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cocos3d-xna-gsoc.blogspot.com

Cocos3D-XNA

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.

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Cocos3D-XNA | cocos3d-xna-gsoc.blogspot.com Reviews
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A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.
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1 cocos3d xna
2 wrapping up
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4 rami tabbara
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cocos3d xna,wrapping up,posted by,rami tabbara,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,using cocos3d's cc3parametricmeshes,click to enlarge,using cc3shaderprogrammatchers,setting shader values,introduction
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Cocos3D-XNA | cocos3d-xna-gsoc.blogspot.com Reviews

https://cocos3d-xna-gsoc.blogspot.com

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.

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cocos3d-xna-gsoc.blogspot.com cocos3d-xna-gsoc.blogspot.com
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Cocos3D-XNA: September 2013

http://www.cocos3d-xna-gsoc.blogspot.com/2013_09_01_archive.html

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.

2

Cocos3D-XNA: Setting shader values

http://www.cocos3d-xna-gsoc.blogspot.com/2013/08/setting-shader-values.html

A cross-platform port of the 3d graphics library cocos3d to C#. Sunday, August 11, 2013. Both cocos3D and XNA support the use of shaders. In the former case, these shader programs are written in GLSL. While XNA makes use of Microsoft's HLSL. As MonoGame (which Cocos3D-XNA relies on) is a cross-platform implementation of XNA, there is a need to be shader language-agnostic, which by and large MonoGame achieves. You might think manually setting so many uniforms is a cumbersome task, and in general, it would...

3

Cocos3D-XNA: Wrapping up

http://www.cocos3d-xna-gsoc.blogspot.com/2013/09/wrapping-up.html

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. View my complete profile.

4

Cocos3D-XNA: Primitive 3d shapes using CC3ParametricMeshes

http://www.cocos3d-xna-gsoc.blogspot.com/2013/09/primitive-3d-shapes-using.html

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 9, 2013. Primitive 3d shapes using CC3ParametricMeshes. In the past few weeks, we looked at how to load/use materials but I always glossed over how to create our drawing data when running through some examples. Well, no more! We can painlessly create a collection of different 3d primitive shapes. First, we create our object as so. CC3ParametricMeshes mesh = new CC3ParametricMeshes(0, "myShape");. Or a cone by calling.

5

Cocos3D-XNA: August 2013

http://www.cocos3d-xna-gsoc.blogspot.com/2013_08_01_archive.html

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, August 26, 2013. CC3Material - part 1. As promised, this week I'll showcase the use of materials within the port Cocos3D-XNA. As a point of comparison, let's start off by creating four cubes that have no material associated with them, but instead are simply rendered with a single colour as seen below. To do this, I created four different CC3Material. Objects, as so. Which (I think) is much nicer than our original scene! Last week, I ...

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monosoc.blogspot.com monosoc.blogspot.com

Mono Summer of Code: Summer of Code 2013 Success!

http://monosoc.blogspot.com/2013/10/the-google-summer-of-code-is-over-and.html

Mono Summer of Code. News for the Mono Project in the Google Summer of Code. Thursday, October 3, 2013. Summer of Code 2013 Success! The Google Summer of Code is complete, and we'd like to congratulate our 14 successful students and thank them for their work! It's been wonderful to have them active in the Mono community this summer, and a great pleasure to mentor them. You can read about their progress and results on the mono-soc-2013 Google Group. Adding features to Pinta. Mentored by Cameron White.

monosoc.blogspot.com monosoc.blogspot.com

Mono Summer of Code: October 2013

http://monosoc.blogspot.com/2013_10_01_archive.html

Mono Summer of Code. News for the Mono Project in the Google Summer of Code. Thursday, October 3, 2013. Summer of Code 2013 Success! The Google Summer of Code is complete, and we'd like to congratulate our 14 successful students and thank them for their work! It's been wonderful to have them active in the Mono community this summer, and a great pleasure to mentor them. You can read about their progress and results on the mono-soc-2013 Google Group. Adding features to Pinta. Mentored by Cameron White.

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Cocos2D-XNA

Cocos2d Game Framework for XNA. Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime. This project is open source, freely available, and free of royalties or encumberance. The software is released under the GNU Affero General 29 Public License. Log in to Reply.

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cocos3d-xna-gsoc.blogspot.com cocos3d-xna-gsoc.blogspot.com

Cocos3D-XNA

A cross-platform port of the 3d graphics library cocos3d to C#. Monday, September 16, 2013. As the Google summer of code (Gsoc) is drawing to an end, I've been spending the past week polishing the library in its current state rather than trying to rush through any new features through. To recap, the port Cocos3D-XNA currently has support for:. Creation of orthographic/perspective cameras. Animatable camera properties (position, zooming etc). Integration with custom shaders. Monday, September 9, 2013.

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