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CONTACTS AT CLARKE3D.COM

Brian Clarke

130 C●●●●● Ave.

South ●●●●●●ncisco , California, 94080

UNITED STATES

0571●●●●1763
Xe●●●●@gmail.com

View this contact

Brian Clarke

130 C●●●●● Ave.

South ●●●●●●ncisco , California, 94080

UNITED STATES

0571●●●●1763
Xe●●●●@gmail.com

View this contact

Brian Clarke

130 C●●●●● Ave.

South ●●●●●●ncisco , California, 94080

UNITED STATES

0571●●●●1763
Xe●●●●@gmail.com

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1 resume
2 blog
3 email
4 environment artist
5 brian cla
6 personal work
7 professional work
8 indie work
9 all rights reserved
10 view on mobile
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1

Brian Clarke Portfolio - brickbout

http://www.clarke3d.com/brickbout.html

Ipad version used most off the same ui but needed special layout. This was a simple game for iPad and OUYA. A friend came up with the idea at a game jam and we wanted to finish it. I figured out a style and made all the art for both ports.

2

Clarke3D - Portfolio of Brian Clarke

http://www.clarke3d.com/home.html

3

Brian Clarke Portfolio - Unreal Project

http://www.clarke3d.com/udk01.html

Call out images (click to enlarge). This is a scene in UDK. I had a lot of fun making the whole scene from scratch. Zbrush, Maya, Photoshop, UDK.

4

Rift

http://www.clarke3d.com/rift.html

I worked on both Rift and Rift: Storm Legion. I created open landscapes, dungeons, layouts, as well as terrain textures and lighting.

5

Brian Clarke Portfolio - Helmet

http://www.clarke3d.com/helmet.html

PBR model brought into Unreal 4. Tools used: Zbrush, Maya, Photoshop, Unreal, Xnormal.

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LINKS TO THIS WEBSITE

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: November 2014

http://clarke3d.blogspot.com/2014_11_01_archive.html

Constant flow of all the happenings and goings on. Saturday, November 15, 2014. Monday, November 3, 2014. More board game art. Still have work left on this one but I'm taking each race portrait for the game to this level to make sure they are all at least done in time. Then I'll mess with them more when they're all done. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: May 2015

http://clarke3d.blogspot.com/2015_05_01_archive.html

Constant flow of all the happenings and goings on. Saturday, May 16, 2015. I finished up the submarine and rendered it out. zMore on the site. Thursday, May 7, 2015. One man sub WIP. Making a sci fi one man submarine. still pretty early. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: November 2013

http://clarke3d.blogspot.com/2013_11_01_archive.html

Constant flow of all the happenings and goings on. Thursday, November 7, 2013. New painting. Been trying to get more technical with things and I have a long way to go but I learned a lot from doing this piece. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: September 2014

http://clarke3d.blogspot.com/2014_09_01_archive.html

Constant flow of all the happenings and goings on. Monday, September 1, 2014. I've been working on a lot of side projects (mostly just working on the house though). We've actually unearthed the old Dude Man Project and are nearing completion to put it up on the app store (ui items on the right). Think we have maybe 5 more major tasks to get through so maybe a month or two from now. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive.

clarke3drant.blogspot.com clarke3drant.blogspot.com

Brian's Game & Art Rant Emporium: Feng Zhu tutorials

http://clarke3drant.blogspot.com/2014/02/feng-zhu-tutorials.html

Brians Game and Art Rant Emporium. Friday, February 7, 2014. I happen to be a fan of Feng Zhu and not many people seem to know that on the site for his school he has about 65 free tutorials in which all of them take you from start to finish of a certain piece or theme. If you're looking to up your 2D game in a painterly way, I'd highly recommend bookmarking his site. Http:/ www.fengzhudesign.com/tutorials.htm. Subscribe to: Post Comments (Atom). View my complete profile. Physically Based Rendering video.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: Hand painted Speeder

http://clarke3d.blogspot.com/2015/06/speeder.html

Constant flow of all the happenings and goings on. Monday, June 29, 2015. That was a fun weekend. Finished it up last night. I ended up just doing everything by hand. There's no bakes or grunge overlays. Just enjoyed straight painting. :). I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya. Ok one render. It's hand painted with no fancy materials so it doesn't exactly look photo real but I still can't resist. View my complete profile.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: December 2013

http://clarke3d.blogspot.com/2013_12_01_archive.html

Constant flow of all the happenings and goings on. Thursday, December 12, 2013. Took a quick break from the unreal stuff for an indie game I'm working on. You're an egg samurai/ninja type. Just a quick one for a tig source post. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: One man sub WIP

http://clarke3d.blogspot.com/2015/05/one-man-sub-wip.html

Constant flow of all the happenings and goings on. Thursday, May 7, 2015. One man sub WIP. Making a sci fi one man submarine. still pretty early. I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: February 2014

http://clarke3d.blogspot.com/2014_02_01_archive.html

Constant flow of all the happenings and goings on. Wednesday, February 26, 2014. Sub-D turbine. I may make a low poly and bake it and do all that crazy stuff one day but for now I'd like to move on to something sci fi. Had fun with some key shot though! More on the site. Friday, February 14, 2014. I'm finally calling the UDK project done. It's up on the site. I need to move on to something new. Here's a screen grab, the video, and some of the old call out shots. Some old call outs.

clarke3d.blogspot.com clarke3d.blogspot.com

Grump's art blog: April 2015

http://clarke3d.blogspot.com/2015_04_01_archive.html

Constant flow of all the happenings and goings on. Saturday, April 18, 2015. Tuesday, April 7, 2015. Subscribe to: Posts (Atom). I am a video game artist currently working as Lead Environment Artist at Disney Interactive. View my complete profile. Simple template. Powered by Blogger.

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Grump's art blog

Constant flow of all the happenings and goings on. Wednesday, July 22, 2015. Tuesday, July 14, 2015. Another alien race for Void Star. Monday, June 29, 2015. That was a fun weekend. Finished it up last night. I ended up just doing everything by hand. There's no bakes or grunge overlays. Just enjoyed straight painting. :). I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya. Saturday, June 27, 2015. Feeling like something different. More Void Star art.

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Brian's Game & Art Rant Emporium

Brians Game and Art Rant Emporium. Tuesday, July 21, 2015. These games look great. Haven't hit this blog up in a while. Thought I would share some games that were rather inspiring. Gigantic looks freaking great. The style is wonderful! Https:/ www.gogigantic.com/en. Also, my buddy is working on this one and I fell in love with it after seeing the trailer. Saturday, June 27, 2015. I've been on a speed works watching binge the past few months. Figured I'd share some. Jack sketch (obviously youtube handle).

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