
cocos2d-objc.org
Cocos2D-ObjC – The Cocos2D Objective C siteThe Cocos2D Objective C site
http://www.cocos2d-objc.org/
The Cocos2D Objective C site
http://www.cocos2d-objc.org/
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Cocos2D-ObjC – The Cocos2D Objective C site | cocos2d-objc.org Reviews
https://cocos2d-objc.org
The Cocos2D Objective C site
Getting started – Cocos2D-ObjC
http://cocos2d-objc.org/started
Currently, the way to install Cocos2D-ObjC, is to download the editor SpriteBuilder from the Mac Store. After installing SpriteBuilder, you can simply create a new project, and either continue in SpriteBuilder, or switch exclusively to Xcode. Cocos2D-ObjC is hosted on github. Where you always can find the latest versions and bug-fixes. In case you have questions, please do not hesitate to stroll over to the forum. To get started, you can also download the extension library. It can be found here.
Music & Programming – Cocos2D-ObjC
http://cocos2d-objc.org/music
Music & Programming. Music & Programming. So, you are working on the next hot thing in gaming, since HalfLife, and for that you need music. But music isn’t just music. As always, remember to use protection. Besides that, fresh air is just so overrated. Middot; Designed by.
Documentation – Cocos2D-ObjC
http://cocos2d-objc.org/docs
There is a lot of online documentation available, so the biggest problem is probably finding it, if you are new to Cocos2D. Here are some starters. Wenderlich’s Tutorial Heaven. Middot; Designed by.
Blog – Cocos2D-ObjC
http://cocos2d-objc.org/category/blog
This entry was posted in Blog. I originally introduced the idea of normalised positioning into cocos2d, and it quickly got very popular. The X-men implemented it, and -objc of course implemented it. The -objc implementation hase some flaws though. Maintaining a positionType property is not a good way, because you will have to check it’s state, before […]. This entry was posted in Blog. This entry was posted in Blog. This entry was posted in Blog. Throughout the years, there have been some really talented...
Cocos2D meets robertszeleney – Cocos2D-ObjC
http://cocos2d-objc.org/cocos2d-meets-robertszeleney
This entry was posted in Blog. I have heard, that no matter where you are in Austria, you are always in danger of falling off a high mountain. Which kind of explains why Austria has never won the European Championship in soccer. I have also heard, that in a cave, carved into a snow filled mountain, with indoor swimming pools and free bars, lies the company Djinnworks. The masterminds behind a huge array of games, all starting with the word Stickman . It might sound boring, but trust me, it is not. Robert...
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Schockwellenreiter: Erste Schritte mit Cocos2d
http://blog.schockwellenreiter.de/2017/03/2017033102.html
Erste Schritte mit Cocos2d 20170331. Tutorial: Erste Schritte mit Cocos2d. Ist ein freies (BSD-Lizenz) Framework für die Spieleentwicklung, das es für diverse Plattformen und Sprachen gibt, zum Beispiel für Objektive-C/Swift. Aber eben auch für Python. Wobei die Python-Implementierung sogar die erste Implementierung dieses Frameworks war. Ich hatte das Framework vor Jahren schon einmal im Fokus. Aber dann aus den Augen verloren. Nun war mir aber jüngst. Das Buch Python Game Programming by Example. Font n...
Blog | Learn & Master Cocos2D Game Development
http://www.learn-cocos2d.com/blog
Learn and Master Cocos2D Game Development. Home of the Learn Cocos2D Game Development for iOS Book. TilemapKit: Tilemaps for Cocos2D, now available! On September 10, 2015, in Announcements. In case you haven’t heard of my latest project, please check it out: TilemapKit. TilemapKit is now available for sale. And works with both Cocos2D-ObjC and Cocos2D-SpriteBuilder. There’s so much more to it, you should simply visit the features page. From where you can also download the TilemapKit Trial. Worst case sce...
Libraries and Frameworks - Tiled
http://doc.mapeditor.org/reference/support-for-tmx-maps
Using the Terrain Tool. There are many libraries available for reading and/or writing maps stored in the TMX map format. As well as many development frameworks that include support for TMX maps. This list is divided into two sections:. First list is for developers who plan on implementing their own renderer. Second list is for developers already using (or considering) a particular game engine / graphics library who would rather pass on having to write their own tilemap renderer. By KonoM is discontinued.
