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Cocos2D-XNA

Cocos2d Game Framework for XNA. Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime. This project is open source, freely available, and free of royalties or encumberance. The software is released under the GNU Affero General 29 Public License. Log in to Reply.

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Cocos2d Game Framework for XNA. Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime. This project is open source, freely available, and free of royalties or encumberance. The software is released under the GNU Affero General 29 Public License. Log in to Reply.
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Cocos2D-XNA | cocos2dxna.com Reviews

https://cocos2dxna.com

Cocos2d Game Framework for XNA. Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime. This project is open source, freely available, and free of royalties or encumberance. The software is released under the GNU Affero General 29 Public License. Log in to Reply.

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Cocos2D-XNA » XNB Inflation and Content

http://www.cocos2dxna.com/getting-started/xnb-inflation-and-content

Cocos2d Game Framework for XNA. XNB Inflation and Content. XNA projects all start life with a little image in a content project that ends up as this file with an XNB suffix. Many confused developers, initiates into the XNA world, ask why the XNB is so much larger than their little 96 x 96 icon. So let’s explain this phenomenon. That’s why you see a lot of lecture posting from experienced game developers and producers reminding you to optimize your sprite sheets, make use of good texture postprocess...

2

Cocos2D-XNA » FAQ

http://www.cocos2dxna.com/faq

Cocos2d Game Framework for XNA. 1 Does Cocos2D-XNA have a GUI designer? No, there is no GUI designer yet for Cocos2D-XNA. You can use cocosbuilder to build ccb and cbi files. Those files can be read by Cocos2D-XNA and it will create the UI elements for you. 2 Will existing C# code using Cocos2D/iOS work? 3 How does this project relate to cocos2d-iphone and cocos2d-x? 4 Will Cocos2D-XNA get a GUI designer? 5 How do I add assets? There is an entire section on this site dedicated to explaining how assets ar...

3

Cocos2D-XNA » Anatomy of Cocos2D-XNA

http://www.cocos2dxna.com/getting-started/anatomy-of-cocos2d-xna

Cocos2d Game Framework for XNA. Now that you have created a test application, it’s time to understand what is going on. Remember that this is an XNA application, so you should always start with that. You can purchase a variety of XNA 4 books from Amazon and Google Play. The electronic version of the books is highly recommended since you will want to read through them at your leisure. Tom Miller’s XNA 4 book. O’Reilly Fish Book. Public class AppDelegate : CCApplication { public AppDelegate(Game game, Grap...

4

Cocos2D-XNA » Debunking Myths

http://www.cocos2dxna.com/debunking-myths

Cocos2d Game Framework for XNA. There are many myths surrounding Microsoft XNA, Mono, and MonoGame and how they relate to Cocos2D-XNA. Let us debunk some of these myths. Mono is required to to use Cocos2D-XNA. Mono is a supported runtime of Cocos2D-XNA. This is a .NET project, therefore any .NET runtime. Will suffice to run Cocos2D-XNA and MonoGame. Whatever you bring for the .NET runtime, this project will work. XNA is dead so this project is dead. Cocos2D-XNA is very expensive. You must be logged in.

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Cocos2D-XNA » Wall of Fame

http://www.cocos2dxna.com/wall-of-fame

Cocos2d Game Framework for XNA. 3Mar2014 : Jason K. : $20.00 US. 4Mar2014 : Develop Studios S.L : $10.00 US. 4Mar2014 : Stefano B. : $10.00 US. Your support will help us continue to support the framework in a timely fashion. Leave a comment Cancel reply. You must be logged in. To post a comment. XNB Inflation and Content. CocosPhysics – Physics Engine. Get involved and contribute today. Cocos2D-XNA Around The World. Proudly powered by WordPress. BACK TO TOP ↑.

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GitHub - Cocos2DXNA/cocos2d-xna: XNA Port of Cocos2d-X

https://github.com/Cocos2DXNA/cocos2d-xna

XNA Port of Cocos2d-X. Http:/ www.cocos2dxna.com. Use Git or checkout with SVN using the web URL. DRAW PRIMITIVES FOR PSM. PRE RELEASE 1 LEGACY. Apr 21, 2016. Updated to new commits in mg. Failed to load latest commit information. Fix for the duplicate box2d refs in the solution thanks to James Rhodes. May 21, 2014. Updated to new commits in mg. Apr 21, 2016. Update to version 1.6.1.0. Dec 2, 2015. Fix GameStarterKit.Mac build error. Mar 14, 2014. Raw texture test for codeplex thread. Jan 13, 2015. Path ...

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Cocos2D-XNA

Cocos2d Game Framework for XNA. Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime. This project is open source, freely available, and free of royalties or encumberance. The software is released under the GNU Affero General 29 Public License. Log in to Reply.

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Blog de cocos3413 - Blog de cocos3413 - Skyrock.com

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Cocos3D-XNA

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.

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Cocos3D Home

Check out Bloxy World. Check out Dandy KungFu. Check out Proximity 3D. Check out Step aRobix. Check out Lone Resistance. Create amazing 3D apps and games for mobile. Cocos3D is an open-source framework for building cross-platform 3D games with Xcode and Objective-C. The standard Objective-C game engine for mobile. Open-source, MIT licence, commercially friendly, compatible with both closed and open source apps and games. Easy to extend; works with any third-party library and all of Apple’s native APIs.