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coolcodea | Understanding Codea, the most fun on an iPad

Understanding Codea, the most fun on an iPad

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coolcodea | Understanding Codea, the most fun on an iPad | coolcodea.wordpress.com Reviews

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Understanding Codea, the most fun on an iPad

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219. World of Warships #2 – shooting | coolcodea

https://coolcodea.wordpress.com/2015/07/31/219-world-of-warships-2-shooting

Understanding Codea, the most fun on an iPad. 219 World of Warships #2 – shooting. July 31, 2015. I’ve had a lot of fun (and some frustrating debugging) in getting the shooting working properly. Below is where I’m up to. This post covers some great techniques. It turns out we can do this very simply indeed. I spent some time on Wikipedia, finding out how far destroyer guns could shoot, and their muzzle velocities, and I did a lot of testing to ensure my results were realistic for any angle of the barrel.

2

222. World of Warships #5 (playable demo) | coolcodea

https://coolcodea.wordpress.com/2015/08/07/222-world-of-warships-5-playable-demo

Understanding Codea, the most fun on an iPad. 222 World of Warships #5 (playable demo). August 7, 2015. In this post, I add damage and a bit of sound, and provide a playable demo. How do you calculate damage to a ship from a gun shot? An obvious way is to calculate how close the shot came to the ship, and use that. But I want a bit more accuracy. I want to know which part of the ship was hit. So I am using the ship vertices. After making the ship, I create. A table of vertex positions for each gun. It di...

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1. Starting with Codea | coolcodea

https://coolcodea.wordpress.com/2013/03/10/starting-with-codea

Understanding Codea, the most fun on an iPad. 1 Starting with Codea. March 10, 2013. Codea is the best programming tool I’ve ever worked with, and a joy to work with. But it’s different, and that takes getting used to. I haven’t been using Codea long, so now is a good time to explain what I wish I had learned at the beginning. Codea is event driven. Codea won’t do anything you don’t tell it to do. It only does two things automatically. Redraw the screen 60 times a second with whatever you want to show.

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223. World of Warships #6 – Special effects | coolcodea

https://coolcodea.wordpress.com/2015/08/10/223-world-of-warships-6-special-effects

Understanding Codea, the most fun on an iPad. 223 World of Warships #6 – Special effects. August 10, 2015. I’ve added and improved the special effects, from the sea and the movement of the boat, to explosion effects, as shown below. IIn this post, I’ll explain what I did. Until now, my sea has just been a flat surface with one colour. Now it ripples and moves like real sea. I got the code from one of my earlier posts. Each frame, I move the picture by 0.25 pixels, which creates the flowing effect. The bo...

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221. World of Warships #4 | coolcodea

https://coolcodea.wordpress.com/2015/08/05/221-world-of-warships-4

Understanding Codea, the most fun on an iPad. 221 World of Warships #4. August 5, 2015. This post is about making islands. And about performance. A warship game needs things to hide behind, otherwise it’s boring. So I need some realistic looking islands of various sizes, in random places. I want to keep performance good, so I’ll settle for a cartoony effect. There are at least two ways to do this, that I can think of. Create a rectangular mesh for each island, and use noise. To create lumps and bumps.

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Tenglar | Björgvin Ívar – Gott kaffi

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Kvikmyndagerð – Námsefni. Myndvinnsla – Námsefni. Forritun – Námsefni. Hljóðvinnsla – Námsefni. Mikið af efninu á þessum vef og ég tengi við er unnið fyrir Námsgagnastofnun og tilheyrir vef sem nefnist Margmiðlun. Og er undir hatti upplýsingatækni. Það á samt ekki síður erindi við kennara annarra námsgreina og þessi vefur þú ert að skoða núna er einmitt hugsaður til að vekja athygli á því. Íslenskir vefir um upplýsingatækni og kennslu. IPad/iPod og iPhone í kennslu. Bresk síða um iPöddur í skólastarfi.

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