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DirectX and C#/.NET
code4k: Going Native 2.0, The future of WinRT
http://code4k.blogspot.com/2012/08/going-native-20-future-of-winrt.html
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Wednesday, August 8, 2012. Going Native 2.0, The future of WinRT. To tell you the truth, I want .NET to die and this post is about why and for what. Let’s just begin by revisiting recent history of managed development that will highlight current challenges. Remember the Java slogan? That they were considering to get rid off all native types and make everything an object, what a terrible direction! Managed types, like Array access are ...
code4k: Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
http://code4k.blogspot.com/2010/11/hacking-direct2d-to-use-directly.html
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Wednesday, November 3, 2010. Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API. Disclaimer about this hack. This hack was nothing more than a proof of concept and I *really* don't have time to dig into any kind of bugs related to it. Edit]13 Jan 2011, After Windows Update KB2454826. Although It's working with older hardware thanks to the new feature level capability of the API). See my question in the comments ...
code4k: Implementing an unmanaged C++ interface callback in C#/.Net
http://code4k.blogspot.com/2010/10/implementing-unmanaged-c-interface.html
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Tuesday, October 26, 2010. Implementing an unmanaged C interface callback in C#/.Net. Ever wanted to implement a C interface callback in a managed C# application? But you won't find anything like. You may wonder why do I need such a thing? In my previous post about implementing a new DirectX fully managed API. Easier and trivial to directly implement them in C# instead. So I'm going to take the example of ID3DInclude, and how It has b...
code4k: Official release of SharpDX 1.0
http://code4k.blogspot.com/2010/11/official-release-of-sharpdx-10.html
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Wednesday, December 1, 2010. Official release of SharpDX 1.0. After three months of intense development, I'm really excited to announce the availability of SharpDX 1.0. A new platform independent .Net managed DirectX API, directly generated from DirectX SDK headers. Was quite straightforward, with tiny minor changes to the engine's code. The key features and benefits of this new API are:. API is generated from DirectX SDK headers.
code4k: Why Windows UI Matters: Part 1
http://code4k.blogspot.com/2014/09/why-windows-ui-matters-part-1.html
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Saturday, September 13, 2014. Why Windows UI Matters: Part 1. This post comes into 2 parts:. You have probably seen some leaks of screenshots of the next Windows. We are lots around waiting and watching for the next Windows. We are not just waiting for the desktop to come back, we are waiting for something that will make us happy and excited! And the first two major pillars of the Metro philosophy were :. 2) Content, not chrome:.
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CodePlex - alexandre_mutel
http://www.codeplex.com/site/users/view/alexandre_mutel
Project Hosting for Open Source Software. Member Since June 9, 2008. Last Visit April 6, 2016. NETAsm, a JIT Native Code Injection Library. AsmHighlighter - x86 ASM Syntax Highlighting AddIn for Visual Studio. NKnobMan - Tools & Plugin .Net framework for KnobMan. NRenoiseTools - a Renoise Xrns/Xrni Library and Tools. NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio. Coding blog: http:/ code4k.blogspot.com. No activity in the last 60 days. YamlSerializer for .NET.
Graphics Size Coding: Qoob Progressing
http://sizecoding.blogspot.com/2010/07/qoob-progressing.html
More Graphics, less code. My modeller is progressing. Heres a screen shot:. The model in the picture takes about 30 bytes to store. Smoothing is next up. Organic stuff is escaping me right now but I'll work on that. Please click here to help feed hungry people around the world. Follow me on Twitter. Despite my blog I'm not a programmer, just a hobbyist. Despite my twitter I'm a nice, boring, family guy who just happens to prefer life when the sun goes down. View my complete profile.
Graphics Size Coding: Point in Polygon.
http://sizecoding.blogspot.com/2012/02/point-in-polygon.html
More Graphics, less code. Sometimes size coding is about small powerful snippets of code. Few better examples exist than this point in polygon code by Randolph Franklin. Subscribe to: Post Comments (Atom). Please click here to help feed hungry people around the world. Follow me on Twitter. Despite my blog I'm not a programmer, just a hobbyist. Despite my twitter I'm a nice, boring, family guy who just happens to prefer life when the sun goes down. View my complete profile.
Graphics Size Coding: Qoob (OpenGL version) final results
http://sizecoding.blogspot.com/2010/10/qoob-opengl-version-final-results.html
More Graphics, less code. Qoob (OpenGL version) final results. The final size using crinkler 1.1 with settings :. CRINKLER /COMPMODE:SLOW /ORDERTRIES:3000 /UNSAFEIMPORT /REPORT:report.html /TRANSFORM:CALLS. If you want to play with the qoob modeller (opengl), send me an email on my gmail account chris. Thornborrow and I'll release it to you. Especially if you are a 3d modeller used to wings3d - I'd like feedback. Impressive bestiary for this tiny amount of bytes! Although, the thing is for a 4k, as you s...
