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Consistently Incompatible

Friday, October 30, 2015. This week I started working on an options menu, and I plan on making some corridors and rooms for the player to travel through. Thursday, October 22, 2015. Statistics for a Persona. The "TV" overlay when in combat. The game was originally made for the PS2, and was remade for the PSVita, so some of the hardware limitations were bypassed in the upgrade. For example, in the original, the game would have framerate drops when using certain, flashy abilities, which has mostly been...

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Consistently Incompatible | consistentlyincompatible.blogspot.com Reviews
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Friday, October 30, 2015. This week I started working on an options menu, and I plan on making some corridors and rooms for the player to travel through. Thursday, October 22, 2015. Statistics for a Persona. The TV overlay when in combat. The game was originally made for the PS2, and was remade for the PSVita, so some of the hardware limitations were bypassed in the upgrade. For example, in the original, the game would have framerate drops when using certain, flashy abilities, which has mostly been...
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Consistently Incompatible | consistentlyincompatible.blogspot.com Reviews

https://consistentlyincompatible.blogspot.com

Friday, October 30, 2015. This week I started working on an options menu, and I plan on making some corridors and rooms for the player to travel through. Thursday, October 22, 2015. Statistics for a Persona. The "TV" overlay when in combat. The game was originally made for the PS2, and was remade for the PSVita, so some of the hardware limitations were bypassed in the upgrade. For example, in the original, the game would have framerate drops when using certain, flashy abilities, which has mostly been...

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1

Consistently Incompatible: Homework 3

http://consistentlyincompatible.blogspot.com/2015/09/homework-3.html

Wednesday, September 16, 2015. Subscribe to: Post Comments (Atom). Class Participation Opportunity 1. View my complete profile. Travel theme. Powered by Blogger.

2

Consistently Incompatible: Homework 6

http://consistentlyincompatible.blogspot.com/2015/10/homework-6.html

Thursday, October 22, 2015. While the graphics aren't the greatest, something Persona 4 Golden excels in is the aesthetics. The game is very stylized, which sets it apart from other JRPGs with their generic and bland menus. Everything from the menus to the user interface is meticulously designed in order to provide a pleasurable viewing experience. Each dungeon also has a unique art style and soundtrack, which complements the atmosphere well. Statistics for a Persona. The "TV" overlay when in combat.

3

Consistently Incompatible: Team Homework 1

http://consistentlyincompatible.blogspot.com/2015/10/team-homework-1.html

Tuesday, October 6, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Travel theme. Powered by Blogger.

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Consistently Incompatible: Homework 5

http://consistentlyincompatible.blogspot.com/2015/10/homework-5.html

Thursday, October 8, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Travel theme. Powered by Blogger.

5

Consistently Incompatible: Class Participation 3

http://consistentlyincompatible.blogspot.com/2015/09/class-participation-3.html

Monday, September 28, 2015. October 12, 2015 at 1:00 PM. What program did you use to make the map? October 12, 2015 at 1:15 PM. Https:/ secure.profantasy.com/products/cc3.asp. I didnt buy it though. October 12, 2015 at 4:49 PM. Where did you donwload? October 12, 2015 at 6:08 PM. Got it through questionable methods. Subscribe to: Post Comments (Atom). Class Participation Opportunity 1. View my complete profile. Travel theme. Powered by Blogger.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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Consistently Incompatible

Friday, October 30, 2015. This week I started working on an options menu, and I plan on making some corridors and rooms for the player to travel through. Thursday, October 22, 2015. Statistics for a Persona. The "TV" overlay when in combat. The game was originally made for the PS2, and was remade for the PSVita, so some of the hardware limitations were bypassed in the upgrade. For example, in the original, the game would have framerate drops when using certain, flashy abilities, which has mostly been...

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