
indiegamecodingconfessions.blogspot.com
Indie Game Coding ConfessionsThe journey of a feisty female indie #gamedev.
http://indiegamecodingconfessions.blogspot.com/
The journey of a feisty female indie #gamedev.
http://indiegamecodingconfessions.blogspot.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Saturday
LOAD TIME
2.3 seconds
16x16
32x32
64x64
128x128
PAGES IN
THIS WEBSITE
18
SSL
EXTERNAL LINKS
1
SITE IP
172.217.6.225
LOAD TIME
2.287 sec
SCORE
6.2
Indie Game Coding Confessions | indiegamecodingconfessions.blogspot.com Reviews
https://indiegamecodingconfessions.blogspot.com
The journey of a feisty female indie #gamedev.
Indie Game Coding Confessions: How to Git rm a file with special characters in the name?
http://indiegamecodingconfessions.blogspot.com/2015/02/how-to-git-rm-file-with-special.html
The journey of a feisty female indie #gamedev. Wednesday, February 11, 2015. How to Git rm a file with special characters in the name? Git GUI tools like SourceTree and the GitHub client are great. But there are plenty of times when the command line is exactly what you need to get the job done. In particular if you go looking on the 'net for tips on fixing particular problems or carrying out operations that you don't do very often, you'll usually find the answer as a sequence of command lines to type out.
Indie Game Coding Confessions: Cocos2D State Machine Wish List
http://indiegamecodingconfessions.blogspot.com/2015/01/cocos2d-state-machine-wish-list.html
The journey of a feisty female indie #gamedev. Monday, January 26, 2015. Cocos2D State Machine Wish List. Right now you can easily integrate, animate and setup your assets in scenes, and then switch back to code in Swift or Objective-C to manipulate your game objects with a nice separation of responsibilities between the SpriteBuilder data files and the Cocos2D code. There is only one thing missing, a decent State Machine implementation. PlayMaker by Hutong Games - http:/ www.hutonggames.com. The gold st...
Indie Game Coding Confessions: Block Twitter Trolls with GGAutoblocker
http://indiegamecodingconfessions.blogspot.com/2015/10/block-twitter-trolls-with-ggautoblocker.html
The journey of a feisty female indie #gamedev. Sunday, October 25, 2015. Block Twitter Trolls with GGAutoblocker. Because I'm an indie. Game developer, social media is basically the only way I can afford to promote my games, and thus pay the rent. But guess what else - apart from the game playing public who might be interested in my stuff - is on the internet? Https:/ youtu.be/TLEo7H9tqSM - Troll Hunter. Well, it turns out there is something you can do about it - block them! Here's how to use it. You...
Indie Game Coding Confessions: Trimming Transparency from Images
http://indiegamecodingconfessions.blogspot.com/2013/05/trimming-transparency-from-images.html
The journey of a feisty female indie #gamedev. Thursday, May 2, 2013. Trimming Transparency from Images. When you export images from some programs, you wind up in some cases with the actual content as a small area of coloured pixels in a sea of alpha transparent nothing. This happens to me when I'm animating my character around and I'm doing so against a background that is say 1024x768 where the actual character's image is a tiny percentage of that size. A 1024x768 png from my animation program. Have put...
Indie Game Coding Confessions: CPAN modules on Mac OSX
http://indiegamecodingconfessions.blogspot.com/2015/09/cpan-modules-on-mac-osx.html
The journey of a feisty female indie #gamedev. Tuesday, September 8, 2015. CPAN modules on Mac OSX. Got problems with PKG CONFIG PATH. On Mac when trying to install Perl modules via CPAN? Take care, see message at the bottom of this post BEFORE typing any of the commands listed here. Maybe this will help. First some background. I wanted to write a Perl script and use the Text: Hunspell perl module. To access CPAN on Mac just open a Terminal window and type. Perl -MCPAN -e shell. Now the problem comes on ...
TOTAL PAGES IN THIS WEBSITE
18
おしりニキビの市販薬をGet!ドラッグストア、ネット購入編
他のおしりケア商品で満足できなかった人が購入しているようで、その理由はOK 独自の配合であるグリチルリチン酸2Kとバイオ技術である 微生物発酵法 で誕生したセラミド を配合しているので、うるおいを与え、肌を保護することが好評なようです。
www.indiegamechina.com
This Web page parked FREE courtesy of Mad Dog Domains. Search for domains similar to. Is this your domain? Let's turn it into a website! Would you like to buy this. Find Your Own Domain Name. See our full line of products. Easily Build Your Professional Website. As low as $4.99/mo. Call us any time day or night (480) 624-2500.
Gavin Pugh : A Videogame Programming Blog
Gavin Pugh - A Videogame Programming Blog. Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Read more ». Ludum Dare #22 – Postmortem, Journal, and Time-lapse. Read more ». In an eff...
Gavin Pugh : A Videogame Programming Blog
Gavin Pugh - A Videogame Programming Blog. Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Read more ». Ludum Dare #22 – Postmortem, Journal, and Time-lapse. Read more ». In an eff...
indiegamecodingconfessions.blogspot.com
Indie Game Coding Confessions
The journey of a feisty female indie #gamedev. Sunday, September 18, 2016. Burn your GANTT Charts and Deliver Game Releases Like a Boss. We all want to have our teams be treated as the awesome creative people they are, but there's deadlines. And as producers and studio founders responsible for making sure the place stays afloat, how can we deliver our games on schedule. And not put our peoples feet to the fire? How about setting fire to your schedule for a damn start? They weren't working anyway right?
indie game collective
The Boston game development industry has grown rapidly due to the incredible community that has surrounded it. By gathering successful small studios in one place, we are able to provide mentorship to new businesses and individuals. Most importantly, we aim to be the voice of indie developers with local and state government, promoting change and legislature that supports the growth and development of our industry. The Collective is situated within WeWork Boston. Indie game collective 2012.
INDIE GAME COMPANY
Our team here at indie game company believes that you don't have to be part of a huge aaa game company to enjoy making games. There are about 5000 games released every year but how many have you heard of? If you want to be a part of a ground breaking team and have a passion for making games big or small, you are welcome here. Tools in use by indie game company:. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Indie Game Con / Eugene, Oregon / Indie Video Game Expo
indiegameconsole.com
NOTICE: This domain name expired on 3/24/2018 and is pending renewal or deletion. Welcome to: indiegameconsole.com. This Web page is parked for FREE, courtesy of GoDaddy.com. Would you like to buy this. THE domain at THE price. Visit GoDaddy.com for the best values on. Restrictions apply. See website for details.
SOCIAL ENGAGEMENT