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Friday, November 11, 2011. The marking schedule of student work. SketchUp model: http:/ sketchup.google.com/3dwarehouse/details? Crysis model File: http:/ www.gamefront.com/files/20977772/3356655 Exp2.zip. Experiment 2 Final Submission. Tuesday, November 8, 2011. The website is about how to make AI walk. Http:/ konakona.nbtxathcx.net/sb2/? This vedio shows how to add a item by flowgraph. Http:/ letgame.net/video/jv2V5-zKlzs/sandbox-2-tutorial-adding-items-with-flow-graph.html. Subscribe to: Posts (Atom).

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Friday, November 11, 2011. The marking schedule of student work. SketchUp model: http:/ sketchup.google.com/3dwarehouse/details? Crysis model File: http:/ www.gamefront.com/files/20977772/3356655 Exp2.zip. Experiment 2 Final Submission. Tuesday, November 8, 2011. The website is about how to make AI walk. Http:/ konakona.nbtxathcx.net/sb2/? This vedio shows how to add a item by flowgraph. Http:/ letgame.net/video/jv2V5-zKlzs/sandbox-2-tutorial-adding-items-with-flow-graph.html. Subscribe to: Posts (Atom).
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danzhang-benv2423 | danzhang-benv2423.blogspot.com Reviews

https://danzhang-benv2423.blogspot.com

Friday, November 11, 2011. The marking schedule of student work. SketchUp model: http:/ sketchup.google.com/3dwarehouse/details? Crysis model File: http:/ www.gamefront.com/files/20977772/3356655 Exp2.zip. Experiment 2 Final Submission. Tuesday, November 8, 2011. The website is about how to make AI walk. Http:/ konakona.nbtxathcx.net/sb2/? This vedio shows how to add a item by flowgraph. Http:/ letgame.net/video/jv2V5-zKlzs/sandbox-2-tutorial-adding-items-with-flow-graph.html. Subscribe to: Posts (Atom).

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danzhang-benv2423.blogspot.com danzhang-benv2423.blogspot.com
1

danzhang-benv2423: Exp_2 week2

http://www.danzhang-benv2423.blogspot.com/2011/11/exp2-week2.html

Tuesday, November 8, 2011. The whole flow graph. The left part of the flow graph. The right part of the flow graph. Subscribe to: Post Comments (Atom). The marking schedule of student work. Experiment 2 Final Submission. Exp2 week1 Average speed. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

danzhang-benv2423: The marking schedule of student work

http://www.danzhang-benv2423.blogspot.com/2011/11/marking-schedule-of-student-work.html

Friday, November 11, 2011. The marking schedule of student work. Subscribe to: Post Comments (Atom). The marking schedule of student work. Experiment 2 Final Submission. Exp2 week1 Average speed. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

danzhang-benv2423: Model Files

http://www.danzhang-benv2423.blogspot.com/2011/11/model-files.html

Friday, November 11, 2011. SketchUp model: http:/ sketchup.google.com/3dwarehouse/details? Crysis model File: http:/ www.gamefront.com/files/20977772/3356655 Exp2.zip. Subscribe to: Post Comments (Atom). The marking schedule of student work. Experiment 2 Final Submission. Exp2 week1 Average speed. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

danzhang-benv2423: Experiment 2 Final Submission

http://www.danzhang-benv2423.blogspot.com/2011/11/experiment-2-final-submission.html

Friday, November 11, 2011. Experiment 2 Final Submission. Subscribe to: Post Comments (Atom). The marking schedule of student work. Experiment 2 Final Submission. Exp2 week1 Average speed. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

danzhang-benv2423: Exp2 week4

http://www.danzhang-benv2423.blogspot.com/2011/11/exp2-week4.html

Friday, November 11, 2011. Subscribe to: Post Comments (Atom). The marking schedule of student work. Experiment 2 Final Submission. Exp2 week1 Average speed. View my complete profile. Awesome Inc. template. Powered by Blogger.

