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Darkness's Blog

Just another Drunken Coders weblog. Some Old College Projects. Posted September 12, 2011. This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. Btw, I don’t have license for using the resources cause it’s just some college project. Here is the link: http:/ dl.dropbox.com/u/9910957/Magi.rar. Why a 3D engine?

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Darkness's Blog | cupu2cupu.drunkencoders.com Reviews
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Just another Drunken Coders weblog. Some Old College Projects. Posted September 12, 2011. This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. Btw, I don’t have license for using the resources cause it’s just some college project. Here is the link: http:/ dl.dropbox.com/u/9910957/Magi.rar. Why a 3D engine?
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Darkness's Blog | cupu2cupu.drunkencoders.com Reviews

https://cupu2cupu.drunkencoders.com

Just another Drunken Coders weblog. Some Old College Projects. Posted September 12, 2011. This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. Btw, I don’t have license for using the resources cause it’s just some college project. Here is the link: http:/ dl.dropbox.com/u/9910957/Magi.rar. Why a 3D engine?

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1

Darkness's Blog » scMagi3

http://cupu2cupu.drunkencoders.com/2011/09/12/some-old-college-projects/scmagi3

Just another Drunken Coders weblog. Posted September 12, 2011. Email ( will not be shown ) (required). Provided by Edublogs Premium - education blogs. Designed by Stephen Reinhardt.

2

Darkness's Blog » Latest progress

http://cupu2cupu.drunkencoders.com/2010/11/02/latest-progress-2

Just another Drunken Coders weblog. Posted November 2, 2010. There are a lot of progress done in these 2 months and i just added more things in my to-do list now. I’m planning to make a 3D engine that will be compatible with libnds- devkitpro (atm i dunno how to do it, but I’ll ask some people to guide me how it can be done). Why a 3D engine? Well, I’m thinking of make a bigger project than what you’ve seen now and actually the 3D engine it self will help my self to complete this game.

3

Darkness's Blog » latest progress

http://cupu2cupu.drunkencoders.com/2010/09/04/latest-progress

Just another Drunken Coders weblog. Posted September 4, 2010. It’s been a long time since the last post. I’m still making the game… it’s still far from complete XD…. Here is some progress on my kart game:. There are 6 items in total, they are:. Missile – it will be guided into enemy position. Shield – it will protect the player from enemy’s attack. Banana peel - a trap to slow down other player. Cannon – it’ll move straight. Nitro – boost player speed. Just some gameplay screenshots. Collision detection&...

4

Darkness's Blog » 3DS max modeling (part 2)

http://cupu2cupu.drunkencoders.com/2010/05/17/3ds-max-modeling-part-2

Just another Drunken Coders weblog. 3DS max modeling (part 2). Posted May 17, 2010. I really hate to say this, but this blogging tool full of BUGS! Well, just continue:. 7 Fill the hole by put some faces. you can do it by extrude some edges and then wield those edges to fill the holes…. 8 Delete some vertex (for mirroring the object later). 9 Add “head”,. 10 Delete unseen faces…. 11 Mirroring the model to get a complete model. 1First, choose “mirror” from modifier list. 13 Drawing in Photoshop.

5

Darkness's Blog » My racing game progress

http://cupu2cupu.drunkencoders.com/2010/05/16/my-racing-game-progress

Just another Drunken Coders weblog. My racing game progress. Posted May 16, 2010. I’m busy with wacom photoshop recently, i’m making my characters for the game, here they are:. I forgot his name… LOL. , it’s in my notebook and I’m using PC while writing here…. Bartus, The Frog. I almost forgot his name… because I use name generator…. I forgot his name…. 8211; the protagonist. (there’s no way i could forget his name LOL). Marshall D Lion – LOL. another D bearer (remember one piece? 1 Comment so far.

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Aperture Science DS is featured on Polygon : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-is-featured-on-polygon

Breaking new ground in console homebrew development. Aperture Science DS is featured on Polygon. On August - 26 - 2013. Great work Smea and always fun to see homebrew show up in something akin to mainstream media. Http:/ www.polygon.com/2013/8/25/4653008/aperture-science-ds-transports-portal-onto-the-nintendo-ds. Enter your banned code here. August 26, 2013 at 12:59 pm. Http:/ www.joystiq.com/2013/08/25/portal-goes-portable-with-homebrew-ds-game-aperture-science/. August 26, 2013 at 1:18 pm.

