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Corey's Journal

June 22, 2011. Good article on gamasutra. Designing Better Levels Through Human Survival Instincts By Christopher W. Totten. May 17, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 13, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 2, 2011. Been doing more gestures. Still not that great at that. December 29, 2010. This was posted on gamesetwatch. Its pretty simple. The essay was interesting. Boss Ba...

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Corey's Journal | coreyh2.drunkencoders.com Reviews
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June 22, 2011. Good article on gamasutra. Designing Better Levels Through Human Survival Instincts By Christopher W. Totten. May 17, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 13, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 2, 2011. Been doing more gestures. Still not that great at that. December 29, 2010. This was posted on gamesetwatch. Its pretty simple. The essay was interesting. Boss Ba...
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Corey's Journal | coreyh2.drunkencoders.com Reviews

https://coreyh2.drunkencoders.com

June 22, 2011. Good article on gamasutra. Designing Better Levels Through Human Survival Instincts By Christopher W. Totten. May 17, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 13, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 2, 2011. Been doing more gestures. Still not that great at that. December 29, 2010. This was posted on gamesetwatch. Its pretty simple. The essay was interesting. Boss Ba...

INTERNAL PAGES

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1

More hi-fi | Corey's Journal

http://coreyh2.drunkencoders.com/2010/08/18/more-hi-fi

Sherlock Hound →. August 18, 2010. Finished the rendering chapter of Hi-Fi Color for Comics. I took way to long. It got much faster towards the end. I think it turned out pretty well but I still need to work a lot on everything. Color, value, anatomy, style. Also its not my line art. So I still need to learn how to make line art. haha. This entry was posted in Uncategorized. Sherlock Hound →. Mail (will not be published) (required). Leave a Reply Cancel reply. Your email address will not be published.

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The Scarab | Corey's Journal

http://coreyh2.drunkencoders.com/2011/05/17/the-scarab

Game design article →. May 17, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. This entry was posted in Uncategorized. Game design article →. Mail (will not be published) (required). Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Proudly powered by WordPress.

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Uncategorized | Corey's Journal

http://coreyh2.drunkencoders.com/category/uncategorized

June 22, 2011. Good article on gamasutra Designing Better Levels Through Human Survival Instincts By Christopher W. Totten. May 17, 2011. The Scarab I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 13, 2011. Olympians I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 2, 2011. December 29, 2010. Tommi Trek vs Mummies. November 16, 2010. October 20, 2010. September 15, 2010. September 1, 2010. August 18, 2010. Tommi ...

4

October | 2010 | Corey's Journal

http://coreyh2.drunkencoders.com/2010/10

Monthly Archives: October 2010. October 20, 2010. Royal Treasures I finished another project from Master Digital Color. The line-art is by Dave Bryant. Proudly powered by WordPress.

5

September | 2010 | Corey's Journal

http://coreyh2.drunkencoders.com/2010/09

Monthly Archives: September 2010. September 15, 2010. Boss Battle Design and Structure by Mike Stout. September 1, 2010. Finished the Sherlock Hound project from Master Digital Color. Line-art is from Mike Worley. Sherlock Hound. Proudly powered by WordPress.

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Aperture Science DS is featured on Polygon : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-is-featured-on-polygon

Breaking new ground in console homebrew development. Aperture Science DS is featured on Polygon. On August - 26 - 2013. Great work Smea and always fun to see homebrew show up in something akin to mainstream media. Http:/ www.polygon.com/2013/8/25/4653008/aperture-science-ds-transports-portal-onto-the-nintendo-ds. Enter your banned code here. August 26, 2013 at 12:59 pm. Http:/ www.joystiq.com/2013/08/25/portal-goes-portable-with-homebrew-ds-game-aperture-science/. August 26, 2013 at 1:18 pm.

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Drunken Coders

http://drunkencoders.com/page/2

Breaking new ground in console homebrew development. What graphics modes does the DS support? Background control is provided via an API or Direct register access. Usually these methods can be mixed. However, scrolling, scaling, and rotation will have unexpected results if API and Direct Register access is mixed. Effort is being directed at ensuring the API can access all hardware features without limitation. The following modes of operation are allowed:. Mode BG0 BG1 BG2 BG3 T = Text. Mode BG0 BG1 BG2 BG3.

