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Critical Game Studies | Exploring game criticism, design, and interpretation.Exploring game criticism, design, and interpretation.
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Exploring game criticism, design, and interpretation.
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Critical Game Studies | Exploring game criticism, design, and interpretation. | criticalgamestudies.wordpress.com Reviews
https://criticalgamestudies.wordpress.com
Exploring game criticism, design, and interpretation.
More Detailed Grades Explanation | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/11/16/more-detailed-grades-explanation
Exploring game criticism, design, and interpretation. Laquo; Paper 3. Week 15 – Game Art as Performance and Activism. More Detailed Grades Explanation. November 16, 2011 by deserthat. The explanation I gave of the grades may not have been as detailed as it could have been. Here is the grading scale used:. To determine the maximum grade you can get this semester, add 59 to X in X/41. That will be if you get 100% on Paper 3 and your final paper as well as maintain good class participation. Follow “Cr...
Schedule Change! | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/11/28/schedule-change
Exploring game criticism, design, and interpretation. Laquo; Week 15 – Game Art as Performance and Activism. November 28, 2011 by deserthat. I have moved our conversation with Jason Rohrer to this Wednesday, November 30! Nov 30 – Jason Rohrer Skype Lecture. You are encouraged to come up with questions for Jason. Dec 5 Antiwar Games. September 12th. (Flash, 2003). Newsgaming. http:/ www.newsgaming.com/games/index12.htm. Giant Tank. (Scratch, 2008). Devin Monnens. (Download and read artist̵...Brathwait...
Critical Game Studies | Exploring game criticism, design, and interpretation. | Page 2
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Exploring game criticism, design, and interpretation. November 16, 2011 by deserthat. Of these topics to write your essay on. Write a minimum. 25 to 3 page paper on the subject. Please follow MLA-style guidelines. When formatting your paper and use APA style. Paper 3 will have two due dates: Monday, November 21 and Monday, November 28. After Thanksgiving). You may turn in your paper on either of those two days and receive full credit. There will be no journal entry due next week. Explain how Braid utiliz...
Jason Rohrer Skype Lecture | Critical Game Studies
https://criticalgamestudies.wordpress.com/2011/12/05/jason-rohrer-skype-lecture
Exploring game criticism, design, and interpretation. Laquo; Final Paper Instructions. Additional Readings on Train. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. Jason Rohrer Skype Lecture Audio File (64 MB). I would like to thank Jason again for doing the Skype lecture for us and the University of Colorado in Colorado Springs for allowing us to integrate this lecture into the class and supporting Jason’s work. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
deserthat | Critical Game Studies
https://criticalgamestudies.wordpress.com/author/deserthat
Exploring game criticism, design, and interpretation. Http:/ www.deserthat.com. Devin Monnens is a game designer and game studies professor working with socially conscious games. He works with the IGDA Game Preservation SIG and the IGDA Game Developer Memorials Project. Posts by Devin Monnens:. December 7, 2011. Additional Readings on Train. December 5, 2011. Jason Rohrer Skype Lecture. November 28, 2011. November 28, 2011. November 28, 2011. November 21, 2011. November 16, 2011. Older Posts ».
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Readings for Monday, April 23 | VA 306 - Intro to Game Design (Spring 2012)
https://va306gamedev.wordpress.com/2012/04/18/readings-for-monday-april-23
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design. Build ...
Final Challenge: Revise and Polish a Game | VA 306 - Intro to Game Design (Spring 2012)
https://va306gamedev.wordpress.com/2012/04/25/final-challenge-revise-and-polish-a-game
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design. Fill i...
Finals Week Update | VA 306 - Intro to Game Design (Spring 2012)
https://va306gamedev.wordpress.com/2012/05/02/finals-week-update
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design.
Desert Hat :: Game Studies
http://www.deserthat.com/html/game_studies/teaching/teaching.html
Legends of Norrath: Oathbound. Contra Vs. Contra. War and Video Games. The history of videogames from their origins in computer labs and electro-mechanical arcades through modern times. The course explores the way games have been made historically and how these methods have changed over time with advances in technology and evolving business practices. Builds on my current research in videogames from a design perspective. Textbook used is Replay. VA306: Intro Game Design. VAPA390: Critical Game Studies.
