casual-effects.blogspot.com
Casual Effects: An Introduction to JavaScript for Sophisticated Programmers
http://casual-effects.blogspot.com/2014/01/an-introduction-to-javascript-for.html
Morgan McGuire on Film and Games. Friday, January 10, 2014. An Introduction to JavaScript for Sophisticated Programmers. Learning any programming language means learning:. The syntax and semantics. The style of effective programs, with emphasis on idioms. Specific implementations (particularly, performance characteristics). A wealth of both good factual information and diverse opinions for the final three topics on JavaScript is currently available on the Internet (e.g., and N.B.: MDN. So, in this docume...
code.maiamccormick.com
Projects - Maia McCormick
http://code.maiamccormick.com/projects
Programmer, writer, nerd. This page is woefully out of date; I’m busy with exciting problems at work and exciting things in life, and if I’ve got spare time for coding I want to be hacking on stuff, not writing descriptions of the stuff I’m hacking on. So until I get a chance to overhaul this properly, this page will remain basically an archive of the stuff I worked on at the Recurse Center. If you’re curious about what I’ve been up to more recently, go poke around on my Github. Python, JQuery, Django).
casual-effects.com
Star Journey
http://casual-effects.com/starjourney
Lead the fleet home, Commander! The vestiges of the defense fleet are stranded at the edge of the solar system. Players fly star fighters through warp gates while dodging and blast asteroids, trying to return to their home planet before time and fuel run out. Is a cooperative space game for two players, or for one player cooperating with him- or herself. The control scheme supports game pads, touch screens, and keyboards. It plays best in the Chrome. Was born of three whims:. I released Star Journey.
casual-effects.com
Show Me Colors
http://casual-effects.com/showmecolors
Click PLAY and then allow camera access when the browser's security banner appears. Video is processed locally and no images will leave your computer. Press the spacebar to download a screenshot at any time. Is a web game for children written in about four hours by Morgan McGuire. For the One Game a Month. The game was written in JavaScript using the lightweight codeheart.js. Framework. The code is open source. And can be downloaded as these files:.
machinisludo.blogspot.com
Machinis Ludo Game Jam: Machinis Ludo 2 Summary
http://machinisludo.blogspot.com/2013/03/machinis-ludo-2-games.html
Machinis Ludo Game Jam. Sunday, March 31, 2013. Machinis Ludo 2 Summary. By Morgan McGuire / Casual Effects. 3DS Max, Photoshop, G3D Innovation Engine. MSVC 2010, mongoose. About 1200 lines of C , JavaScript, and C-like data files and 30 MB of data files. I caught the flu and did not complete my game during the weekend, but hope to follow up on it, maybe during the next jam! Cannonade: like lemonade, but with cannons? Created using G3D Innovation Engine. Didn't manage to get as far as explosions and the ...