limegreengraphics.blogspot.com
Lime Green Graphics: GDC: A Learning Experience (A Blur of Days)
http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-blur-of-days.html
Saturday, March 13, 2010. GDC: A Learning Experience (A Blur of Days). Thursday, Friday, and Saturday have just been one very fast, very blurry ride. What is the last little tidbit I've learned? Your Idols Are People, Too. Nothing. They are just people who want to kick back and have a drink. March 14, 2010 at 3:09 AM. Http:/ www.blog.radiator.debacle.us/2010/03/operation-get-job-at-gdc-part-1.html. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. I've taken a long...
digitalerr0r.wordpress.com
HTML5 Game Starter Kit for Windows 8 | digitalerr0r
https://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8
Modern art using the GPU. HTML5 Game Development for Windows 8 #3: Finishing your first game. The Making of Lumilight, a game for Windows 8 →. HTML5 Game Starter Kit for Windows 8. October 8, 2012. Want to create a game for Windows 8? And publish it to the new Windows Store? I have created a simple HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time. For a game te be certified in Windows Store it must contain a given set of functionality like:. 8211; Snap view.
qoob.weebly.com
sizecoding - Qoob: Tiny 3d modeller and Library
http://qoob.weebly.com/sizecoding.html
Qoob: Tiny 3d modeller and Library. For more information, read my blog. Go to the blog. Qoob is designed and written by Auld (me) of Titan demogroup but thanks also go to Pohar of Hardread/Rebels for assistance in testing and design suggestions. Thanks also to iq of rgba for ideas about normal mathematics. Unfortunately, I also did the modelling. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
limegreengraphics.blogspot.com
Lime Green Graphics: GDC: A Learning Experience (Wednesday)
http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-wednesday.html
Wednesday, March 10, 2010. GDC: A Learning Experience (Wednesday). I have some more tips for GDC! The experienced GDC goers I talked to there told me the W lobby is the. Place for game developer networking and business meetings from about 11am to about midnight. They said you can spend all day there, and when the parties get out at around 9pm, most of the party goers come to the W and continue networking. Very good to know! Audio Technicians - are expressive and rhythmic. Their body language is very ...
limegreengraphics.blogspot.com
Lime Green Graphics: GDC: A Learning Experience (Post Mortem)
http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-post-mortem.html
Tuesday, March 16, 2010. GDC: A Learning Experience (Post Mortem). Taking a moment to look back on all of it, I have a few things to say about the whole experience. The parties were an excellent place to network, and so was the W. I got stacks of business cards and lots of requests for me to send resumes at the parties. The expo floor and career pavilion were not nearly as productive for me. Using humor was always successful in meeting people. Whenever I had an opportunity, ("What a lovely necklace!
digitalerr0r.wordpress.com
The Making of Starcomet Online | digitalerr0r
https://digitalerr0r.wordpress.com/2014/05/02/the-making-of-starcomet-online
Modern art using the GPU. Arctic Unity Game Kits – Unity Game Templates for the absolute beginners. Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012) →. The Making of Starcomet Online. May 2, 2014. The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. In other words, the game is created in Unity3d, and exported as a Windows Store game a just for fun project! Two particle emitters are used crea...
digitalerr0r.wordpress.com
digitalerr0r | Modern art using the GPU | Page 2
https://digitalerr0r.wordpress.com/page/2
Modern art using the GPU. Newer posts →. MVP Lander: Source code from my MVP Summit session. November 5, 2015. As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W or Space for thrust. You need to land on the platform somewhere on the moon below you. You can download the source code and the exported Windows 10 Universal app here:. Thanks for attending my session, enjoy!
digitalerr0r.wordpress.com
The Making of Binary Man | digitalerr0r
https://digitalerr0r.wordpress.com/2012/03/10/the-making-of-binary-man
Modern art using the GPU. Binary Man is released. Farseer Physics in XNA 4.0 for Windows Phone #1 →. The Making of Binary Man. March 10, 2012. This post is about how the Windows Phone game Binary Man was created. It will explain how I came up with the idea, how it was made, the levels, the enemies and so on, and also how it was ported to both Xbox 360 and Windows. 1 What is Binary Man? The game let’s you control Binary Man. 2 The Making of Binary Man. 8211; It has to be nerdy. 8211; I’m a coder, not an a...
lektiondestages.blogspot.com
What I've learned today: March 2016
http://lektiondestages.blogspot.com/2016_03_01_archive.html
What I've learned today. For me. Against oblivion, as a reference "book". Friday, 25 March 2016. Building a Kodi in-car entertainment system using a Motorola Atrix Lapdock and an Odroid C0. Watching movies in the car is great fun. It is even better when you have a camper and lie in your comfy sleeping bag - I needed an in-car entertainment system. Lying around I wanted to use for a build and try out the Odroid C0. Taking apart the thing is not so hard. It is the usual small-screws-and-plastic-clips s...
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