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DarkWyrm's Haiku SiteThe Misadventures of Some Guy
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The Misadventures of Some Guy
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The Misadventures of Some Guy
DarkWyrm's Haiku Site: May 2011
http://darkwyrm-haiku.blogspot.com/2011_05_01_archive.html
The Misadventures of Some Guy. Tuesday, May 17, 2011. Programming with Haiku, Lesson 20: Drag and Drop. In this lesson we seek to understand the part of the Interface Kit which lets us move things around in Tracker using the mouse. We will examine both ways of transferring information from one program to another, both the simple way and the more flexible (and complicated) method. Programming with Haiku, Lesson 20. Links to this post. Subscribe to: Posts (Atom). View my complete profile.
DarkWyrm's Haiku Site: July 2011
http://darkwyrm-haiku.blogspot.com/2011_07_01_archive.html
The Misadventures of Some Guy. Tuesday, July 5, 2011. Programming with Haiku, Lesson 21: Replicants. Here is a topic that for the longest time as a BeOS/Haiku developer, I had no idea how to do and didn't really feel enthused on the concept of learning. Of course, now all the major platforms have desktop gadgets. Ironically, writing a replicant is really easy if you already know how to write basic Haiku GUI applications already. Find out how in this lesson. Programming with Haiku, Lesson 21.
DarkWyrm's Haiku Site: November 2010
http://darkwyrm-haiku.blogspot.com/2010_11_01_archive.html
The Misadventures of Some Guy. Monday, November 29, 2010. With as crazy busy as my teaching schedule is keeping me this year, it's challenging to find coding time on the weekends and nearly impossible during the week, but with Thanksgiving Break giving me a 5-day weekend, I managed to get another lesson posted and do some serious hacking. The target this time? Links to this post. Friday, November 26, 2010. Lesson 14: I Node What You Did Last Summer. Programming with Haiku, Lesson 14. Links to this post.
DarkWyrm's Haiku Site: What's in a Name
http://darkwyrm-haiku.blogspot.com/2011/10/whats-in-name.html
The Misadventures of Some Guy. Wednesday, October 5, 2011. What's in a Name. In case you haven't heard, Mozilla spawned a new project - a 3d gaming engine for browsers. The name? Gladius. It's part of a general platform called Paladin. Yes, you heard that right. Paladin. I've even contacted the main developer, Alan Kligman. I haven't heard back from him about the name conflict, but I'm less than pleased. Especially in light of this thread. On their Google Groups list. Gee, thanks, guys. Guild Wars 2 Gold.
DarkWyrm's Haiku Site: March 2011
http://darkwyrm-haiku.blogspot.com/2011_03_01_archive.html
The Misadventures of Some Guy. Tuesday, March 15, 2011. Programming Lesson 18: Application Scripting. After a long hiatus, Lesson #18 is available for your reading pleasure. The topic? Scripting Haiku applications, possibly one of the least understood aspects of the operating system. Learn about hey. Demo application, Scripting Explorer. Programming with Haiku, Lesson 18. Supplemental Source Code: Scripting Explorer. Links to this post. Saturday, March 12, 2011. A New Hat. Actually It's a Fedora.
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Darkwyng-gryph (Inexistent) | DeviantArt
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DarkWynter Game Design Blog
DarkWynter Game Design Blog. This is the team blog for the DarkWynter team in the UNCC Game Design Studio class. Monday, July 2, 2007. I know we haven't updated this blog in months, but our main website can be found here:. Http:/ www.darkwynter.com. We have now submitted the game to the competition. of course there were last minute bugs, but thats the case with any project. Be sure to check out the website and leave us feedback! Tuesday, January 30, 2007. You also need to download this:. And the QuadTree...
DarkWynter 3D Prototyping Engine - Home
Project Hosting for Open Source Software. DarkWynter 3D Prototyping Engine. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). A flexible 3D utility knife, which enables artists and technical professionals to rapidly build their vision. Layered MVC-extended architecture with data-centric pipeline execution. 3D Object Data Model. Draw and GPGPU shader architecture. Build and Deploy Tools. Mon Jul 7, 2008 at 7:00 AM.
DarkWynter - Game and Graphic Developers
Agile Development - Dialectic Annealing. Gpgpu Processing - Using multi-pass to defeat scatter-gather. Dynamic Mesh Instancing - Next-gen Heightmap Terrain. AI Vision - Shader-based raster scanning to gather visual scene data. Jason Hardman - Systems Architect. Subhir Rao - Software Engineer. Amanda Chaffin - Game Developer. Wulfkat's Game Dev Blog. Flatline's Game Dev Blog. Xna - Heads Up Display. Xna - Controller Harness. Gleaming The Dark Room. GPU - Data Modeling. GPU - Morphable Terrain. Extending s...
Darkwyr (Darkwyr) - DeviantArt
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DarkWyrm's Haiku Site
The Misadventures of Some Guy. Wednesday, December 28, 2011. Lesson 22: A First (Bigger) Project. After a long hiatus, here is the next lesson in the series. Lesson 22 begins a project which will delve deeper into what is involved in developing larger projects in Haiku. In this case, we begin working on a text editor, QuickEdit. Programming with Haiku, Lesson 22. Lesson 22 Source Code. Links to this post. Wednesday, October 5, 2011. What's in a Name. On their Google Groups list. Gee, thanks, guys. Paladi...
Darkwyrm (Are you afraid of the dark?) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Are you afraid of the dark? Are you afraid of the dark? Deviant for 12 Years. This deviant's full pageview. Are you afraid of the dark? Last Visit: 17 weeks ago. Are you afraid of the dark? The retu...
Dark Wyrm Reads
Wednesday, 29 October 2014. All things considered, ol' DWR. All things considered, ol' DWR has quite recently been sitting here for quite a while I thought things over, and I've at long last chosen now is the ideal time to say farewell. I appreciate blogging about books and talking with my blogging companions yet find there sufficiently isn't time in the day. Notwithstanding going by me on Jenn's website (surmise I have to get in the propensity of saying our webpage), I trust you stop by my other online ...
Dark Wysteria
When Paranoia Is Not Enough… Dementia! Copper .vs. Iron. An Interview With A Vampire. Red Queen’s Special — Part 1. The First Change, Part 1: Descent into Dementia. The First Change, Part 2: Approaching the Gauntlet. The First Change, Part 3: Spirit Master. The Unfairness of Fate. Welcome to BadBlood Mesa. The Mortal Years: 2007. The Mortal Years: 2008. The Mortal Years: 2009. The Mortal Years: 2010. Return From the Ashes. Dark Wysteria — The Estate. Doorways to Elsewhere…. Places of Interest (Courts).
Blog de DarkWyvern - 侍の夢 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. 20365;の夢. 30342;さん 今日は! 12356;らっしゃいませ sur mon blog, coincé entre la japanmania, les traditions du bushido 武士道 et un peu tout. Si ça vous plais lâchez vos comm's et si ça vous plais pas lâcher en plein (je valide pas ceux qui me saoul par contre alors inutile d'essayer ). Mise à jour :. Abonne-toi à mon blog! Moi moi toujours moi. V1.1. Je la changerai un jour si j'en trouve une bien marrente à mettre promis). Alors quelques minute d'egocentrisme. La simplicit...