
demo.slyceverse.net
IIS7No description found
http://demo.slyceverse.net/
No description found
http://demo.slyceverse.net/
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IIS7 | demo.slyceverse.net Reviews
https://demo.slyceverse.net
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slyceverse: April 2012
http://blog.slyceverse.net/2012_04_01_archive.html
Friday, April 27, 2012. Our latest achievement is geometry instancing. We put it to good use and created some nice looking grass patches. They are generated using the vertex output from the marching cubes algorithm. The texture of the instanced geometry is based on the material of the vertex. The normal of the vertex defines if there should be an instance and of what kind. Pointing upward we get grass, downwards we could add lianes. Or shaking and bending sideways due to strong winds. Want to know more?
slyceverse: About
http://blog.slyceverse.net/p/about.html
Q: Who is ibkiri science? We are three dedicated developers with the quest to create worlds. We were spawned in a world of grey suits, cold heartless business and a drop of insanity. Our goal is to achieve. Uhm we mean . we'll get back to you on that. Q: What is ibkiri science? Subscribe to: Posts (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha.
slyceverse: World Generation
http://blog.slyceverse.net/2013/03/world-generation.html
Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...
slyceverse: May 2012
http://blog.slyceverse.net/2012_05_01_archive.html
Saturday, May 5, 2012. Screenshots: Leaves - more instanced geometry. Added some more instanced geometry. This time some leaves. Makes the trees look more vivid. Cannot wait to see the results when we add wind :-). Subscribe to: Posts (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha. Want to know more?
slyceverse: September 2012
http://blog.slyceverse.net/2012_09_01_archive.html
Tuesday, September 11, 2012. Long Island Ice Tea" - Tech Demo. We proudly present our first tech demo. We are planning to deploy a tech demo each time we implemented some interesting feature. After some experimentation we decided to ignore the heightmap based Unity terrains. Instead we combine a formable organic environment with sharp blocks. The intention is to accentuate the difference between natural grown landmarks and man made structures. We created our demo section. Links to this post.
slyceverse: "Long Island Ice Tea" - Tech Demo
http://blog.slyceverse.net/2012/09/long-island-ice-tea-tech-demo.html
Tuesday, September 11, 2012. Long Island Ice Tea" - Tech Demo. We proudly present our first tech demo. We are planning to deploy a tech demo each time we implemented some interesting feature. After some experimentation we decided to ignore the heightmap based Unity terrains. Instead we combine a formable organic environment with sharp blocks. The intention is to accentuate the difference between natural grown landmarks and man made structures. We created our demo section. Want to know more?
slyceverse: Unity Experiments
http://blog.slyceverse.net/2012/07/unity-experiments.html
Wednesday, July 11, 2012. As mentioned in our previous post we are currently experimenting with different solutions to represent an interesting game world. These are some screens from an early endless terrain generator. Subscribe to: Post Comments (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha. Want to know more?
slyceverse: March 2013
http://blog.slyceverse.net/2013_03_01_archive.html
Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...
slyceverse: FAQ
http://blog.slyceverse.net/p/faq.html
Freely placeable building blocks. Play together with friends. Water (liquids in general). Mobs, NPC, AI. Enhancing materials with more attributes like (glowing, see through, floating .). Weather (Rain, Wind, .). Role playing elements like seen in various pen and paper systems. L-System for generation of landscape, houses, towns, trees, . Visual enhancements like Bump-Maps, Normal-Maps, post processing effects . Multiplayer and the ability to share worlds or parts of it with others. And many more .
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SlopeScope :: Automated video system for snowboarders
SlopeScope : automated video for snowboarders. Not available in this demo. Find out more about SlopeScope for iPhone. Sign up now for free! Imagine training for a race and being able to see exactly how you took a particular gate while waiting in line for the tow back to the top. Perhaps you're a beginner and want to take home a memento of your first day on the hill. Whatever your skill level. Is what you need for on location filming. My name is Pablo de la Peña.
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