criticalgames.org
Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
criticalgamesblog.blogspot.com
Critical Games Blog
Sunday, 3 April 2016. The 2016 Board Game Studies Colloquium is to be hosted at The German Games Archive in Nuremberg. I'll be giving a paper on the spintriae. Curious Roman tokens from the first century AD with an erotic image on one side and a number on the other that are often referred to as "brothel tokens". They are of interest to games scholars because one idea about their use is that they may have been used as games pieces. My presentation, " Stranger Games: The Life and Times of the Spintriae.
criticalgamesstudies.wordpress.com
Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award 😀. Our team name was Pixelbuds 😀.
criticalgamestudies.wordpress.com
Critical Game Studies | Exploring game criticism, design, and interpretation.
Exploring game criticism, design, and interpretation. Additional Readings on Train. December 7, 2011 by deserthat. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. There must be at least.
criticalgaminglab.com
@CriticalGameLab - WELCOME
CFP: Video Games, Culture, and Justice. TOTALLY BIASED GAME REVIEWS. Welcome to the CGL! Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University. The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation, etc) and their associated immersive virtual environments (Xbox Live, Playstation Network, etc). Feel free to browse the site to learn more about our staff, research, and exciting events occurring throughout the semester. F...
criticalgamingnetwork.blogspot.com
CGN
Sunday, 19 August 2012. Halo 3 in 10 Seconds. No doubt, this one will probably be touched on again. Tuesday, 6 March 2012. Dunno why this wasn't published sooner, I'm moronic:. Friday, 25 November 2011. Xbox 720: What We Know. For this reason, many people, critics and consumers alike, doomed the console to fail before it had even hit the market. Although, in retrospect, such criticisms seem both groundless and unsubstantiated, in 2001 it was a different story. Microsoft is not concerned with its status a...
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CriticalGazer (Kyle) - DeviantArt
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criticalgenealogies.weebly.com
Critical Genealogies Workshop - Home
Present, we aim to put genealogy to work to diagnose our own present. Our present contains numerous problematizations that would have been barely audible to Foucault in the 1960s to 1980s. Working through and with Foucault today means undertaking genealogical excavations of aspects of a new present. The purpose of the CGW. To find out about our meetings, participants, and resources, check out the relevant sections on this page. Use the contact form on our "contacts" page to get in touch.
criticalgenetics.blogspot.com
Critical Genetics!
Http:/ www.scientificamerican.com/article.cfm? Friday, October 1, 2010. Skin Cells Transformed into Stem Cells. Researchers have found an amazingly quick and seemingly safe way to transform ordinary skin cells into stem cells and muscle cells. The researchers said Thursday their approach could provide a way to generate tissue in a new science called regenerative medicine, which doctors hope may eventually lead to ways to repair injuries and possibly someday even replace whole organs. Tuesday, May 11, 2010.
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