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Rise and Fall of Paradroid Redux
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Cult of 999 | cultof999.blogspot.com Reviews
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Rise and Fall of Paradroid Redux
Cult of 999: October 2007
http://cultof999.blogspot.com/2007_10_01_archive.html
Rise and Fall of Paradroid Redux. Sunday, October 7, 2007. I'm sane, thank you :P. Contrary to some other claims. I'm not crazy, or at least I imagine so. That's not the only error in Paradroid talk page - so here we have (drumroll, please). The Definite C64 Paradroid Version Guide. Paradroid (original), 1985. Paradroid Competition Edition, 1986. This one is identical to the original, except that it has some vertical blank waits removed. That allows the game run faster most of the time.
Cult of 999: Time is of the Essence
http://cultof999.blogspot.com/2008/07/time-is-of-essence.html
Rise and Fall of Paradroid Redux. Sunday, July 6, 2008. Time is of the Essence. After reading about Mike Dailly's raster split trouble. I decided to write a bit about how the top split is done in Paradroid Redux. There are three things to do when playing area begins:. The first one is just $d021 change, other two require a bit of trickery. There is one problem with the screen change though. While VIC-II reads font data and sprite pointers and sprite data every line, character pointers (screen data) a...
Cult of 999: July 2008
http://cultof999.blogspot.com/2008_07_01_archive.html
Rise and Fall of Paradroid Redux. Sunday, July 6, 2008. Time is of the Essence. After reading about Mike Dailly's raster split trouble. I decided to write a bit about how the top split is done in Paradroid Redux. There are three things to do when playing area begins:. The first one is just $d021 change, other two require a bit of trickery. There is one problem with the screen change though. While VIC-II reads font data and sprite pointers and sprite data every line, character pointers (screen data) a...
Cult of 999: September 2007
http://cultof999.blogspot.com/2007_09_01_archive.html
Rise and Fall of Paradroid Redux. Monday, September 24, 2007. Too little time for anything major (yet! But scoring and subgame have seen some little changes. Bonus score if you do well in subgame. 20% bonus for each remaining pulser if you win 11-1, 40% if you win 12-0. 2000 point bonus if you're wimp and use only transfer to overtake the ship. Not enough to compensate for score lost by not shooting droids, as I don't want to encourage that kind of cowardism ;). Wednesday, September 5, 2007. Bit tmp2 ; 8.
Cult of 999: August 2007
http://cultof999.blogspot.com/2007_08_01_archive.html
Rise and Fall of Paradroid Redux. Sunday, August 26, 2007. Lies, damned lies, and statistics. I needed something to use when deciding which tables benefit most from move to zero page, so I counted words and their occurences in all source files. In addition to giving me the info I wanted, it revealed something else. Paradroid Redux Top 30 ML Instructions. 1549 lda 202 adc 119 bmi. 1362 sta 175 lsr 108 iny. 679 jsr 167 bcc 106 clc. 394 ldx 163 stx 100 sbc. 380 ldy 151 bpl 85 dec. 313 bne 144 asl 84 eor.
TOTAL PAGES IN THIS WEBSITE
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The life of a Games Programmer: Improving the runner
http://dailly.blogspot.com/2014/01/improving-runner.html
The life of a Games Programmer. My personal thoughts and musings. Wednesday, January 01, 2014. So, I thought it might be fun to look back at some of the changes we've made to the runner, why, and what impact it's had on performance. Back when we started, the main complaint with Game Maker was that it was too slow, and that for more complex games, it just didn't cut it. This is clearly not the case any more, so what's really changed? Couple this with the new texture pages, and if you were just drawing spr...
The life of a Games Programmer: C64 raster splits
http://dailly.blogspot.com/2008/07/c64-raster-splits.html
The life of a Games Programmer. My personal thoughts and musings. Saturday, July 05, 2008. C64 sprites are great and all, but they really screw with your raster splits. Depending on how many sprites are over a raster, what character line we're on you may end up with virtually NO cpu cycles left at all! Looking up some timing info on the VIC ( HERE. Shows that BAD lines all sprites leaves you with less that 10 CPU cycles a scanline, and only 4 write cycles at the start. Your post inspired me to write this.
Paradroid Redux - the best bettered
http://www.sid.fi/~tnt/c64/paradroid/redux.html
A high-tech toilet," Andrew reminisces when you ask him where the name Paradroid. Came from. "That's what Technobots. Always reminds me of. We were messing around with some names and somehow we came up with Technobots. I even had it on the title screen for a while," he continues. "But then Paradroid. Came along and saved the day. It's a play on PARAnoid anDROID - everyone's out to get you.". TheOne: Work in Progress - Paradroid '90. Take everything that is good and keep it. Player could go through walls ...
The life of a Games Programmer: May 2010
http://dailly.blogspot.com/2010_05_01_archive.html
The life of a Games Programmer. My personal thoughts and musings. Sunday, May 02, 2010. DMA Design radio program. A while back the BBC did a little radio program on Dave and DMA Design, it's a pretty good program and well worth a listen. It's mainly four of us talking about how it all started, and you can hear Dave, Me, Russell and Steve talking about how it all got going. Anyway. it's pretty good, so have a listen. 2 Smart arse replys. Subscribe to: Posts (Atom). Been a Games Programmer for 26(!
