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IceFall Games | Developer's blog for IceFall Games | mtnphil.wordpress.com Reviews
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Developer's blog for IceFall Games
Week of Awesome II – day 6 (belated) | IceFall Games
https://mtnphil.wordpress.com/2014/09/28/week-of-awesome-ii-day-6-belated
Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap b...
Week of Awesome – day 5 – When It’s Dark | IceFall Games
https://mtnphil.wordpress.com/2014/09/27/week-of-awesome-day-5-when-its-dark
Developer's blog for IceFall Games. Week of Awesome – day 5 – When It’s Dark. Week of Awesome – day 5 – When It’s Dark. September 27, 2014. In week of awesome. Today was all about level design. After 3 simple “introductory” levels yesterday, I came up with 4 new levels today. Unfortunately several of them exposed bugs in my mechanics which I had to address … so it’s been a good 10 hours of work today. Overall, this is what I accomplished:. I improved the particle effect for the gun smoke. I added logic t...
IceFall Games | Developer's blog for IceFall Games | Page 2
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Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap baked and working, I set about figuring...
Week of Awesome – day 4 | IceFall Games
https://mtnphil.wordpress.com/2014/09/26/week-of-awesome-day-4
Developer's blog for IceFall Games. Week of Awesome – day 4. Week of Awesome – day 4. September 26, 2014. In week of awesome. Forcing myself to end this day a little early (it’s only 7:30pm! So I can get some R&R and not get too burned out. Today was reasonably productive. I tried to get svn working with Unity, but in the end I decided it wasn’t worth the time at this point. Saved some space by shrinking textures. Changed the material color for the main character. Changed some gameplay dynamics. I’...
Xbox/XNA performance tuning | IceFall Games
https://mtnphil.wordpress.com/2012/11/27/xboxxna-performance-tuning
Developer's blog for IceFall Games. November 27, 2012. As I was finishing up work on changes to Tank Negotiator’s networking session and controller sign in code. I re-enabled a debug FPS component to check my frame rate for some reason (I forget why). I noticed that while I often maintained 60 FPS, I had drops down to the upper teens in frame rate occasionally, and sustained frame rates in the thirties. So in the past few days I’ve been busy measuring performance and making optimizations. Surprisingly, t...
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InFictitious: 2.5D XNA RPG Engine - Some Technical Details
https://infictitious.blogspot.com/2012/09/25d-xna-rpg-engine-some-technical.html
A blog about game development: process, discussion and other thoughts. Thursday, 6 September 2012. 25D XNA RPG Engine - Some Technical Details. I keep getting questions regarding some of the more technical aspects of my 2.5D shading implementation in my earlier YouTube videos like this one. So I want to dedicate an entry here to explaining a little bit what's going on behind the scenes there and fielding questions. That said, let's take a look at the basics. By going 2.5D you give up quite a few thin...
JoyTek: Upgrading to SVN 1.7
http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.
JoyTek: March 2011
http://joytek.blogspot.com/2011_03_01_archive.html
Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...
JoyTek: IPhone Development Reference Post
http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html
Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.
JoyTek: PrimeQuiz on AppStore
http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html
Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.
JoyTek: Xcode: Converting to execution character set: Illegal byte sequence
http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html
Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!
JoyTek: TablePlay
http://joytek.blogspot.com/2012/06/tableplay.html
Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.
JoyTek: September 2011
http://joytek.blogspot.com/2011_09_01_archive.html
Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.
December | 2012 | icefall games
http://www.icefallgames.com/2012/12
When It’s Dark. Monthly Archives: December 2012. Tank Negotiator has been released! December 14, 2012. Game info page here. Comments Off on Tank Negotiator has been released! Any sufficiently advanced technology is indistinguishable from magic.". Arthur C. Clarke. Proudly powered by WordPress. Theme: Piano Black by Mono-Lab.
JoyTek: October 2011
http://joytek.blogspot.com/2011_10_01_archive.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...
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アプリの概要はこちらの記事に書いたので良かったらチェックしてみてください 話題提供アプリ なに話す を作ってみた プログラミング. 先日gumiの國光さんとライフネット生命の岩瀬さんの対談動画を見ました 以下で面白かった視点をまとめています 動画はこちらからどうぞ 2013.12.04 スペシャル対談:日本のスター. ちょっと遅いですが、今日堀江貴文さんの ネットがつながらなかったので仕方なく本を1000冊読んで考えた そしたら意外に役立った を読みました 一言でいうと堀江さんが刑務所内で読んだ1000冊の本の. 効率的英語学習 単語ではなく フレーズ単位 で丸暗記が鉄則. Page 1 of 5. 効率的英語学習 単語ではなく フレーズ単位 で丸暗記が鉄則.
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IceFall Games | Developer's blog for IceFall Games
Developer's blog for IceFall Games. March 30, 2018. I have released a series of four short episodic games in the same style as my main project (Cascade Quest). The games are called Snail Trek, and are available on Steam. Follow the story of a crew of intrepid snails as they search for a new home world! These games show off the parser-based retro game framework I’ve developed. Some of the technical stuff:. The parser has auto-suggest and auto-correct. No puzzle dead ends. Still lots of Sierra-style deaths!
Mountain Photography
Digital photography, landscape photography, Digital slr cameras. Beautiful pictures of mountain views , wildlife, waterfalls creeks and rivers. Sunday, September 03, 2017. 2518 Ridgecrest Cir Lakefront Home. Posted by Keith Kenner @ 7:44 PM. Monday, April 18, 2005. Same frame with a polorizer! Posted by Keith Kenner @ 8:38 AM. This was taken in mid afternoon with an Olympus C-700 no filters. Posted by Keith Kenner @ 8:37 AM. Sunday, April 17, 2005. This was a little closer at about 50% zoom!
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