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Daniel Hoekman - Introduction to Game and Simulator Design 2015

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. We never have to h...

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Daniel Hoekman - Introduction to Game and Simulator Design 2015 | danielhoekmangamedesign.blogspot.com Reviews
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Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. We never have to h...
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1 midterm poster
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10 midterm timeline
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midterm poster,posted by,daniel hoekman,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,midterm timeline,week 1,week 2,week 3,michael finish music,usp=sharing,puzzle #1,puzzle #2,puzzle #3,puzzle #4,the tetrad,story
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Daniel Hoekman - Introduction to Game and Simulator Design 2015 | danielhoekmangamedesign.blogspot.com Reviews

https://danielhoekmangamedesign.blogspot.com

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. We never have to h...

INTERNAL PAGES

danielhoekmangamedesign.blogspot.com danielhoekmangamedesign.blogspot.com
1

Daniel Hoekman - Introduction to Game and Simulator Design 2015: Homework 8 - Progress Report

http://danielhoekmangamedesign.blogspot.com/2015/11/homework-8-progress-report.html

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Friday, November 6, 2015. Homework 8 - Progress Report. For various reasons, this was a slow week in terms of game development. However, I'm happy to say that I'm done organizing our repository. Hopefully, this will make it easier for us to work as a team and to keep our files from becoming a mess. Subscribe to: Post Comments (Atom). View my complete profile. Midterm - Game Document Update. Class Participation 6 - Create a Puzzle.

2

Daniel Hoekman - Introduction to Game and Simulator Design 2015: November 2015

http://danielhoekmangamedesign.blogspot.com/2015_11_01_archive.html

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. We never have to h...

3

Daniel Hoekman - Introduction to Game and Simulator Design 2015: Homework 7 - Progress Report

http://danielhoekmangamedesign.blogspot.com/2015/10/homework-7-progress-report.html

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Friday, October 30, 2015. Homework 7 - Progress Report. Once I finish tidying up, my focus will shift to our character's attacks. As stated last time, the attacks do not currently have the capacity to interact with anything. Subscribe to: Post Comments (Atom). View my complete profile. Homework 7 - Progress Report. Homework 7 - Source Control Repository. Homework 6 - Progress Report. Homework 6 - Game Analysis. Class Participation 4 - HUD.

4

Daniel Hoekman - Introduction to Game and Simulator Design 2015: Homework 8 - Group Game Analysis

http://danielhoekmangamedesign.blogspot.com/2015/11/homework-8-group-game-analysis.html

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Friday, November 6, 2015. Homework 8 - Group Game Analysis. Our game will be created with Unreal Engine. We will be targeting personal computers as our only platform. The game is designed to be played with a gamepad, but players will also be able to use a keyboard. Visually, it is highly likely that our game will feature a semi-realistic fantasy aesthetic. None of our team members has much experience with visual art, so most of our grap...

5

Daniel Hoekman - Introduction to Game and Simulator Design 2015: Midterm - Timeline

http://danielhoekmangamedesign.blogspot.com/2015/11/midterm-timeline.html

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. Arthur: work on enemies.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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Daniel Hoekman - Introduction to Game and Simulator Design 2015

Daniel Hoekman - Introduction to Game and Simulator Design 2015. Tuesday, November 17, 2015. Thursday, November 12, 2015. Our estimated timeline is as follows (week 1 is this week):. Itiel Agramonte: finish Mixamo characters and animations. Daniel Hoekman: make character attacks functional, create enemy that can take damage. Arthur Karapateas: upload basic AI. Michael Uria: get music playing in-game. Itiel: finish basic map. Daniel: give stances unique properties, work on combo system. We never have to h...

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Skip to primary content. Skip to secondary content. The interpretation of dreams by Sigmund Freud. July 13, 2013. Are dreams just magical things or are they something more sinister? What are dreams really? This question is the reason why i starting reading The interpretation of dreams by Sigmund Freud. And these are my thoughts and opinion about dreams after reading the book. When do we dream? I hope everybody agrees with me that dreams occur during our sleep, but when exactly during our sleep? To the qu...

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Daniel Hoenes | Not in the backlog

Not in the backlog. Literally a Spoon Salad. August 2, 2016. Because there needs to be at least one picture of a spoon salad on the internet. Groupon is bad at lying. August 14, 2015. It seems Groupon is a horde of liars. I’ve compared the ‘total value’ price on multiple offers and found each one to be inflated. Consider this offer on an AB ‘Beer School’ brewery tour. Groupon beer school offer. Same offer, right from the seller. Would look like this:. 15 x 2 (tickets) $15 (gift shop) = $45. June 2, 2014.

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