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Project Emerson

Sunday, March 27, 2011. Oh wow, its been a while guys. There isn't a whole lot I can say about both projects. One of them, I'm under NDA with and while my client has given me permission to post stuff here, not much so far has really been postable as its all preliminary stuff right now. Anyway, here's some preliminary Zombie designs (one of the many types of enemies in the game):. So yeah, both games are VERY different. Tuesday, November 30, 2010. I've gotten through building the interior of the house and...

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Project Emerson | denisetomlinartblog.blogspot.com Reviews
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Sunday, March 27, 2011. Oh wow, its been a while guys. There isn't a whole lot I can say about both projects. One of them, I'm under NDA with and while my client has given me permission to post stuff here, not much so far has really been postable as its all preliminary stuff right now. Anyway, here's some preliminary Zombie designs (one of the many types of enemies in the game):. So yeah, both games are VERY different. Tuesday, November 30, 2010. I've gotten through building the interior of the house and...
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Project Emerson | denisetomlinartblog.blogspot.com Reviews

https://denisetomlinartblog.blogspot.com

Sunday, March 27, 2011. Oh wow, its been a while guys. There isn't a whole lot I can say about both projects. One of them, I'm under NDA with and while my client has given me permission to post stuff here, not much so far has really been postable as its all preliminary stuff right now. Anyway, here's some preliminary Zombie designs (one of the many types of enemies in the game):. So yeah, both games are VERY different. Tuesday, November 30, 2010. I've gotten through building the interior of the house and...

INTERNAL PAGES

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com
1

Project Emerson: August 2010

http://www.denisetomlinartblog.blogspot.com/2010_08_01_archive.html

Tuesday, August 31, 2010. Long time no see. This past month has been a very very hectic one as, (surprise! I can no longer say my home address is Indianapolis, but instead is Marlborough, MA. Yeah, that's right. I moved out for better or for worse. Some of you may know that Ben recently got hired at the wonderful 38 studios here in Maynard and I, like every girlfriend since antiquity, came along with him. So what have I been doing while Ben is at work (like all freakin' day)? I decided to make a relative...

2

Project Emerson: A Few Things

http://www.denisetomlinartblog.blogspot.com/2010/11/few-things.html

Tuesday, November 30, 2010. I figure that since 2 holidays have passed since my previous update it may be time for another. I've gotten through building the interior of the house and making it as modular as possible. Something a bit more challenging than I had expected in comparison to the exterior. I layed out the Uv's and everything and then proceeded to pretty much get stuck from a design standpoint. 1 Modern Homes are really boring. Basically I'm going a little beyond the source material here. As you...

3

Project Emerson: Oh hai!

http://www.denisetomlinartblog.blogspot.com/2010/08/oh-hai.html

Tuesday, August 31, 2010. Long time no see. This past month has been a very very hectic one as, (surprise! I can no longer say my home address is Indianapolis, but instead is Marlborough, MA. Yeah, that's right. I moved out for better or for worse. Some of you may know that Ben recently got hired at the wonderful 38 studios here in Maynard and I, like every girlfriend since antiquity, came along with him. So what have I been doing while Ben is at work (like all freakin' day)? I decided to make a relative...

4

Project Emerson: July 2010

http://www.denisetomlinartblog.blogspot.com/2010_07_01_archive.html

Friday, July 2, 2010. Long time no Write. Yeah its been a while, I apologize. To get back into the swing of things, I started working on a windmill a couple weeks ago, after buying a new reference book of farmsteads. I THOUGHT it would be a relatively simple construct to warm up with. What I didn't realize is A. that American style windmills are more complex than you think and B. Dragon Age: Origins is a really addictive game. Anywho . . how bout some occlusion passes, since everyone loves those!

5

Project Emerson: Freelance

http://www.denisetomlinartblog.blogspot.com/2011/03/freelance.html

Sunday, March 27, 2011. Oh wow, its been a while guys. There isn't a whole lot I can say about both projects. One of them, I'm under NDA with and while my client has given me permission to post stuff here, not much so far has really been postable as its all preliminary stuff right now. Anyway, here's some preliminary Zombie designs (one of the many types of enemies in the game):. So yeah, both games are VERY different. April 25, 2011 at 6:56 PM. Awesome see that you have a few gigs going. With that scifi...

