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Dashjump | Game Design and Interactive Experience Consultants

Dashjump is an interactive media consultancy specializing in game design and immersive experiences.

http://www.dashjump.com/

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Dashjump is an interactive media consultancy specializing in game design and immersive experiences.
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Dashjump | Game Design and Interactive Experience Consultants | dashjump.com Reviews

https://dashjump.com

Dashjump is an interactive media consultancy specializing in game design and immersive experiences.

INTERNAL PAGES

dashjump.com dashjump.com
1

Oculus Rift | Dashjump | Ben Serviss

https://www.dashjump.com/tag/oculus-rift

An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Yes, dear. Now get ready for bed. Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. Mommy opens the closet door …. Read more ›. Preparing for the Next Big Games Controversy. January 17, 2013. 2 Comments ↓. Read more ›. I'm a software engineer, game designer and producer at NYC indie game collective Studio Mercato. Get stories by email.

2

Game Dev Tips | Dashjump | Ben Serviss

https://www.dashjump.com/category/game-dev-tips

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. Reading Your Emotions: Secret Roadmap to Success. March 13, 2014. No Comments ↓. Read more ›. Tagged with: game design. Shipping Is a Muscle. Play ...

3

Facebook | Dashjump | Ben Serviss

https://www.dashjump.com/tag/facebook

An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Yes, dear. Now get ready for bed. Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. Mommy opens the closet door …. Read more ›. I'm a software engineer, game designer and producer at NYC indie game collective Studio Mercato. And I write about game design, NYC game developers and other interesting things about humanity at Dashjump.

4

Narrative | Dashjump | Ben Serviss

https://www.dashjump.com/category/narrative

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. February 27, 2014. No Comment...

5

Culture | Dashjump | Ben Serviss

https://www.dashjump.com/tag/culture

An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Yes, dear. Now get ready for bed. Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. Mommy opens the closet door …. Read more ›. Learning How to Live. January 23, 2014. No Comments ↓. Read more ›. Networking Smart with Billboards and Magnets. January 17, 2014. No Comments ↓. Read more ›. When Refusing to Grow Up Is Holding You Back.

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LINKS TO THIS WEBSITE

windcatchergames.com windcatchergames.com

Studio Mercato | Wind Catcher Games

https://windcatchergames.com/category/studio-mercato

Games by Josh Raab. Archive for the category “Studio Mercato”. As of this May, I am officially a Master of Game Design! A huge thank you to the students, faculty, and administration at the NYU Game Center for two amazing years. You’ve made me a better designer and a better person. My life now is distilled down to three games: Sumer, the Nika mobile app, and Crystal Brawl. The timeline should be fairly similar to Sumer, releasing in about a year. It’s awesome to just be able to work on these project...

studio-mercato.com studio-mercato.com

Studio Mercato Presskit

http://www.studio-mercato.com/presskit

Based in New York, NY. January 25, 2013. Press / Business Contact:. Don't F- k Up. New York, NY. Studio Mercato is an independent game studio based in New York City. With the core group in place and a steady pool of trusted collaborators, we set our sights on more ambitious projects with dual goals: to become known as a creator of great games, and to help build the burgeoning NYC game development scene. Don't F- k Up. Crystal Brawl Gameplay Trailer. Don't F* k Up on Kotaku. MAGFest, January 2015. Digital...

lucidmage.wordpress.com lucidmage.wordpress.com

Online Resources – Lucid Mage Tower

https://lucidmage.wordpress.com/online-resources

Adam Herd's Development/Personal Blog. RPG Maker Hack'n Slash. First Warcraft 3 Project. I literally want to read/watch 75% of what this site uploads but at the rate they put up articles (about 30 articles a week) I can’t keep up with everything. I won’t bother linking to any articles directly on this site since I ended up bookmarking 100 articles in my browser). Videos, some can only be watched by members I think). Make It Big In Video Games. Making of Defence Grid 2. A Commander is You. 8220;play any c...

jonstoked.com jonstoked.com

crystal brawl - jonstoked

http://www.jonstoked.com/crystal-brawl

Chuck roads traffic app. An Indian game jam. Crystal Brawl is a 4-player Gauntlet inspired sports game for Ouya, complete with hex maps and varied terrain effects! Created in May 2013 as a part of Monster Jam, which was our attempt to harness the energy of a game jam to create a feature-complete commercial game in a week. My Role: Game Design and Programming. Created with Rahil Patel. Made with Construct 2. Chuck roads traffic app. An Indian game jam.

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Dashjump | Game Design and Interactive Experience Consultants

Creating Experiences Audiences Love. Dashjump makes games and interactive experiences that strike a chord. Let us help make your project the best it can be. From high-level proposals to detailed documentation. Infusing narrative magic that resonates with audiences. Customized solutions from conception to execution. Adding clarity and context to the most complex scenarios. The Last Monster Master. Original concept created for Choice of Games. Dashjump performed all game development and writing. Dashjump p...

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