Desert Hat :: Home
http://www.deserthat.com/index.html
Legends of Norrath: Oathbound. Contra Vs. Contra. War and Video Games. Welcome to Desert Hat. War and games; game studies observations. My personal blog. Focus is on antiwar games and representations of war in games, but also observations and musings on games in general. The Art History of Videogames. Critical Game Studies: the course Blog for Art History of Videogames. A course I teach at University of Colorado, Colorado Springs. Intro to Game Design. Course Blog for Intro to Game Design.
Desert Hat :: My Blogs
http://www.deserthat.com/html/related_links/blogs.html
Legends of Norrath: Oathbound. Contra Vs. Contra. War and Video Games. Blog for courses taught in critical game studies at. University of Colorado, Colorado Springs. My personal blog on antiwar games, games about war, and critical game studies. Course blog for fundamentals of game design at University of Colorado, Colorado Springs. Daily dosage of videogame music (vgm) from throughout the ages. Play it Loud. Go back to the homepage. 2007-2009, Devin Monnens - dmonnens(at)gmail(dot)com.
Desert Hat | Critical Game Theory and Antiwar Gaming | Page 2
https://deserthat.wordpress.com/page/2
Critical Game Theory and Antiwar Gaming. Strong Fellowship – Day 11. January 29, 2015. I also went through catalogs for Coleco, Magnavox, Mattel, and Atari. Coleco’s were quite informative, as they contained shipping order forms, which list the purchase cost. So these numbers can be compared with sales data. Unfortunately, there weren’t any order forms for 1983 and 1984. Some interesting info:. Coleco had pretty nasty ads comparing their handheld electronic football games with Mattel’s. January 29, 2015.
Readings for Wednesday, April 25 | VA 306 - Intro to Game Design (Spring 2012)
https://va306gamedev.wordpress.com/2012/04/23/readings-for-wednesday-april-25
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design. Notify...
VA 306 - Intro to Game Design (Spring 2012) | Game Design for students of all skill levels. | Page 2
https://va306gamedev.wordpress.com/page/2
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design. April ...
Postmortems and Presentations for Wednesday, May 9 | VA 306 - Intro to Game Design (Spring 2012)
https://va306gamedev.wordpress.com/2012/05/02/postmortems-and-presentations-for-wednesday-may-9
VA 306 – Intro to Game Design (Spring 2012). Good luck, and have a great summer! List of all graded materials for Spring 2012. Postmortems and Presentations for Wednesday, May 9. Reading Assignment for Wednesday, May 2 Game Design Portfolio. Final Challenge: Revise and Polish a Game. Readings for Wednesday, April 25. Readings for Monday, April 23. Wednesday, April 18. VA 2000/3000 Spring 2012 Course Blogs (Password Protected). 8211;Board Game Designer’s Forum. 8211;Syllabus – Intro to Game Design. Leave ...
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Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
criticalgamesblog.blogspot.com
Critical Games Blog
Sunday, 3 April 2016. The 2016 Board Game Studies Colloquium is to be hosted at The German Games Archive in Nuremberg. I'll be giving a paper on the spintriae. Curious Roman tokens from the first century AD with an erotic image on one side and a number on the other that are often referred to as "brothel tokens". They are of interest to games scholars because one idea about their use is that they may have been used as games pieces. My presentation, " Stranger Games: The Life and Times of the Spintriae.
criticalgamesstudies.wordpress.com
Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award 😀. Our team name was Pixelbuds 😀.
criticalgamestudies.wordpress.com
Critical Game Studies | Exploring game criticism, design, and interpretation.
Exploring game criticism, design, and interpretation. Additional Readings on Train. December 7, 2011 by deserthat. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. There must be at least.
@CriticalGameLab - WELCOME
CFP: Video Games, Culture, and Justice. TOTALLY BIASED GAME REVIEWS. Welcome to the CGL! Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University. The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation, etc) and their associated immersive virtual environments (Xbox Live, Playstation Network, etc). Feel free to browse the site to learn more about our staff, research, and exciting events occurring throughout the semester. F...
criticalgamingnetwork.blogspot.com
CGN
Sunday, 19 August 2012. Halo 3 in 10 Seconds. No doubt, this one will probably be touched on again. Tuesday, 6 March 2012. Dunno why this wasn't published sooner, I'm moronic:. Friday, 25 November 2011. Xbox 720: What We Know. For this reason, many people, critics and consumers alike, doomed the console to fail before it had even hit the market. Although, in retrospect, such criticisms seem both groundless and unsubstantiated, in 2001 it was a different story. Microsoft is not concerned with its status a...
CriticalGazer (Kyle) - DeviantArt
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