blog.demofox.org
Quincunx Antialiasing | The blog at the bottom of the sea
http://blog.demofox.org/2015/04/22/quincunx-antialiasing
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Game Development. Rarr; Quincunx Antialiasing. Frequency Domain Audio Synthesis – With IFFT and Oscillators. 4-Rook Antialiasing (RGSS) →. June 27, 2016. If you are looking for a quick and easy antialiasing implementation, quincunx could be what you are looking for. Trivial Note: The word quincunx describes the position of those 5 dots, which ...
blog.demofox.org
DIY Synth 3: Sampling, Mixing, and Band Limited Wave Forms | The blog at the bottom of the sea
http://blog.demofox.org/2012/06/18/diy-synth-3-sampling-mixing-and-band-limited-wave-forms
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Audio Synthesis. Rarr; DIY Synth 3: Sampling, Mixing, and Band Limited Wave Forms. DIY Synth 2: Common Wave Forms. Recording lagless demo videos of a laggy game →. DIY Synth 3: Sampling, Mixing, and Band Limited Wave Forms. March 16, 2015. This is a part of the DIY Synthesizer. DIY Synthesizer: Chapter 3 Source Code. The Lament Of Tim Curry.
blog.demofox.org
Bilinear Filtering & Bilinear Interpolation | The blog at the bottom of the sea
http://blog.demofox.org/2015/04/30/bilinear-filtering-bilinear-interpolation
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Game Development. Rarr; Bilinear Filtering & Bilinear Interpolation. FlipQuad & FlipTri Antialiasing. No Bad Code, Creeping Normality and Social Structure Code Organization →. Bilinear Filtering & Bilinear Interpolation. June 8, 2015. Take a look at the picture below. Can you calculate the values at points A,B and C? Check out these examples:.
blog.demofox.org
FlipQuad & FlipTri Antialiasing | The blog at the bottom of the sea
http://blog.demofox.org/2015/04/23/flipquad-fliptri-antialiasing
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Game Development. Rarr; FlipQuad & FlipTri Antialiasing. Bilinear Filtering & Bilinear Interpolation →. FlipQuad & FlipTri Antialiasing. April 24, 2015. Here are the last two SSAA algorithms/sampling patterns that I wanted to share – FlipQuad and FlipTri. Here’s an image that shows FlipQuad in action – anti aliased on the left, reg...Kind of m...
blog.demofox.org
Cryptography 101 | The blog at the bottom of the sea
http://blog.demofox.org/cryptography-101
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Cryptography 101. This is a series on the basics of cryptography, aimed at C programmers and other technical folk, or just the curious passer by (:. 8211; A way of being able to compare data without knowing anything about the data items themselves. Cryptography 101: Encryption – One Time Pad. Cryptography 101: Encryption – Symmetric Keys.
blog.demofox.org
DIY Synth: Basic Drum | The blog at the bottom of the sea
http://blog.demofox.org/2015/03/14/diy-synth-basic-drum
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Audio Synthesis. Rarr; DIY Synth: Basic Drum. HyperLogLog: Estimate Unique Value Counts Like The Pros. DIY Synth: Flange Effect →. DIY Synth: Basic Drum. March 16, 2015. This is a part of the DIY Synthesizer. Series of posts where each post is roughly built upon the knowledge of the previous posts. If you are lost, check the earlier posts!
blog.demofox.org
4-Rook Antialiasing (RGSS) | The blog at the bottom of the sea
http://blog.demofox.org/2015/04/23/4-rook-antialiasing-rgss
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Game Development. Rarr; 4-Rook Antialiasing (RGSS). FlipQuad & FlipTri Antialiasing →. April 23, 2015. The last post was about quincunx antialiasing which used 5 samples per pixel, but allowed you to share 4 of those samples with 4 other pixels each, making it so you only had to render 2 samples per pixel to get those 5 samples per pixel.
blog.demofox.org
Using Imaginary Numbers To Rotate 2D Vectors | The blog at the bottom of the sea
http://blog.demofox.org/2014/12/27/using-imaginary-numbers-to-rotate-2d-vectors
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Using Imaginary Numbers To Rotate 2D Vectors. Four Ways to Calculate Sine Without Trig. Dual Numbers & Automatic Differentiation →. Using Imaginary Numbers To Rotate 2D Vectors. December 28, 2014. Quick Review: Imaginary and Complex Numbers. But, using i, you CAN take the square root of negative numbers. The square root of 25 is 5. We’ll...
blog.demofox.org
Anatomy of a Skeletal Animation System | The blog at the bottom of the sea
http://blog.demofox.org/anatomy-of-a-skeletal-animation-system
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Anatomy of a Skeletal Animation System. Anatomy of a Skeletal Animation System. There is a lot of info out there about how to work with bone data, but very little info about how to make a modern, shippable animation system. These articles aim to address that. I hope you enjoy! Anatomy of a Skeletal Animation System part 1.
blog.demofox.org
DIY Synthesizer | The blog at the bottom of the sea
http://blog.demofox.org/diy-synthesizer
The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; DIY Synthesizer. This is a tutorial aimed at showing C programmers how to program their own synthesizer. The example code is written to be as straightforward and minimal as possible and require no external libraries. DIY Synth 1: Sound Output. DIY Synth 2: Common Wave Forms. DIY Synth 3: Sampling, Mixing, and Band Limited Wave Forms.