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Grump's art blog

Brian Clarke - Video game artist blog following work in progress art and updates.

http://clarke3d.blogspot.com/

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Grump's art blog | clarke3d.blogspot.com Reviews
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Brian Clarke - Video game artist blog following work in progress art and updates.
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Grump's art blog | clarke3d.blogspot.com Reviews

https://clarke3d.blogspot.com

Brian Clarke - Video game artist blog following work in progress art and updates.

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clarke3d.blogspot.com clarke3d.blogspot.com
1

Grump's art blog: speed paint

http://www.clarke3d.blogspot.com/2015/07/speed-paint.html

Constant flow of all the happenings and goings on. Wednesday, July 22, 2015. I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

2

Grump's art blog: Board Game

http://www.clarke3d.blogspot.com/2015/07/board-game.html

Constant flow of all the happenings and goings on. Tuesday, July 14, 2015. Another alien race for Void Star. I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

3

Grump's art blog: Finished the submarine

http://www.clarke3d.blogspot.com/2015/05/finished-submarine.html

Constant flow of all the happenings and goings on. Saturday, May 16, 2015. I finished up the submarine and rendered it out. zMore on the site. I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

4

Grump's art blog: June 2015

http://www.clarke3d.blogspot.com/2015_06_01_archive.html

Constant flow of all the happenings and goings on. Monday, June 29, 2015. That was a fun weekend. Finished it up last night. I ended up just doing everything by hand. There's no bakes or grunge overlays. Just enjoyed straight painting. :). I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya. Ok one render. It's hand painted with no fancy materials so it doesn't exactly look photo real but I still can't resist. Saturday, June 27, 2015. I am a video g...

5

Grump's art blog: Feeling like something different

http://www.clarke3d.blogspot.com/2015/06/feeling-like-something-different.html

Constant flow of all the happenings and goings on. Saturday, June 27, 2015. Feeling like something different. Was feeling inspired and I wanted to make something different. Doing a hand painted low poly version of the new speeder from the Star Wars Episode 7 teaser :). I will be doing a mix of probably zbrush and running height map through crazy bump (I don't have Ndo :( cause I'm broke) to get some AO bakes but the goal is no photo usage at all and no normals. View my complete profile.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

clarke3drant.blogspot.com clarke3drant.blogspot.com

Brian's Game & Art Rant Emporium: Feng Zhu tutorials

http://clarke3drant.blogspot.com/2014/02/feng-zhu-tutorials.html

Brians Game and Art Rant Emporium. Friday, February 7, 2014. I happen to be a fan of Feng Zhu and not many people seem to know that on the site for his school he has about 65 free tutorials in which all of them take you from start to finish of a certain piece or theme. If you're looking to up your 2D game in a painterly way, I'd highly recommend bookmarking his site. Http:/ www.fengzhudesign.com/tutorials.htm. Subscribe to: Post Comments (Atom). View my complete profile. Physically Based Rendering video.

clarke3d.com clarke3d.com

Brian Clarke Portfolio - Unreal Project

http://www.clarke3d.com/udk01.html

Call out images (click to enlarge). This is a scene in UDK. I had a lot of fun making the whole scene from scratch. Zbrush, Maya, Photoshop, UDK.

clarke3d.com clarke3d.com

Rift

http://www.clarke3d.com/rift.html

I worked on both Rift and Rift: Storm Legion. I created open landscapes, dungeons, layouts, as well as terrain textures and lighting.

clarke3d.com clarke3d.com

dudeman

http://www.clarke3d.com/dudeman.html

Dude Man was an infinite runner title that I worked on for ios. I came up with the style and created all the art for the game. You were a weak heavy metal fan transformed by the last standing metal god into Dude Man. Sadly, it was never finished.

clarke3d.com clarke3d.com

Brian Clarke Portfolio - Helmet

http://www.clarke3d.com/helmet.html

PBR model brought into Unreal 4. Tools used: Zbrush, Maya, Photoshop, Unreal, Xnormal.

clarke3d.com clarke3d.com

Clarke3D - Portfolio of Brian Clarke

http://www.clarke3d.com/home.html

clarke3drant.blogspot.com clarke3drant.blogspot.com

Brian's Game & Art Rant Emporium: Physically Based Rendering video

http://clarke3drant.blogspot.com/2014/02/physically-based-rendering-video.html

Brians Game and Art Rant Emporium. Sunday, February 2, 2014. Physically Based Rendering video. This is a great video on physically based rendering which is the new hotness. Andrew Maximov is to credit for these videos. He's doing a great job explaining it and with this video you can download an example file and reverse engineer it so make sure you visit the actual youtube page. Subscribe to: Post Comments (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive.

clarke3drant.blogspot.com clarke3drant.blogspot.com

Brian's Game & Art Rant Emporium: June 2015

http://clarke3drant.blogspot.com/2015_06_01_archive.html

Brians Game and Art Rant Emporium. Saturday, June 27, 2015. So busy I forget this blog is here. I've wanted it to be yet another thing that pops up when people are looking for inspiring stuff and just to sort of share awesome things. I've been on a speed works watching binge the past few months. Figured I'd share some. Jack sketch (obviously youtube handle). Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile.

clarke3drant.blogspot.com clarke3drant.blogspot.com

Brian's Game & Art Rant Emporium: New second blog to clean up the personal art blog

http://clarke3drant.blogspot.com/2014/02/new-second-blog-to-clean-up-personal.html

Brians Game and Art Rant Emporium. Sunday, February 2, 2014. New second blog to clean up the personal art blog. I noticed that I've been finding a number of super awesome videos, tutorials, reference sites, etc. that I really want to share with people but my personal art blog was not really the perfect place to park them. So I've decided to start a second blog just for cool things related to art and video games. Subscribe to: Post Comments (Atom). View my complete profile. Physically Based Rendering video.

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Grump's art blog

Constant flow of all the happenings and goings on. Wednesday, July 22, 2015. Tuesday, July 14, 2015. Another alien race for Void Star. Monday, June 29, 2015. That was a fun weekend. Finished it up last night. I ended up just doing everything by hand. There's no bakes or grunge overlays. Just enjoyed straight painting. :). I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya. Saturday, June 27, 2015. Feeling like something different. More Void Star art.

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Brian's Game & Art Rant Emporium

Brians Game and Art Rant Emporium. Tuesday, July 21, 2015. These games look great. Haven't hit this blog up in a while. Thought I would share some games that were rather inspiring. Gigantic looks freaking great. The style is wonderful! Https:/ www.gogigantic.com/en. Also, my buddy is working on this one and I fell in love with it after seeing the trailer. Saturday, June 27, 2015. I've been on a speed works watching binge the past few months. Figured I'd share some. Jack sketch (obviously youtube handle).

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