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DIG3725 Game Design Blog

DIG3725 Game Design Blog. Friday, October 30, 2015. Https:/ github.com/pennellcr/sample level.git. Friday, October 23, 2015. Game 1: Grand theft Auto V. For how massive this game is and how much A.I. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. Game 2: The Witcher 3. Take one look at a screenshot of the sunsetting behind a distant mountain while ...

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DIG3725 Game Design Blog | cp10h.blogspot.com Reviews
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DIG3725 Game Design Blog. Friday, October 30, 2015. Https:/ github.com/pennellcr/sample level.git. Friday, October 23, 2015. Game 1: Grand theft Auto V. For how massive this game is and how much A.I. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. Game 2: The Witcher 3. Take one look at a screenshot of the sunsetting behind a distant mountain while ...
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DIG3725 Game Design Blog | cp10h.blogspot.com Reviews

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DIG3725 Game Design Blog. Friday, October 30, 2015. Https:/ github.com/pennellcr/sample level.git. Friday, October 23, 2015. Game 1: Grand theft Auto V. For how massive this game is and how much A.I. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. Game 2: The Witcher 3. Take one look at a screenshot of the sunsetting behind a distant mountain while ...

INTERNAL PAGES

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1

DIG3725 Game Design Blog: August 2015

http://cp10h.blogspot.com/2015_08_01_archive.html

DIG3725 Game Design Blog. Monday, August 31, 2015. I created this image for a web design class I took over a couple semesters ago. It is pretty basic but one of the first images I ever created. This image I created for a friends blog that I helped start. Click here for Blog video 1. Halo 2 on amazon. Another game I really liked was The Elder Scrolls Skyrim. You could play this game for over 500 hours and not even be halfway through the main story. I really liked how massive this game was and how ...

2

DIG3725 Game Design Blog: Homework 3

http://cp10h.blogspot.com/2015/09/homework-3_21.html

DIG3725 Game Design Blog. Monday, September 21, 2015. As the game progresses, Fisher must survive by sneaking around the sub and making his way to the central lab computer. Along the way, Fisher obtains weapons to fight back against the enemies. Throughout the submarine, Fisher can also discover audiotapes and hidden files to unravel the mysterious events that took place on the submarine. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Varying states of deterioration.

3

DIG3725 Game Design Blog: Homework 6

http://cp10h.blogspot.com/2015/10/homework-6.html

DIG3725 Game Design Blog. Friday, October 23, 2015. Game 1: Grand theft Auto V. For how massive this game is and how much A.I. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. There a very few bugs and flaws with the game and when there was Rockstar is always extremely quick to send out a patch and fix everything. Game 2: The Witcher 3. Take one look...

4

DIG3725 Game Design Blog: Team Video

http://cp10h.blogspot.com/2015/10/team-video.html

DIG3725 Game Design Blog. Sunday, October 4, 2015. Subscribe to: Post Comments (Atom). Picture Window theme. Theme images by rami ba.

5

DIG3725 Game Design Blog: September 2015

http://cp10h.blogspot.com/2015_09_01_archive.html

DIG3725 Game Design Blog. Monday, September 21, 2015. As the game progresses, Fisher must survive by sneaking around the sub and making his way to the central lab computer. Along the way, Fisher obtains weapons to fight back against the enemies. Throughout the submarine, Fisher can also discover audiotapes and hidden files to unravel the mysterious events that took place on the submarine. Military grade diving gear. Health packs (food and water). Scrap metal and blowtorch. Varying states of deterioration.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

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Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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DIG3725 Game Design Blog

DIG3725 Game Design Blog. Friday, October 30, 2015. Https:/ github.com/pennellcr/sample level.git. Friday, October 23, 2015. Game 1: Grand theft Auto V. For how massive this game is and how much A.I. interaction is going on all the time the mechanics are very fluid and easy to learn. From switching weapons to flying a helicopter all the controls are fairly easy to grasp and there are very few problems. Game 2: The Witcher 3. Take one look at a screenshot of the sunsetting behind a distant mountain while ...

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