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skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Onwards to Science!

http://skillcrafting.blogspot.com/2010/01/onwards-to-science.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, January 21, 2010. Well, I'll probably end up doing some more concepts for the environment, but for the time-being, I have some time to work on the Scientist character. He's a sort of quirky mix of Doc Brown and Einstein with a little Kramer in there as well. Here are a few concepts as well as a quick Zbrush rough for proportions / anatomy:.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Normals and Lighting:

http://skillcrafting.blogspot.com/2010/02/normals-and-lighting.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Sunday, February 7, 2010. Well, forgot to post the shots of the scientist that were in the Alpha presentation. Basically just normal maps and diffuse to test the baked textures. I also did a little lighting test to simulate roughly what he might look like in the game environment (if he were all grey). Subscribe to: Post Comments (Atom).

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Tree(s)

http://skillcrafting.blogspot.com/2010/03/trees.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, March 1, 2010. Hopefully this won't choke our level any more than it already is. May 23, 2013 at 5:58 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog. Ethan Scheu's Studio 1 Blog. South Dakota and the Badlands pt.1. Joe Grabowski's Project Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: 2D land: the sequel:

http://skillcrafting.blogspot.com/2010/06/2d-land-sequel.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. 2D land: the sequel:. Well, apparently Blogger doesn't like uploading more than 6 images per post, so here are the rest of the paintings:. Self Portrait with puffy, smirking lips:. Self portrait with suspicious purple:. Garth as a badass with cancer stick:. Subscribe to: Post Comments (Atom). View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Pit Stop in 2D Land:

http://skillcrafting.blogspot.com/2010/06/pit-stop-in-2d-land.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. Pit Stop in 2D Land:. Anyway, enough jibba-jabba, here's the scoop:. Seister with living hair:. An old picture of my Grandma:. Chris contemplating what it means to be a badass:. July 7, 2010 at 9:33 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Light Maps and Normals:

http://skillcrafting.blogspot.com/2010/03/light-maps-and-normals.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, March 2, 2010. Light Maps and Normals:. Furthermore, I discovered that UDK really washes out normal maps due to light mass. I did some research online and found that it really improves the visible quality of the normal maps if a Constant3Vector is multiplied with the original normal map with settings something like this:. View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: The asset Train:

http://skillcrafting.blogspot.com/2010/02/asset-train.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, February 18, 2010. That poly count is waaaay off - I forgot to delete one of the high-res assets and it's adding about 7,296 tris to the scene. In other words, actual poly count is 4,826 tris total. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Zbrush Milestone:

http://skillcrafting.blogspot.com/2010/02/zbrush-milestone.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, February 2, 2010. Alright, here it is - the final(ish) Zbrush model! I probably will go in and add a few minor details later, but I needed a break from Zebrushing so I went to work on re-topologizing a low-poly final mesh. Anyway, here are some high-res shots of the Zbrush Model:. Subscribe to: Post Comments (Atom). View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Translation Device and Monocole Together at Last!

http://skillcrafting.blogspot.com/2010/02/translation-device-and-monocole.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, February 15, 2010. Translation Device and Monocole Together at Last! So, I think I'm about 95% done with the said Translation device and Monocle. I need to read up on some Tutes for animated textures so I can fix the emissive aspects. Other than that, I think it's time to move on to some old-fashioned, hard-core assetting! View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: House Front:

http://skillcrafting.blogspot.com/2010/02/house-front.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Friday, February 26, 2010. But now, the sweet siren of sleep is calling. . . why is the sun up already? Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog. Ethan Scheu's Studio 1 Blog. South Dakota and the Badlands pt.1. Joe Grabowski's Project Blog. House I think. . .

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Project Emerson

Sunday, March 27, 2011. Oh wow, its been a while guys. There isn't a whole lot I can say about both projects. One of them, I'm under NDA with and while my client has given me permission to post stuff here, not much so far has really been postable as its all preliminary stuff right now. Anyway, here's some preliminary Zombie designs (one of the many types of enemies in the game):. So yeah, both games are VERY different. Tuesday, November 30, 2010. I've gotten through building the interior of the house and...

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Entre na sua conta. E-Book 64 Ferramentas para usar no Pinterest. 2 de agosto de 2013. O que você vai encontrar nesse E-Book Várias ferramentas em um só lugar para você testar e ver qual a que pode trazer melhores resultados. Pinterest: Botão Pin it atualizado e muito mais prático. 15 de setembro de 2013. Alguns já devem ter notado que agora quando usamos o botão Pin it tudo ficou mais fácil, principalmente quem tem muitos painéis, que é o meu. 7 de novembro de 2013. 25 de setembro de 2013. 25 de setembr...

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