broniac.blogspot.com
bronx's blog: December 2012
http://broniac.blogspot.com/2012_12_01_archive.html
Wednesday, December 5, 2012. Camera Space Shadow Mapping (CSSM). Subscribe to: Posts (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. Camera Space Shadow Mapping (CSSM). View my complete profile. Compact Normal Storage for small G-Buffers. Simple template. Template images by gaffera.
vispy.org
Resources — VisPy
http://vispy.org/resources.html
There is a actually a lot of online resources, here is only a small selection. VisPy will eventually provide high-level facilities to let scientists create high-quality, high-performance plots without any knowledge of OpenGL. In the meantime, you can learn more about modern OpenGL in the references below. Even when VisPy is mature enough, knowing OpenGL will still let you write entirely custom interactive visualizations that fully leverage the power of GPUs. A new OpenGL introduction. Is an app for 3D gr...
lighthouse3d.com
Tutorials » Lighthouse3d.com
http://www.lighthouse3d.com/category/tutorials
Mostly about 3D graphics. Very Simple * Libs. CG Course at edX. By Ravi Ramamoorthi (UC San Diego, USA). Interactive Computer Graphics with WebGL. By Edward Angel (University of New Mexico, USA). Introduction to Programming with MATLAB. By Akos Ledeczi, Michael Fitzpatrick, Robert Tairas (Vanderbilt University, USA). Siggraph University – An Introduction to OpenGL Programming. This is just one of the many videos available at the ACM Siggraph YouTube Channel. Definitely worth a visit. Is available at EdX,...
lighthouse3d.com
Very Simple * Libs » Lighthouse3d.com
http://www.lighthouse3d.com/very-simple-libs
Mostly about 3D graphics. Very Simple * Libs. Very Simple * Libs. This is the home page for some (very simple) libraries to work with core OpenGL. The Very Simple * Libs (VS*L) are a set of classes that aim at providing developers with tools to make their life easier. The following simplified class diagram shows all the libs and their relationships. Checkout the requirements and downloads. Very Simple Font Library. Very Simple OpenGL Information Lib. This lib attempts to provide all the information with ...
lighthouse3d.com
WebGL Insights – Call For Authors » Lighthouse3d.com
http://www.lighthouse3d.com/2014/09/webgl-insights-call-for-authors
Mostly about 3D graphics. Very Simple * Libs. WebGL Insights – Call For Authors. Patrick Cozzy, one of the editors from OpenGL Insights. Is searching for authors and proposals for a new book on WebGL. Based on the same spirit as OpenGL Insights, it is certainly a book that will be very useful. Leave a Reply Cancel reply. WebGL – Basic Material List from Teapots.c. GLUT Tutorial is now on GitHub. GLSL Tutorial – Core. GLSL Tutorial – Vertex Shader. Keyboard Example: Moving the Camera. Hugo Elias' Site.
broniac.blogspot.com
bronx's blog: Rectilinear Texture Warping for Fast Adaptive Shadow Mapping.
http://broniac.blogspot.com/2012/06/rectilinear-texture-warping-for-fast.html
Wednesday, June 13, 2012. Rectilinear Texture Warping for Fast Adaptive Shadow Mapping. Subscribe to: Post Comments (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. Rectilinear Texture Warping for Fast Adaptive Shad. OpenGL and Partially Resident Textures. View my complete profile. Compact Normal Storage for small G-Buffers. Simple template. Template images by gaffera.
broniac.blogspot.com
bronx's blog: June 2012
http://broniac.blogspot.com/2012_06_01_archive.html
Wednesday, June 13, 2012. Rectilinear Texture Warping for Fast Adaptive Shadow Mapping. Monday, June 4, 2012. OpenGL and Partially Resident Textures. Http:/ renderingpipeline.com/2012/03/partially-resident-textures-amd sparse texture/. Subscribe to: Posts (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. Rectilinear Texture Warping for Fast Adaptive Shad. OpenGL and Partially Resident Textures.
glumpy.github.io
Resources
http://glumpy.github.io/resources.html
There is a actually a lot of online resources, here is only a small selection. Contains fundamental OpenGL tutorials and notes.All example programs are written by C with Code: Blocks and Orwell Dev-C , as well as makefiles for Linux and Mac. A new OpenGL introduction. That walks through the parts that are still relevant today. Is a great resources to experiment and learn fragment shaders. For the built-in functions of the OpenGL ES Shading Language. Is the sister project of glumpy. It is a high-perfo...
broniac.blogspot.com
bronx's blog: OpenGL and Partially Resident Textures.
http://broniac.blogspot.com/2012/06/opengl-and-partially-resident-textures.html
Monday, June 4, 2012. OpenGL and Partially Resident Textures. Http:/ renderingpipeline.com/2012/03/partially-resident-textures-amd sparse texture/. Subscribe to: Post Comments (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. Rectilinear Texture Warping for Fast Adaptive Shad. OpenGL and Partially Resident Textures. View my complete profile. Compact Normal Storage for small G-Buffers.
broniac.blogspot.com
bronx's blog: Linear Space Lighting.
http://broniac.blogspot.com/2012/07/linear-space-lighting.html
Tuesday, July 17, 2012. Http:/ http.developer.nvidia.com/GPUGems3/gpugems3 ch24.html. Http:/ hacksoflife.blogspot.com/2010/11/gamma-and-lighting-part-1-color-sync.html. Http:/ hacksoflife.blogspot.com/2010/11/gamma-and-lighting-part-2-working-in.html. Subscribe to: Post Comments (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. View my complete profile. Compact Normal Storage for small G-Buffers.
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