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Drunken Coders

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Breaking new ground in console homebrew development. What graphics modes does the DS support? Background control is provided via an API or Direct register access. Usually these methods can be mixed. However, scrolling, scaling, and rotation will have unexpected results if API and Direct Register access is mixed. Effort is being directed at ensuring the API can access all hardware features without limitation. The following modes of operation are allowed:. Mode BG0 BG1 BG2 BG3 T = Text. Mode BG0 BG1 BG2 BG3.

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Gameboy Advance – Getting Started : Drunken Coders

http://drunkencoders.com/gameboy-advance-getting-started

Breaking new ground in console homebrew development. Gameboy Advance – Getting Started. Tutorials: http:/ www.coranac.com/tonc. Enter your banned code here. Click here to cancel reply. Mail (will not be published) (required). Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. S hansse's blog.

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Space Invaders Clone : Drunken Coders

http://drunkencoders.com/competition/space-invaders-clone

Breaking new ground in console homebrew development. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. Your goal is to create the worlds greatest Space Invaders clone for the Nintendo DS. There is no requirement for this to run on hardware (I am too lazy to test outside of the emulator anyway) nor are there any other rules really. Compos will be judged against arbitrary standards to be announced soon ish.

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Competitions : Drunken Coders

http://drunkencoders.com/competition

Breaking new ground in console homebrew development. A test competition…Who can make the best Nintendo DS PONG? Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. Phate's Programming and Music Web Log. S hansse's blog. The Coon's blog. Design by: Web2feel.com.

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Compo engine test #2. Create a space invaders clone. : Drunken Coders

http://drunkencoders.com/2013/08/compo-engine-test-2-create-a-space-invaders-clone

Breaking new ground in console homebrew development. Compo engine test #2. Create a space invaders clone. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. You have one week! To get you started, here are some spaceship graphics I stole from http:/ web.archive.org/web/20080228054410/http:/ www.davebollinger.com/works/pixelspaceships/. Mtheall has done it! Http:/ mtheall.com/ mtheall/spaceship.html. Coding in the Dark.

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2009 Winter Game Programming Competition : Drunken Coders

http://drunkencoders.com/2009-winter-game-programming-competition

Breaking new ground in console homebrew development. 2009 Winter Game Programming Competition. Annual Wintery Game Coding Competition. Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool). Any questions or suggestions mail to Dovoto. Entries will be awarded points and the sc...

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Video Tutorials : Drunken Coders

http://drunkencoders.com/video-tutorials

Breaking new ground in console homebrew development. Enter your banned code here. Drunken Coders » Blog Archive » First video tutorial a success. August 19, 2009 at 3:02 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials&nbsp. Drunken Coders » Blog Archive » Next Video Tutorial Aug 24th. August 21, 2009 at 8:50 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials. 0) Comments Read More Post a Comment […]. Homework for dovoto’s Second Tutorial «. August 27, 2009 at 3:11 am. Coding in the Dark.

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Mtheall has responded to the challenge… Spaceship generator ported to an html5 canvas : Drunken Coders

http://drunkencoders.com/2013/08/mtheall-has-responded-to-the-challenge-spaceship-generator-ported-to-an-html5-canvas

Breaking new ground in console homebrew development. Mtheall has responded to the challenge… Spaceship generator ported to an html5 canvas. On August - 30 - 2013. In responce to the call for extra credit in the Space Invaders test compo. Mtheall has implemented the space ship generator code on an HTML 5 canvas. Now you have no excuses! Http:/ mtheall.com/ mtheall/spaceship.html. Enter your banned code here. January 14, 2014 at 1:47 pm. August 10, 2014 at 3:17 am. Could I get the code for this? Phate&#039...

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Aperture Science DS – A Portal clone and level editor : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-a-portal-clone-and-level-editor

Breaking new ground in console homebrew development. Aperture Science DS – A Portal clone and level editor. On August - 23 - 2013. Smealum has finally released his work in progress. A very functional, playable, and editable Portal clone. Watch the video and try out the rom! Enter your banned code here. August 24, 2013 at 4:19 pm. This is SO cool. May 4, 2014 at 12:09 am. Challenge: Add all the new stuff that came out in Portal 2 ;). Impossible: Port all the Portal and Portal 2 maps :p. Coding in the Dark.

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Darkness's Blog

Just another Drunken Coders weblog. Some Old College Projects. Posted September 12, 2011. This is my old project when i was in college. It’s a PC-RPG game. I don’t intend to port it to NDS since it’ll take a lot of time. This game was made by me and my friends from college. This game uses allegro library for rendering and FMOD for sounds. Btw, I don’t have license for using the resources cause it’s just some college project. Here is the link: http:/ dl.dropbox.com/u/9910957/Magi.rar. Why a 3D engine?

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