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DarkWynter Game Design Blog

This is the team blog for the DarkWynter team in the UNCC Game Design Studio class.

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DarkWynter Game Design Blog | darkwynter.blogspot.com Reviews
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This is the team blog for the DarkWynter team in the UNCC Game Design Studio class.
<META>
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1 new website
2 priyesh
3 posted by
4 priyesh d
5 no comments
6 prototype done update1
7 download links
8 prototype exe
9 prototype source
10 prototype xbox360
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new website,priyesh,posted by,priyesh d,no comments,prototype done update1,download links,prototype exe,prototype source,prototype xbox360,enjoy,1 comment,terrain updates,subhir,early terrain engine,heres proof,nice huh,elemental game engine,go team,jason
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DarkWynter Game Design Blog | darkwynter.blogspot.com Reviews

https://darkwynter.blogspot.com

This is the team blog for the DarkWynter team in the UNCC Game Design Studio class.

INTERNAL PAGES

darkwynter.blogspot.com darkwynter.blogspot.com
1

DarkWynter Game Design Blog: Elemental Game Engine

http://darkwynter.blogspot.com/2007/01/elemental-game-engine.html

DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Saturday, January 20, 2007. We've been working non-stop on the Oversoul concept for a couple weeks now and, though it's a great concept, we're stuck with the reality that we only have two months to develope it. Enough with the prolog, here's the idea. Make the world you're own. Basically we are creating a real world editor and putting the world at the user's fingertips. We're looking to av...

2

DarkWynter Game Design Blog: Early terrain engine

http://darkwynter.blogspot.com/2007/01/early-terrain-engine.html

DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Wednesday, January 24, 2007. We have been working hard on getting a basic terrain engine working in XNA. We found most of the code we needed in the Reimers tutorial. And the QuadTree component found here. Thanks to these resources we have been able to successfully render terrain loaded from a file. This is a huge step in the right direction! Subscribe to: Post Comments (Atom).

3

DarkWynter Game Design Blog: New website

http://darkwynter.blogspot.com/2007/07/new-website.html

DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Monday, July 2, 2007. I know we haven't updated this blog in months, but our main website can be found here:. Http:/ www.darkwynter.com. We have now submitted the game to the competition. of course there were last minute bugs, but thats the case with any project. Be sure to check out the website and leave us feedback! Subscribe to: Post Comments (Atom). Game Studio class website.

4

DarkWynter Game Design Blog: Prototype done (Update1)

http://darkwynter.blogspot.com/2007/01/prototype-done.html

DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Tuesday, January 30, 2007. We presented our prototype demo in class today and it went pretty well. We had two prototypes: a card game and a technical demo. You also need to download this:. XNA Framework 1.0. The XNA framework lets you play games made in XNA so you don't have to actually install the XNA Game Studio software itself. Update: I have added a README file. March 14, 2007 at 1:43 PM.

5

DarkWynter Game Design Blog: July 2007

http://darkwynter.blogspot.com/2007_07_01_archive.html

DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Monday, July 2, 2007. I know we haven't updated this blog in months, but our main website can be found here:. Http:/ www.darkwynter.com. We have now submitted the game to the competition. of course there were last minute bugs, but thats the case with any project. Be sure to check out the website and leave us feedback! Subscribe to: Posts (Atom). Game Studio class website.

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