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Daniel Ryan CVA204

Friday, 7 March 2008. Posted by Daniel Ryan. A couple of environment bits i did. So i finished my character and had time to do some of the environment. this totem pole was litrally a slap dash job due to time, which is why it looks so bad(as you can see)! Posted by Daniel Ryan. There were sertain things that had to be axed, like. THE plat! Posted by Daniel Ryan. Ok so this is the zombie's texture map! Posted by Daniel Ryan. High poly character modeling. Posted by Daniel Ryan. High poly character modeling.

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Daniel Ryan CVA204 | danryancva204.blogspot.com Reviews
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Friday, 7 March 2008. Posted by Daniel Ryan. A couple of environment bits i did. So i finished my character and had time to do some of the environment. this totem pole was litrally a slap dash job due to time, which is why it looks so bad(as you can see)! Posted by Daniel Ryan. There were sertain things that had to be axed, like. THE plat! Posted by Daniel Ryan. Ok so this is the zombie's texture map! Posted by Daniel Ryan. High poly character modeling. Posted by Daniel Ryan. High poly character modeling.
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1 daniel ryan cva204
2 the end
3 no comments
4 squeltchzombieeeeeeee
5 texturing
6 older posts
7 blog archive
8 about me
9 daniel ryan
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Daniel Ryan CVA204 | danryancva204.blogspot.com Reviews

https://danryancva204.blogspot.com

Friday, 7 March 2008. Posted by Daniel Ryan. A couple of environment bits i did. So i finished my character and had time to do some of the environment. this totem pole was litrally a slap dash job due to time, which is why it looks so bad(as you can see)! Posted by Daniel Ryan. There were sertain things that had to be axed, like. THE plat! Posted by Daniel Ryan. Ok so this is the zombie's texture map! Posted by Daniel Ryan. High poly character modeling. Posted by Daniel Ryan. High poly character modeling.

LINKS TO THIS WEBSITE

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Brief

http://jandanna.blogspot.com/2008/01/brief.html

Tuesday, 29 January 2008. Create an animation to demonstrate a video game concept. You must show game play elements. It should be animated and rendered in a 3d package but should fit within the restrictions of a. Current gen game engine, specifically 'Unreal Engine 3'. 183; The animation must contain an environment, player and AI character interaction. 183; Each character should be between 8,000 and 10,000 tris. 183; The environment should not exceed a tri count of 40,000. 183; Particles may be used.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Whhhhhhhhhhhhhhyyyyyyyyy?????

http://jandanna.blogspot.com/2008/02/whhhhhhhhhhhhhhyyyyyyyyy.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Environment model list

http://jandanna.blogspot.com/2008/01/environment-model-list.html

Thursday, 31 January 2008. Dead Trees, big and small. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Production schedual

http://jandanna.blogspot.com/2008/01/production-schedual.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Rough blockout

http://jandanna.blogspot.com/2008/01/rough-blockout.html

Thursday, 31 January 2008. Subscribe to: Post Comments (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: February 2008

http://jandanna.blogspot.com/2008_02_01_archive.html

Friday, 29 February 2008. This is the playblast of how our work is looking so far! Seriously though. we have no idea how this happened. One minute it was working, the next. well. Subscribe to: Posts (Atom). View my complete profile.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Script and Storyboards

http://jandanna.blogspot.com/2008/01/storyboards.html

Tuesday, 29 January 2008. Girl stands still outside of camp entrance, she begins to run forewords and slows down to a walk as she enters the gate. Cut scene begins. Girl hears a strange gurgle and looks up, then stands as she sees a slow stumbling figure approaching her. Girl subtly places her hand on her holster hip, cautious of the figure approaching her. Death, is the only thing you'll find here. Cut scene ends and goes into game play. Depending on time restrictions, game will end:.

jandanna.blogspot.com jandanna.blogspot.com

CVA 204 - Game Concept Animation: Totem Pole

http://jandanna.blogspot.com/2008/01/totem-pole.html

Thursday, 31 January 2008. The tree that looked like a totem pole which originally inspired us, after it was destroyed. Goodbye our friend. You will be missed. :'(. Subscribe to: Post Comments (Atom). View my complete profile.

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Dan Ryan - CVA - Enviroment Blog. Friday, 30 November 2007. In conclusion I felt that as a group we, on the most part, worked well. Initially there were some quite distinct creative differences, but we managed to compromise and agree in our different views for the story. Posted by Daniel Ryan. Finally here are my steps, which have managed to evade this blog sints. The beginning of the project! To texture these i used the spherical. The Y axis view port. Posted by Daniel Ryan. For the wood texture i used ...

danryancva204.blogspot.com danryancva204.blogspot.com

Daniel Ryan CVA204

Friday, 7 March 2008. Posted by Daniel Ryan. A couple of environment bits i did. So i finished my character and had time to do some of the environment. this totem pole was litrally a slap dash job due to time, which is why it looks so bad(as you can see)! Posted by Daniel Ryan. There were sertain things that had to be axed, like. THE plat! Posted by Daniel Ryan. Ok so this is the zombie's texture map! Posted by Daniel Ryan. High poly character modeling. Posted by Daniel Ryan. High poly character modeling.

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