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Clone of Duty: Stonehenge | First Person Shooter coming soon to the XBOX 360

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Clone of Duty: Stonehenge | First Person Shooter coming soon to the XBOX 360 | cloneofduty.wordpress.com Reviews
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Clone of Duty: Stonehenge | First Person Shooter coming soon to the XBOX 360 | cloneofduty.wordpress.com Reviews

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Ruddock Games | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2014/10/14/ruddock-games

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. October 14, 2014. I’ve been working on getting http:/ ruddockgames.com. Operational. Why not head over and give me your opinion? Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window).

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Gallery | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/gallery

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. Skeleton Red Crouch Angle. Rock texture with big normals. Plant Particles Lack Shadow. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email (Opens in new window). On My Special Angel.

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First Person Animation | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2014/07/13/first-person-animation

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. July 13, 2014. I’ve decided to add a bit more animation to the first person, I think I can reuse this animation in the multiplayer co-op mode for the third person avatars. The above video shows my first attempt to create an animation for the Magnum. I’ve added a bit more to the Magnum animation. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Tumblr (Opens in new window).

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Radar | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2012/11/16/radar

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. November 16, 2012. The radar is located in the top left corner of the screen. It can be moved around on the screen via the OptionsScreen. I have yet to decide if it will be permanently shown or will be time limited and acquired from a helicopter crate drop. The player is the blue dot at the centre of the radar. They appear on the radar as a red V. The brighten when firing. They also rotate on the radar giving you the dir...Click...

5

Low Poly Skeleton | Clone of Duty: Stonehenge

https://cloneofduty.wordpress.com/2013/09/03/low-poly-skeleton

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. September 3, 2013. It has a lot less triangles, about 3000 compared to 14000 for the previous one. It also has a proper texture map, so it looks a lot better. Win, win, #winning. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Reddit (Opens in new window). Barrow 01 →.

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Week of Awesome II – day 6 (belated) | IceFall Games

https://mtnphil.wordpress.com/2014/09/28/week-of-awesome-ii-day-6-belated

Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap b...

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Week of Awesome – day 3 | IceFall Games

https://mtnphil.wordpress.com/2014/09/25/week-of-awesome-day-3

Developer's blog for IceFall Games. Week of Awesome – day 3. Week of Awesome – day 3. September 25, 2014. In week of awesome. So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well! I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today:. I found a GUI skin and made a main menu that can load an arbitrary number of levels (just one so far). Week of Awesome – day 2. Fill in yo...

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About | IceFall Games

https://mtnphil.wordpress.com/about

Developer's blog for IceFall Games. This is the developer’s blog for IceFall Games. It will contain posts mainly about technical and game design issues. You can also check my youtube channel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.

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mtnphil | IceFall Games

https://mtnphil.wordpress.com/author/mtnphil

Developer's blog for IceFall Games. Deeply-nested coroutines in Unity. June 1, 2016. In Unity, coroutines are essentially methods that execute across several frames. They are, in a sense, some syntactic sugar that lets you avoid having to keep track of the state of a sequence of operations (for instance, fading from one color to another) in member variables of a behavior. Instead, all state can be method-local. Refer […]. Foreshift: Ludum Dare #35 post-mortem. April 19, 2016. April 9, 2016. April 9, 2016.

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Week of Awesome – day 2 | IceFall Games

https://mtnphil.wordpress.com/2014/09/24/week-of-awesome-day-2

Developer's blog for IceFall Games. Week of Awesome – day 2. Week of Awesome – day 2. September 24, 2014. In week of awesome. Well day 2 has come to a close. I have most of the gameplay basics up and running now. I need to actually start working on level design! Hopefully the mechanics will be good enough for an interesting game. Let’s list the various tasks I accomplished today, other than the bulk of the work on the gameplay mechanics. For the most part I’m loving Unity. Nearing the end of day 1. You a...

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Week Of Awesome – port mortem for “When It’s Dark” | IceFall Games

https://mtnphil.wordpress.com/2014/10/02/week-of-awesome-port-mortem-for-when-its-dark

Developer's blog for IceFall Games. Week Of Awesome – port mortem for “When It’s Dark”. Week Of Awesome – port mortem for “When It’s Dark”. October 2, 2014. In week of awesome. Click here to play the game in the Unity web player. Sunday night we got the theme: “The toys are alive! And Back to Bed. 8211; not a big fan of Back to Bed so far though), so that was going to be my inspiration for the visuals. Working with light probes in Unity. Use this as an opportunity to become really familiar with Unity.

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Nearing the end of day 1 | IceFall Games

https://mtnphil.wordpress.com/2014/09/23/nearing-the-end-of-day-1

Developer's blog for IceFall Games. Nearing the end of day 1. Nearing the end of day 1. September 23, 2014. In week of awesome. Most of today was spent getting models into the game and basic player movement and level loading done. Scrounging around the web for free or inexpensive models is always a daunting task. Without fail, there were problems with every model I found. I like to play the guessing game of “what could possibly be wrong with this model? Week of Awesome II – The Toys Are Alive! Developer&...

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Xbox/XNA performance tuning | IceFall Games

https://mtnphil.wordpress.com/2012/11/27/xboxxna-performance-tuning

Developer's blog for IceFall Games. November 27, 2012. As I was finishing up work on changes to Tank Negotiator’s networking session and controller sign in code. I re-enabled a debug FPS component to check my frame rate for some reason (I forget why). I noticed that while I often maintained 60 FPS, I had drops down to the upper teens in frame rate occasionally, and sustained frame rates in the thirties. So in the past few days I’ve been busy measuring performance and making optimizations. Surprisingly, t...

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Week of Awesome – day 5 – When It’s Dark | IceFall Games

https://mtnphil.wordpress.com/2014/09/27/week-of-awesome-day-5-when-its-dark

Developer's blog for IceFall Games. Week of Awesome – day 5 – When It’s Dark. Week of Awesome – day 5 – When It’s Dark. September 27, 2014. In week of awesome. Today was all about level design. After 3 simple “introductory” levels yesterday, I came up with 4 new levels today. Unfortunately several of them exposed bugs in my mechanics which I had to address … so it’s been a good 10 hours of work today. Overall, this is what I accomplished:. I improved the particle effect for the gun smoke. I added logic t...

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Week of Awesome – day 4 | IceFall Games

https://mtnphil.wordpress.com/2014/09/26/week-of-awesome-day-4

Developer's blog for IceFall Games. Week of Awesome – day 4. Week of Awesome – day 4. September 26, 2014. In week of awesome. Forcing myself to end this day a little early (it’s only 7:30pm! So I can get some R&R and not get too burned out. Today was reasonably productive. I tried to get svn working with Unity, but in the end I decided it wasn’t worth the time at this point. Saved some space by shrinking textures. Changed the material color for the main character. Changed some gameplay dynamics. I’...

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Clone of Duty: Stonehenge | First Person Shooter coming soon to the XBOX 360

Clone of Duty: Stonehenge. First Person Shooter coming soon to the XBOX 360. July 13, 2014. September 3, 2013. August 25, 2013. October 14, 2014. I’ve been working on getting http:/ ruddockgames.com. Operational. Why not head over and give me your opinion? Read Article →. July 17, 2014. Originally posted on Clone of Duty: Stonehenge. I’ve decided to add a bit more animation to the first person, I think I can reuse this animation in the multiplayer…. Read Article →. November 18, 2013. Read Article →.

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