopher Crouzet - Character TD. The Art and Tech Of Christian Akesson. Cody Wilcoxon - Character TD / Rigger. Trust me, it works on my machine. Safak Oner Character TD.

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: Killing Floor 2

http://theriggingdiaries.blogspot.com/2014/05/killing-floor-2.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Thursday, May 8, 2014. I joined Tripwire about a year ago and it's been an amazing year working with the brilliant artists and gamers. So the news is out - Killing Floor 2! This is my first IP since graduation and I couldn't have asked for a better game to work on! Http:/ www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/. Check Out my Showreel.

redmotion.blogspot.com redmotion.blogspot.com

redmotion: February 2012

http://redmotion.blogspot.com/2012_02_01_archive.html

TEXTURE ARTIST and 3D MODELLER. For BLACK MESA - A HL2 MODIFICATION. SOFTIMAGE , OCTANE RENDER, SHIVA 3D, REAPER.FM and SKETCHUP USER HALFLIFE2 and ARMA2 MODDER CMIVFX. AFFILIATE ANDROID / MOBILE DEVELOPER. V-Ray for Autodesk Softimage. Looks like this amazing plugin for Softimage is almost Built on V-Ray’s core platform of rendering speed, stability, and quality, V-Ray for Autodesk Softimage. V-Ray for Softimage: General Overview - February 2012. V-Ray for Softimage: V-Ray Materials - February 2012.

monkey-ann.blogspot.com monkey-ann.blogspot.com

早餐店小型男: 四月 2012

http://monkey-ann.blogspot.com/2012_04_01_archive.html

前面的演講者,個人不予置評.只能說我們家是用softimage的,. 目前公司TA的職務,也跑了將近有兩年了,不過始終只有一位,就是在下Orz. 他只是很簡單帶過[這職位很辛苦]. 後者人物渲染部分,老實講.他只是提概念,魔鬼就在細節裡. 要學的東西還很多, 才進遊戲業界第五年,人生路還很長,加油吧! 訂閱: 文章 (Atom). Junki The Junkie's Junkyard. ATON v1.1.0 - New Features. Christopher Crouzet - Character TD. Improve Your Rigging-Fu: Part 2. The end of the blog…. OptixNET: a managed wrapper for Nvidia Optix.

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