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Gameboy Advance – Getting Started : Drunken Coders

http://drunkencoders.com/gameboy-advance-getting-started

Breaking new ground in console homebrew development. Gameboy Advance – Getting Started. Tutorials: http:/ www.coranac.com/tonc. Enter your banned code here. Click here to cancel reply. Mail (will not be published) (required). Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. S hansse's blog.

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Space Invaders Clone : Drunken Coders

http://drunkencoders.com/competition/space-invaders-clone

Breaking new ground in console homebrew development. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. Your goal is to create the worlds greatest Space Invaders clone for the Nintendo DS. There is no requirement for this to run on hardware (I am too lazy to test outside of the emulator anyway) nor are there any other rules really. Compos will be judged against arbitrary standards to be announced soon ish.

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Competitions : Drunken Coders

http://drunkencoders.com/competition

Breaking new ground in console homebrew development. A test competition…Who can make the best Nintendo DS PONG? Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. Phate's Programming and Music Web Log. S hansse's blog. The Coon's blog. Design by: Web2feel.com.

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Compo engine test #2. Create a space invaders clone. : Drunken Coders

http://drunkencoders.com/2013/08/compo-engine-test-2-create-a-space-invaders-clone

Breaking new ground in console homebrew development. Compo engine test #2. Create a space invaders clone. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. You have one week! To get you started, here are some spaceship graphics I stole from http:/ web.archive.org/web/20080228054410/http:/ www.davebollinger.com/works/pixelspaceships/. Mtheall has done it! Http:/ mtheall.com/ mtheall/spaceship.html. Coding in the Dark.

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2009 Winter Game Programming Competition : Drunken Coders

http://drunkencoders.com/2009-winter-game-programming-competition

Breaking new ground in console homebrew development. 2009 Winter Game Programming Competition. Annual Wintery Game Coding Competition. Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool). Any questions or suggestions mail to Dovoto. Entries will be awarded points and the sc...

drunkencoders.com drunkencoders.com

Video Tutorials : Drunken Coders

http://drunkencoders.com/video-tutorials

Breaking new ground in console homebrew development. Enter your banned code here. Drunken Coders » Blog Archive » First video tutorial a success. August 19, 2009 at 3:02 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials&nbsp. Drunken Coders » Blog Archive » Next Video Tutorial Aug 24th. August 21, 2009 at 8:50 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials. 0) Comments Read More Post a Comment […]. Homework for dovoto’s Second Tutorial «. August 27, 2009 at 3:11 am. Coding in the Dark.

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Mtheall has responded to the challenge… Spaceship generator ported to an html5 canvas : Drunken Coders

http://drunkencoders.com/2013/08/mtheall-has-responded-to-the-challenge-spaceship-generator-ported-to-an-html5-canvas

Breaking new ground in console homebrew development. Mtheall has responded to the challenge… Spaceship generator ported to an html5 canvas. On August - 30 - 2013. In responce to the call for extra credit in the Space Invaders test compo. Mtheall has implemented the space ship generator code on an HTML 5 canvas. Now you have no excuses! Http:/ mtheall.com/ mtheall/spaceship.html. Enter your banned code here. January 14, 2014 at 1:47 pm. August 10, 2014 at 3:17 am. Could I get the code for this? Phate&#039...

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Aperture Science DS – A Portal clone and level editor : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-a-portal-clone-and-level-editor

Breaking new ground in console homebrew development. Aperture Science DS – A Portal clone and level editor. On August - 23 - 2013. Smealum has finally released his work in progress. A very functional, playable, and editable Portal clone. Watch the video and try out the rom! Enter your banned code here. August 24, 2013 at 4:19 pm. This is SO cool. May 4, 2014 at 12:09 am. Challenge: Add all the new stuff that came out in Portal 2 ;). Impossible: Port all the Portal and Portal 2 maps :p. Coding in the Dark.

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Corey's Journal

June 22, 2011. Good article on gamasutra. Designing Better Levels Through Human Survival Instincts By Christopher W. Totten. May 17, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 13, 2011. I finished another project from Master Digital Color. The line-art is by Dave Bryant. February 2, 2011. Been doing more gestures. Still not that great at that. December 29, 2010. This was posted on gamesetwatch. Its pretty simple. The essay was interesting. Boss Ba...

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