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Home - Studio Mercato

The official site and portfolio of Studio Mercato, an indie game developer collective in New York City.

http://www.studio-mercato.com/

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Home - Studio Mercato | studio-mercato.com Reviews

https://studio-mercato.com

The official site and portfolio of Studio Mercato, an indie game developer collective in New York City.

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1

Team - Studio Mercato

http://www.studio-mercato.com/team

Don’t F* k Up. Founded at the 2013 Global Game Jam, the core Studio Mercato team works with a regular crew of collaborators to bring our games to life. Game Designer / Producer. Sound Designer / Composer. Sound Designer / Composer.

2

News - Studio Mercato

http://www.studio-mercato.com/news

Don’t F* k Up. PAX East 2015 & Indie Games Live! March 23, 2015. We went to PAX East! Despite there being waist-high snow everywhere in downtown Boston and Shu flying directly to the show from GDC that same week, this ended up being damn fun. I believe the word is “teeming.”. Crystal Brawl got accepted into Indie Games Live. A cool game party held in an underground club! Setting up for a night of gametimes. Indie Games Live wooooo! But had such a good time he wrote this gem:. There was a ton of other coo...

3

Crystal Brawl - Studio Mercato

http://www.studio-mercato.com/crystal-brawl

Don’t F* k Up. In Development for Arcade, PC, Mac and Wii U! See the Crystal Brawl arcade cabinet at MAGFest, Smithsonian American Art Museum, Maker Faire, and the Boston Festival of Indie Games! 8220;Towerfall and Samurai Gunn touched off a wave of arena multiplayer games. I’ve played a number, and Crystal Brawl stands out as one of the best.” - Game Informer. Gauntlet meets NBA Jam in Crystal Brawl, a 2v2 capture-the-flag local multiplayer game that melds fast action with MOBA-like strategy. Reckless C...

4

How to Build an Indie Arcade Cabinet - Studio Mercato

http://www.studio-mercato.com/how-build-indie-arcade-cabinet

Don’t F* k Up. How to Build an Indie Arcade Cabinet. January 15, 2014. Back in July of last year, Studio Mercato was offered an opportunity to exhibit our game. On an actual freaking arcade machine in a charming, tatted-up dive of a music venue in Brooklyn called Death By Audio. The one caveat: we had to build it ourselves. Obviously we jumped at the chance, and thanks to the excellent Mark Kleback of DBA, construction kicked off in August and was completed the following December. Over at Indie Statik.

5

PAX East 2015 & Indie Games Live! - Studio Mercato

http://www.studio-mercato.com/pax-east-2015-indie-games-live

Don’t F* k Up. PAX East 2015 & Indie Games Live! March 23, 2015. We went to PAX East! Despite there being waist-high snow everywhere in downtown Boston and Shu flying directly to the show from GDC that same week, this ended up being damn fun. I believe the word is “teeming.”. Crystal Brawl got accepted into Indie Games Live. A cool game party held in an underground club! Setting up for a night of gametimes. Indie Games Live wooooo! But had such a good time he wrote this gem:. There was a ton of other coo...

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Game Dev Tips | Dashjump | Ben Serviss

http://www.dashjump.com/category/game-dev-tips

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. Reading Your Emotions: Secret Roadmap to Success. March 13, 2014. No Comments ↓. Read more ›. Tagged with: game design. Shipping Is a Muscle. Play ...

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Narrative | Dashjump | Ben Serviss

http://www.dashjump.com/category/narrative

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. February 27, 2014. No Comment...

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Narrative | Dashjump | Ben Serviss

http://www.dashjump.com/tag/narrative

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. February 27, 2014. No Comment...

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An Oculus Bedtime Story | Dashjump | Ben Serviss

http://www.dashjump.com/oculus-bedtime-story

An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Yes, dear. Now get ready for bed. Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. The soft throbbing glow from the headset fills the room as Charlie lays back in bed. She closes the door, leaving him to it. Charlie’s heading down into a cave. He grabs a fleeing civilian, terrified for his life. What happened here? 8249; Tapping Your ...

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Culture | Dashjump | Ben Serviss

http://www.dashjump.com/category/culture

How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away …. Read more ›. Tagged with: game design. An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Read more ›. Tapping Your Reservoir of Excellence. March 16, 2014. January 17, 2014.

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Wonder | Dashjump | Ben Serviss

http://www.dashjump.com/tag/wonder

How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away …. Read more ›. Tagged with: game design. The New Frontier of Wonder in Games. October 17, 2013. No Comments ↓. Read more ›. Tagged with: game design. October 3, 2013. No Comments ↓. Read more ›. Posted in game design.

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How Elegy for a Dead World Coaxes Forth Creativity | Dashjump | Ben Serviss

http://www.dashjump.com/elegy-dead-world-creativity

How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away and return, adjusted by some insight, great or small. The act of writing is as much thought as it is word. Elegy for a Dead World. But it wasn’t always like this. I needed a break. You get burned out, Lambe says. So...

dashjump.com dashjump.com

Text | Dashjump | Ben Serviss

http://www.dashjump.com/tag/text

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. I'm a software engineer, game designer and producer at NYC indie game collective Studio Mercato. Get stories by email. An Oculus Bedtime Story.

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Ben | Dashjump | Ben Serviss

http://www.dashjump.com/author/ben

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. An Oculus Bedtime Story.

dashjump.com dashjump.com

Writing Interactive Fiction in Six Steps | Dashjump | Ben Serviss

http://www.dashjump.com/writing-interactive-fiction-six-steps

Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. If nothing else, writing non-linear text game dialog and narrative is an exercise in constraints, creative reuse, and conviction. How do you set up the player’s options? Where do you even start?

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