The life of a Games Programmer: August 2014
http://dailly.blogspot.com/2014_08_01_archive.html
The life of a Games Programmer. My personal thoughts and musings. Sunday, August 24, 2014. The beginners guide to Ray Tracing. So, I was asked recently on Twitter how Ray Tracing works, but it's not something that you can easily explain in 140 characters, so I thought I'd do a small post to explain it better. Doing Ray Tracing, is no different. First create a box aligned with the Z axis, so the planes run along the "X" axis. something like. (values not real/worked out! Float fx,fy,fdx,fdy; float nz = 0&#...
The life of a Games Programmer: October 2014
http://dailly.blogspot.com/2014_10_01_archive.html
The life of a Games Programmer. My personal thoughts and musings. Friday, October 17, 2014. Why aiming for 60fps or full 1080p is a pointless goal. So yet again on the web I've seen posts by journalists that 1080p is worthwhile, and that devs should be spending all their time trying to make full 1080p/60fps games, and yet again, it gets my back up. A few year back I did a post about the mass market, which was an article I did way back in 2004 ( A new direction in gaming. The same is true of games, sure y...
The life of a Games Programmer: The beginners guide to Ray Tracing
http://dailly.blogspot.com/2014/08/the-beginners-guide-to-ray-tracing.html
The life of a Games Programmer. My personal thoughts and musings. Sunday, August 24, 2014. The beginners guide to Ray Tracing. So, I was asked recently on Twitter how Ray Tracing works, but it's not something that you can easily explain in 140 characters, so I thought I'd do a small post to explain it better. Doing Ray Tracing, is no different. First create a box aligned with the Z axis, so the planes run along the "X" axis. something like. (values not real/worked out! Float fx,fy,fdx,fdy; float nz = 0&#...
The life of a Games Programmer: RetroEdit to-do list
http://dailly.blogspot.com/2009/01/retroedit-to-do-list.html
The life of a Games Programmer. My personal thoughts and musings. Sunday, January 18, 2009. So, heres my current to-do list. I'll update THIS blog entry as I change things, so you can always check back here to see where I am. I'll add a link on the right for easy access. Paint with colour 1 (left mouse). Paint with colour 2 (right mouse). Rotate frame (up,down,left,right). Cursor key movement or cursor. Brush paste (like a sprite, drops out the background colour). Save data (native format).
The life of a Games Programmer: September 2014
http://dailly.blogspot.com/2014_09_01_archive.html
The life of a Games Programmer. My personal thoughts and musings. Wednesday, September 17, 2014. When Scotland changes forever. In a world of history, a truly historic event is rare, but that's what Scotland gets tomorrow. On the 18th of September 2014, we the people of Scotland, get to vote on Independence. We get to decide whether we break away from the United Kingdom, or whether we stay. But either way, things look like they'll change, for the worse or better is anyone's guess. Well, at the start I wa...
The life of a Games Programmer: When Scotland changes forever.....
http://dailly.blogspot.com/2014/09/when-scotland-changes-forever.html
The life of a Games Programmer. My personal thoughts and musings. Wednesday, September 17, 2014. When Scotland changes forever. In a world of history, a truly historic event is rare, but that's what Scotland gets tomorrow. On the 18th of September 2014, we the people of Scotland, get to vote on Independence. We get to decide whether we break away from the United Kingdom, or whether we stay. But either way, things look like they'll change, for the worse or better is anyone's guess. Well, at the start I wa...
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cultof21 (Daniel) - DeviantArt
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Cult of 999
Rise and Fall of Paradroid Redux. Sunday, July 25, 2010. Three Laws of Robotics. A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey any orders given to it by human beings, except where such orders would conflict with the First Law. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. Dreamt of world without the first two laws. Sunday, July 18, 2010. Not dead yet, part 2. Orange/red ...
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The Cult of Academia | Academia whither goest thou?
The Cult of Academia. Academia whither goest thou? September 21, 2012. Finally, as always, I hope you all put up with my incredibly infrequent postings. I am not sure if I will continue this blog or not post-academia… Its raison d’être is now finished, but maybe once a cultist always a cultist? I am not sure about that one. Best wishes all! Strikes, Hikes, and Theses; in which the author muses on the just cost and meaning of education, while exposing the secret question all graduate students dread….
Cult of AI.com
Revised: SAT MAR 08 2009. Rainbow Six Vegas 2 Villa tactic. Rainbow Six Vegas 2 Villa tactic (revised). Rainbow Six Vegas 2 Casino Tactic (Rappel King achievement). Two Worlds Oswaroth RPG lvl 1-5 Quickly Tactic.
Cult of Akasha
The Cult of Akasha. The Cult of Akasha is an Occult Order Embodied with the Mysteries of the Ancients. It is concerned with:. Magick Philosopy Telepathy Standing. The Cult of Akasha Signatur Torsten Jorgensen Hedevangen 16, Rebild 9520 Skorping Denmark Phone 45 21 34 32 06 Email info@cultofakasha.com.
cultofamateur - home
Skip to main content. Get your brand new Wikispaces Classroom now. And do "back to school" in style. Welcome to the Cult of the Amateur Book Group. This wiki is dedicated to the discussion of Andrew Keen's. Book The Cult of the Amateur: How today's Internet is killing our culture. Suggestions on how to approach this book group (and ultimately more in the future) can be discussed on the discussion. Tab of this page. Chapter 1 - The Great Seduction. Chapter 2 - The Noble Amateur. Chapter 3 - Truth and Lies.