Cocos3D Home
http://cocos3d.org/index.html
Check out Bloxy World. Check out Dandy KungFu. Check out Proximity 3D. Check out Step aRobix. Check out Lone Resistance. Create amazing 3D apps and games for mobile. Cocos3D is an open-source framework for building cross-platform 3D games with Xcode and Objective-C. The standard Objective-C game engine for mobile. Open-source, MIT licence, commercially friendly, compatible with both closed and open source apps and games. Easy to extend; works with any third-party library and all of Apple’s native APIs.
Cocos3D Topics - Cocos2D-ObjC | The Cocos2D Objective C forum
http://forum.cocos2d-objc.org/c/cocos3d
Tell us about your Cocos3D app or game! New and shinier Cocos3D Website and Wiki! Invisible mesh that acts as a visible solid? Confused about the state of Android support. How to apply texture without using a image file? New PowerVR not working well or at all in Blender. Importing a scene from Maya (with all the fixins). LOOKING FOR BETA TESTERS! IOS (iPad only. sorry). Adding arm64 to Valid Architectures creates loads of errors! When I enableUserInteraction, my UIRotationGestureRecognizer stops working?
Heartland: Chattanooga | exohive
http://www.exohive.com/heartland-chattanooga
Protect Chattanooga from World War 3 now on iTunes http:/ itun.es/i6JD7Tg. At the onset of the year 2032, the world’s economy has collapsed. The oil supply has been depleted. The food supply has grown scarce. Hostility has emerged between nations, and alliances have been cast aside. Desperate times have called for desperate measures. Welcome to World War III. And so, our story unfolds. Take to the sky. Fight for our freedom. Protect the Heartland. Features include the following:. 8211; 7 levels across th...
About | exohive
http://www.exohive.com/about
One day I hope to hit the lottery and purchase a small chain of islands in the Caribbean and start my own Jurassic Park. If only I could just get my hands on some dino DNA. IOS 10 Screencast: Custom Units. Videos.raywenderlich.com Giveaway and Last Day For Discount! CloudKit JS Tutorial for iOS. RWDevCon 2016 Inspiration Talk The Power of Small by Cesare Rocchi. CloudKit Tutorial: Getting Started.
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Cocos2D-JAVA - Cocos2d for Java
Cocos2d-java已经在github发布了, https:/ github.com/cocos2d-java/cocos2d-java. Theme by Modern WP Themes.
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Cocos2D-ObjC – The Cocos2D Objective C site
Games on the Frontpage are . CHAOS IN THE STUDIO THE COLOR IMPS ARE ON THE LOOSE! Sketch Breaker combines classic arcade fun with modern touch controls and cool color splash effects. You have to see it in action! Read more ». As most will know, Cocos2D based on Objective-C, is currently not cross platform. For those of you who love Cocos2D, but who needs to also release on other platforms than iOS, I have written a series of . Read more ». I have heard, that no matter where you are in Austria, you are al...
cocos2d for windows
Cocos2d for windows is framework for developing 2D games and applications for Windows platform. Wednesday, April 28, 2010. Cocos2d for Windows 0.5 released. I am developing cocos2d library for Microsoft windows platform. This version is first draft that supports only OpenGL ES1.1 PC Emulator. But, The next version will support Windows Mobile. The following is the main features. Sprites and Sprite Sheets. Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Composable actions: Sequence, Spawn, Repeat, Reverse.
cocos2d-x-lua.senchan-office.com
「Cocos Code IDEとLua言語でゲームを作る」逆引き辞典for Lua
Cocos Code IDEとLua言語でゲームを作る 逆引き辞典for Lua. ノードを継承したクラス C オブジェクトからの継承 を定義する. Cocos Code IDE 以下Code IDE はCocos2d-xを使ってLuaやJavascriptで開発するためのIDEです。
coco2d-x
Cocos2d-x - World's #1 Open-Source Game Development Platform
What is Cocos Creator? Cocos Creator is a unified package of game development tools. Starting with the workflow, it also includes a game engine (based on Cocos2d-x), resource management, scene editing, game previewing, debugging and publishing your project to multiple platforms. From Our Developer Blog. See articles, case-studies, news about our tools and insights. View all blog posts. Sign up for our newsletter to keep up with the latest developments, releases and updates for Cocos2d-x. Post to our forum.
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