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benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity and Dynamically Scale

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-and-dynamically.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity and Dynamically Scale. This Tutorial covers a few useful areas briefly. Spawning Archetype Entities at the position of the player dynamically. Creating your own custom Archetype Entity and moving it to your Mod folder. Scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: July 2011

http://benv2423-2011-jules.blogspot.com/2011_07_01_archive.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? This tutorial demonstrates how to add vegetation to a Crysis level. This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph. Monday, July 18, 2011.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: August 2011

http://benv2423-2011-jules.blogspot.com/2011_08_01_archive.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Flowgraph Plugin System

http://benv2423-2011-jules.blogspot.com/2011/07/flowgraph-plugin-system.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: September 2011

http://benv2423-2011-jules.blogspot.com/2011_09_01_archive.html

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Subscribe to: Posts (Atom). Hurt Player at Night. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Changing Player Character Model

http://benv2423-2011-jules.blogspot.com/2011/08/changing-player-character-model.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. September 6, 2011 at 4:57 AM. Subscribe to: Post Comments (Atom).

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: CG effects for HBO's Game of Thrones

http://benv2423-2011-jules.blogspot.com/2011/08/cg-effects-for-hbos-game-of-thrones.html

BENV2423 2011 - Jules. Monday, August 8, 2011. CG effects for HBO's Game of Thrones. Some cool visual effects for the new HBO series. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Pachube and Augmented Reality

http://benv2423-2011-jules.blogspot.com/2011/07/pachube-and-augmented-reality.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity with Maths Intro

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-with-maths-intro.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro. This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile.

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Friday, November 11, 2011. The marking schedule of student work. SketchUp model: http:/ sketchup.google.com/3dwarehouse/details? Crysis model File: http:/ www.gamefront.com/files/20977772/3356655 Exp2.zip. Experiment 2 Final Submission. Tuesday, November 8, 2011. The website is about how to make AI walk. Http:/ konakona.nbtxathcx.net/sb2/? This vedio shows how to add a item by flowgraph. Http:/ letgame.net/video/jv2V5-zKlzs/sandbox-2-tutorial-adding-items-with-flow-graph.html. Subscribe to: Posts (Atom).

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Leeds School of Business. University of Colorado Boulder. Email: dan.zhang@colorado.edu. PhD, University of Minnesota. ME, BE., Chongqing University. Data-driven decision making and large scale optimization with applications in revenue management and pricing, supply chain management, and healthcare operations. Journal Articles ( Google Scholar Profile. And Dan Zhang. Demand and Revenue Impacts of an Opaque Channel: Evidence from the Airline Industry. Forthcoming, Production and Operations Management.

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Dan Zhang

Researcher. Engineer. Entrepreneur. Hi, I'm Dan. I like to build things and eat BBQ. I'm working on my PhD in computer architecture advised by Derek Chiou. At The University of Texas at Austin. My research currently lies in improving hardware design and simulation productivity. Aside from my research, I am interested in microarchitecture and multicore computing. I also occasionally work on random software projects, generally for hackathons. Feel free to send me your inquiries over email. EECS427 VLSI I @...

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Dan Zhang ARCH1390

Monday, October 24, 2011. PDF Posters Download: http:/ www.gamefront.com/files/20920415/poster.rar. Sunday, October 23, 2011. Saturday, October 22, 2011. Montages and 500 words. The exhibition centre of contemporary art. The exhibition centre of contemporary art is the. Re-envisioned building of the new museum of contemporary art. It was designed as a exhibition architecture to replace the original design. It located in the city area and the. The exhibition centre has seven levels which every level have ...

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Dan Zhang ARCH1392-2013

Sunday, June 9, 2013. Week 2: Discuss the brief and how the livable bathroom work. Week 3: Search Australian Standard about entities in bathroom and send to Laura. Week 4: Edit the terrain and environment in CryEngine3. Build a small town and import the bathroom model which designed by Laura to CryEngine3. Week 6: Reimport the develop model of the bathroom to CryEngine3 and develop the town model. Week 7: Solve some problem of the CryEngine3 and replace the lost materials in CryEngine3. Individual milest...