needsmoreninja.co.uk
Needs More Ninja Studios | Phase 1…
http://www.needsmoreninja.co.uk/2012/03/15/phase-1
Perspective Monument Valley Lighting. March 15, 2012. 8230;complete. I think. I’m happy enough with the site layout now at least. Next on my list of things to do is getting a portfolio together. I have plenty of things going on at the moment which can help with that. I have a couple of small demos/games/things I’m putting together that I can hopefully release onto the App Store and Google Play. I have a couple of Unity Asset Store releases planned too, so keep an eye out for those!
mobilegamesutra.com
Hello Game Makers! - Mobile Game Sutra
http://mobilegamesutra.com/hello-world
July 1st, 2015. My name is Rajesh Chawan and I am a gaming enthusiast. I had released my first game as an indie developer way back in 2009, did a few other non-gaming projects, completed my MBA from UK and then returned back to the corporate world. However I could not keep my gaming passion down and subsequently released a few small indie games with the high point being my game ranked #1 in free sports game category. Once you have your concept, the next big logical step is to decide what technical framew...
blog.cocos2d-x.org
Integrate IAP for Google Play with SDKBOX | Cocos2d-x Developer Blog
http://blog.cocos2d-x.org/2015/06/integrate-iap-for-google-play-with-sdkbox
Integrate IAP for Google Play with SDKBOX. Integrate IAP for Google Play with SDKBOX. June 24, 2015. No Comments ↓. Getting IAP working for google play basically involve the following major steps –. Setup store listing in Google Play Console. Integrate purchase logic with your code. Adding In-app items for your app. Adding your app into Alpha/Beta testing phase. Setup your IAP in Google Play. Make sure you have a Google Play Developer account, you can sign up here. 2 Create new application. For example i...
blog.cocos2d-x.org
slackmoehrle | Cocos2d-x Developer Blog
http://blog.cocos2d-x.org/author/slackmoehrle
View all posts by slackmoehrle. Interview with the developer of Laser Dreams. November 1, 2016. No Comments ↓. We are happy to interview Ales Kocjancic and Bostjan Markezic developers of Laser Dreams. 1. Tell us a bit about yourself and team. Hi! My name is Ales Kocjancic and together with Bostjan Markezic we are RedFragment, an indie game …. Read more ›. Interview with the developer of Level Maker. November 1, 2016. No Comments ↓. Read more ›. Cocos Creator v1.3.1 released! October 31, 2016. 0 Tell me a...
blog.cocos2d-x.org
Our First Dominican Republic Meetup | Cocos2d-x Developer Blog
http://blog.cocos2d-x.org/2015/07/our-first-dominican-republic-meetup
Our First Dominican Republic Meetup. Our First Dominican Republic Meetup. July 21, 2015. 1 Comment ↓. A big thank you to our Dominican Republic regional coordinator, Reydelto Hernandez ( @raydelto. Who had his first meetup last weekend. We are thrilled with the turnout and their interests ranging from 3D game development to intros for beginners using Cocos2d-x. Stay tuned for details on their August meetup. We are so appreciative of our community worldwide. Want to become a regional coordinator?
blog.cocos2d-x.org
Business | Cocos2d-x Developer Blog
http://blog.cocos2d-x.org/category/business
Interview with Prohit Pratik, developer of Paint Ball Jump! August 27, 2016. No Comments ↓. In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump! 0 Tell me a bit about yourself and team. My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes …. Read more ›. Interview with ET Bros. July 19, 2016. No Comments ↓. We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Interv...
blog.cocos2d-x.org
Uncategorized | Cocos2d-x Developer Blog
http://blog.cocos2d-x.org/category/uncategorized
Developer Profile: Jeff Tunnell of Spotkin. May 11, 2015. 3 Comments ↓. Contraption Maker Spotkin’s physics-based, endlessly creative sandbox makes players a different kind of trigger-happy Jeff Tunnell is something of a legend in the PC gaming world, having founded classic PC developer Dynamix in Eugene, Oregon back in 1984. He later went on to co-found successful …. Read more ›. 2016 Cocos2d-x Developer Blog.
indiegamecodingconfessions.blogspot.com
Indie Game Coding Confessions: CocosBuilder Revolution
http://indiegamecodingconfessions.blogspot.com/2013/04/cocosbuilder-revolution.html
The journey of a feisty female indie #gamedev. Thursday, April 18, 2013. A couple of months ago now I threw away all my code and started again. Was that a bad thing? Well, it was bad in the sense that I wish I had known back before I started writing all that code that there was a better way to do it, a way that was going to be so much more productive that even throwing away months of work. Was going to be sort of OK. So what is that better way? To try to help anyone who is contemplating going down the pa...
indiegamecodingconfessions.blogspot.com
Indie Game Coding Confessions: Exporting layers from Gimp as PNG files
http://indiegamecodingconfessions.blogspot.com/2013/03/exporting-layers-from-gimp-as-png-files.html
The journey of a feisty female indie #gamedev. Sunday, March 24, 2013. Exporting layers from Gimp as PNG files. For MacOSX is now a "native" (-ish) application, and is a great graphics tool for game developers - especially those who can't afford Photoshop. I've always used it and wouldn't go for PhotoShop as I know GiMP so well now. But now how do you export those layers as a collection of separate PNG's so you can import them via TexturePacker into your game? Installing Plug-ins for GiMP on Mac OSX.
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