Graphics Size Coding: Qoob added to GeeXLab
http://sizecoding.blogspot.com/2010/10/qoob-added-to-geexlab.html
More Graphics, less code. Qoob added to GeeXLab. JeGX has added Qoob 1.0.2 support to his graphics quick prototyping tool GeeXLab.There is already a demo out. More about Qoob in GeeXLab and how to download. Subscribe to: Post Comments (Atom). Please click here to help feed hungry people around the world. Follow me on Twitter. Despite my blog I'm not a programmer, just a hobbyist. Despite my twitter I'm a nice, boring, family guy who just happens to prefer life when the sun goes down.
Graphics Size Coding: Qoob libs Released and Modeller Upgraded
http://sizecoding.blogspot.com/2010/10/qoob-libs-released-and-modeller.html
More Graphics, less code. Qoob libs Released and Modeller Upgraded. Qoob libraries are out! You can now include qoob models in intros or anything really. To go with the libs, the modeller has been upgraded and many bugs removed. It should be 99% stable now. There are a few new features such as moving the model using the mouse (much requested). Oh and Undo now works . ahem.better. Check it out at. Http:/ qoob.weebly.com. I found this when Ville added support to ZGameEditor,. I am quite liking it!
Graphics Size Coding: C64 Cool maze Generator (sort of)
http://sizecoding.blogspot.com/2012/12/c64-cool-maze-generator-sort-of.html
More Graphics, less code. C64 Cool maze Generator (sort of). Subscribe to: Post Comments (Atom). Please click here to help feed hungry people around the world. Follow me on Twitter. Despite my blog I'm not a programmer, just a hobbyist. Despite my twitter I'm a nice, boring, family guy who just happens to prefer life when the sun goes down. View my complete profile. Awesome Inc. template. Template images by Ollustrator.
Graphics Size Coding: Catmull Clark Subdivision Musings
http://sizecoding.blogspot.com/2010/07/catmull-clark-subdivision-musings.html
More Graphics, less code. Catmull Clark Subdivision Musings. Before you read on. Blogger is simply crap for posting code. I've done my best for formatting but if you see dodgy symbols or things that make no sense - blame blogger as this code is right out of the compiler. By the way his normal a mesh trick in that presentation is without doubt the best piece of size coding I've seen. Firstly wikipedia has a description of the algorithm. Vert disp[MAXSIZE]; / displacements. Uint val[MAXSIZE]; / valences.
Graphics Size Coding: 3d Modelling : the challenges for Compression
http://sizecoding.blogspot.com/2010/08/3d-modelling-challenges-for-compression.html
More Graphics, less code. 3d Modelling : the challenges for Compression. Quick reminder, qoob is a modeller and library that stores 3d models by a series of modelling commands, not by storing the mesh. The hope is to get smaller models for intros. As I write qoob, three fundamental challenges are emerging:. The size of the qoob library with the modelling commands code. Storing modelling commands in a compact way. Picking and selection compression. The Size of the Library. Use DX maths and subdivision.
Graphics Size Coding: Simple Algebraic Surfaces Reference
http://sizecoding.blogspot.com/2010/08/simple-algebraic-surfaces-reference.html
More Graphics, less code. Simple Algebraic Surfaces Reference. Serious size coding involves trawling forums and the net for ideas and resources. Here is a little link that came over twitter this morning with a bunch of tiny algebraic surfaces that may, or may not, be useful:. Http:/ www.freigeist.cc/gallery.html. Please click here to help feed hungry people around the world. Follow me on Twitter. View my complete profile. Awesome Inc. template. Template images by Ollustrator.
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码道·云笔试
Skip to main content. Ss][Cc][Rr][Ii][Pp][Tt]) .*$" data-bv-regexp-message="企业名称无效" /. So easy, BOSS再也不用担心招不到码神啦:). 当前版本 beta1.0.0.
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code4k
DirectX and C#/.NET. This blog is now hosted on http:/ xoofx.com/blog. Sunday, September 14, 2014. Why Windows UI Matters: Part 2. This post comes into 2 parts:. Colors and Tiles (this one). Following my first post about Typography in Windows 8. I would like in this post to talk more about colors and the tile concept in Windows Phone and Windows 8.x. If you create a new account on your Windows 8.x, you will get the following start screen (on a 27). First remark, it looks empty. Xoofx - Alexandre MUTEL.
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