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Command, Option, Escape. | Just another WordPress.com weblog

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http://comoptesc.wordpress.com/

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Command, Option, Escape. | Just another WordPress.com weblog | comoptesc.wordpress.com Reviews
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Just another WordPress.com weblog
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1 colour scheme
2 posted in uncategorized
3 leave a comment
4 gaming is emotional
5 1 comment
6 junkyard acid rush
7 group
8 ryan
9 anderson
10 nelson
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colour scheme,posted in uncategorized,leave a comment,gaming is emotional,1 comment,junkyard acid rush,group,ryan,anderson,nelson,louis,nick,theme,goal,movement,combat,narrative gameplay,pages,archives,categories,uncategorized,blogroll,wordpress com,meta
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Command, Option, Escape. | Just another WordPress.com weblog | comoptesc.wordpress.com Reviews

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Just another WordPress.com weblog

INTERNAL PAGES

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1

Junkyard (Acid Rush). | Command, Option, Escape.

https://comoptesc.wordpress.com/2010/04/07/gaming-in-the-80s

Command, Option, Escape. Just another WordPress.com weblog. Laquo; Narrative Gameplay. Gaming in the 80’s. Our game was set in a junkyard in which you are stranded with all the other players. Combat is handled by each player rolling 1d6. The highest roll wins. If the rolls are equal the defender wins. The defeated player returns to the centre of the map (spawn point). That is pretty much everything a picture of the game is below. You can follow any responses to this entry through the RSS 2.0.

2

gameplay conceptpuzzle 3 | Command, Option, Escape.

https://comoptesc.wordpress.com/2010/05/19/colour-scheme/gameplay-conceptpuzzle-3

Command, Option, Escape. Just another WordPress.com weblog. Raquo; gameplay conceptpuzzle 3. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

3

Gaming is Emotional. | Command, Option, Escape.

https://comoptesc.wordpress.com/2010/04/07/gaming-is-emotional

Command, Option, Escape. Just another WordPress.com weblog. Laquo; Gaming in the 80’s. Is a beautiful example of this. The player is emotionally engaged in the outcomes of game which are mostly not desired. Another great example is thatgamecompany’s Flower. A stunningly simple game able to emotionally engage players. This entry was posted on April 7, 2010 at 4:00 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

4

May | 2010 | Command, Option, Escape.

https://comoptesc.wordpress.com/2010/05

Command, Option, Escape. Just another WordPress.com weblog. Archive for May, 2010. May 19, 2010. Let me know what you think. You are currently browsing the Command, Option, Escape. Blog archives for May, 2010. Blog at WordPress.com.

5

gameplay conceptpuzzle 2 | Command, Option, Escape.

https://comoptesc.wordpress.com/2010/05/19/colour-scheme/gameplay-conceptpuzzle-2

Command, Option, Escape. Just another WordPress.com weblog. Raquo; gameplay conceptpuzzle 2. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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LINKS TO THIS WEBSITE

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Puzzle Animations | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/puzzle-animations-2

Just another WordPress.com site. Presentation .SWF files for Animations and Slides →. June 10, 2010. Uploading .swf to wordpress files doesn’t seem to be working for me, so here’s some links:. Fixed Lights and Moving Boxe. This entry was posted in Presentation. Presentation .SWF files for Animations and Slides →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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yena | BUTTON BASH

https://buttonbash.wordpress.com/author/yenalowe

Just another WordPress.com site. June 10, 2010. Our presentation was today and to remind people of what not to put in a design document, we’ve put it up here. Enjoy what we ended up with. The powerpoint is coming at a later point. Fathom Design Document ,. June 6, 2010. Here’s some games that deal with pathfinding and puzzles in very dark places. Closure Blind Devils Tuning Fork. June 2, 2010. May 27, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I&#82...May 19, 2010.

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Lightspeed | BUTTON BASH

https://buttonbash.wordpress.com/author/talissuwan

Just another WordPress.com site. June 11, 2010. Below are some of the objects the player will encounter during the game. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the … Continue reading →. June 9, 2010. Some character design stages. Because games need beards. June 9, 2010. June 9, 2010.

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June | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/06

Just another WordPress.com site. Monthly Archives: June 2010. June 11, 2010. Below are some of the objects the player will encounter during the game. Presentation .SWF files for Animations and Slides. June 10, 2010. Presentation Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your … Continue reading →. June 10, 2010. June 10, 2010.

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Character Evolution. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/character-evolution

Just another WordPress.com site. Zone Concepts. →. June 9, 2010. Some character design stages. Because games need beards. This entry was posted in Game Design. Zone Concepts. →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Presentation + .SWF files for Animations and Slides | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/presentation-swf-files-for-animations-and-slides

Just another WordPress.com site. Presentation .SWF files for Animations and Slides. June 10, 2010. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. A .SWF file will play for your pleasure. This entry was posted in Presentation. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Zone Concepts. | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/09/zone-concepts

Just another WordPress.com site. New Title →. June 9, 2010. Each Zone has a distinct colour scheme and visual appearance. As the player further explores the labyrinth that is the facility he will traverse different areas, with increasingly more difficult puzzles. The First zone is the main part of the facility which resembles a very lab sort of appearance. Below is an example of the generator mechanic found within the zone. The player is unable to clear this gap. The key is out of the player’s reach.

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New Title | BUTTON BASH

https://buttonbash.wordpress.com/2010/06/10/new-title

Just another WordPress.com site. Design Document →. June 10, 2010. So obscure was taken, commence plan B. This entry was posted in Game Design. Design Document →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

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May | 2010 | BUTTON BASH

https://buttonbash.wordpress.com/2010/05

Just another WordPress.com site. Monthly Archives: May 2010. May 27, 2010. At the moment, we’re coming up with puzzles that will illustrate all the possible situations that are in the game. The end goal is to combine or use these puzzles as basis for a level that will demonstrate what the … Continue reading →. May 26, 2010. May 24, 2010. May 22, 2010. May 21, 2010. Here’s where the “pitch” stands at the moment, I’m sure it’s going to work since we’ve managed to “...May 19, 2010. May 19, 2010. I’m i...

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BUTTON BASH | Just another WordPress.com site | Page 2

https://buttonbash.wordpress.com/page/2

Just another WordPress.com site. Newer posts →. June 9, 2010. At one point during the game the player aquires a Goo Launcher. The substance that is projected from the weapon is black and viscous. When shot onto a light the substance is able to temporarily disable the source from emitting anything. Below are some concepts I ran through when trying to find a suitable appearance for one of the only tools the player acquires. The final result is below. June 9, 2010. Colour Scheme. Transfer Post. June 9, 2010.

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Command, Option, Escape. | Just another WordPress.com weblog

Command, Option, Escape. Just another WordPress.com weblog. May 19, 2010. Let me know what you think. April 7, 2010. Is a beautiful example of this. The player is emotionally engaged in the outcomes of game which are mostly not desired. Another great example is thatgamecompany’s Flower. A stunningly simple game able to emotionally engage players. Gaming in the 80’s. April 7, 2010. One of my favourite games that graced the gaming world in the 80’s would have to be The Legend of Zelda. April 7, 2010.

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