joehornsby.blogspot.com
Artificial Puppetry: Major Project Evaluation
http://joehornsby.blogspot.com/2013/05/major-project-evaluation.html
The blog of Joe Hornsby. Wednesday, 22 May 2013. Usability is another area I would like to be better. A number of times I encountered animators not using features because they simply did not know they were there. I provided read-me files with explanations, but a text document is hard to remember when getting on with animation, so I want to look into having switches like IK/FK, global/local, and selection sets available from a custom UI. The Dragon was great fun to animate, and the only real issue I had h...
joehornsby.blogspot.com
Artificial Puppetry: Website is live!
http://joehornsby.blogspot.com/2013/05/website-is-live.html
The blog of Joe Hornsby. Sunday, 12 May 2013. I got round to making a website at last, and its now live at joehornsby.co.uk. Its still lacking a proper showreel, as I'm finishing major project next week, so I'll be able to put together a better reel then. Also recently I tweaked the dragon rig to have a dynamic tail. Here's a peek at a test I ran with it:. Fun stuff, there should be tons of new stuff in the coming weeks as we come to the end of major project, so I'll post up as much as I can.
joehornsby.blogspot.com
Artificial Puppetry: December 2012
http://joehornsby.blogspot.com/2012_12_01_archive.html
The blog of Joe Hornsby. Monday, 31 December 2012. So, we're back on to pre-production now, with yet more drawing. Not my strongest suit, but so long as it helps me think about poses then its not too bad. I've been doing a few for each, but mostly been focussing on the attack animations for the player character, since they're the most fun. Links to this post. Sunday, 16 December 2012. We decided the project would best slot into Echoes if we used it to make puzzles. Fortunately this also gave us a goo...
joehornsby.blogspot.com
Artificial Puppetry: Dragon Update
http://joehornsby.blogspot.com/2013/05/dragon-update.html
The blog of Joe Hornsby. Wednesday, 8 May 2013. At the suggestions of our tutors, we have added a big dragon to the end of the summer level, to act as a level boss. This means we need a few new animations, and fortunately a few people have agreed to take on a couple more. I've taken on the death animation for this big dragon, and I've been playing around with it. Here's what I have so far:. Subscribe to: Post Comments (Atom). Friends' blogs, sites I like etc. Diary of a Firefly. A Blog Of CG Artwork.
joehornsby.blogspot.com
Artificial Puppetry: March 2012
http://joehornsby.blogspot.com/2012_03_01_archive.html
The blog of Joe Hornsby. Saturday, 31 March 2012. Week 8: Baby steps. I'm allowing myself a slightly extended period on the walk forwards, as it should inform the other walks enough to speed them up considerably. Links to this post. Friday, 23 March 2012. Week 7: UDK Setting Up. Links to this post. Thursday, 15 March 2012. Week 6: Finally Animating. Links to this post. Saturday, 10 March 2012. Week 5: Ogres and Animators. And this is what the animators will see when animating the character. I tried t...
joehornsby.blogspot.com
Artificial Puppetry: First Submittal
http://joehornsby.blogspot.com/2013/05/first-submittal.html
The blog of Joe Hornsby. Friday, 26 April 2013. Time flies, and time you need to work on something even more so. First submittal has snuck up on us, and we're all trying to compile our work. This is our last chance to get the tutors to have a really good look at our work, and our last chance to get some in depth feedback. Most of my focus was on the rigging I've done, as that will go (mostly) unchanged between now and the hand-in. Subscribe to: Post Comments (Atom). Friends' blogs, sites I like etc.
joehornsby.blogspot.com
Artificial Puppetry: November 2012
http://joehornsby.blogspot.com/2012_11_01_archive.html
The blog of Joe Hornsby. Monday, 12 November 2012. Okay, so we're back on to Major Project Pre-production. I've been mostly working on thumbnails and rig setup for this, though progress has been slow, as I've not got a great deal done over reading week. I've got lots of thumbs to do, with a centaur, a humanoid faerie character, a dragon/lizard, a little girl, and a giant crab monster. Here's a few of the thumbs I've been doing today for an idea of what I'm up to. Links to this post. Links to this post.
joehornsby.blogspot.com
Artificial Puppetry: April 2012
http://joehornsby.blogspot.com/2012_04_01_archive.html
The blog of Joe Hornsby. Friday, 27 April 2012. Week 9: In the Game. Between bits of animation refinement, I've been in a scripting and UDK frenzy this week trying to get it working in the engine. It is all in and running now, and we're starting to get bits like placeholder weapons, but unfortunately there's some aspects that I just haven't been able to make work. Links to this post. Sunday, 22 April 2012. I've still got a considerable bit of script left to do, and seeing how long its taken me, I've deci...