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Dennaton Interactive Design of the Future

Fredag 11 december 2015. Brief explanation of the cutscene editor. I will do my best to write a more thorough guide for using the cutscene editor. This weekend, but I figured it might be good to explain the very basics. To start creating a cutscene go to the top menu. And select "Create Cutscene". From the "Level" submenu. You will now see the cutscene editor. Instead of the level editor. Should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC. And they must...

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Dennaton Interactive Design of the Future | dennaton.blogspot.com Reviews
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Fredag 11 december 2015. Brief explanation of the cutscene editor. I will do my best to write a more thorough guide for using the cutscene editor. This weekend, but I figured it might be good to explain the very basics. To start creating a cutscene go to the top menu. And select Create Cutscene. From the Level submenu. You will now see the cutscene editor. Instead of the level editor. Should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC. And they must...
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1 the npc tab
2 your npcs
3 to them
4 a trigger
5 a npc
6 with your trigger
7 most actions
8 the actions
9 and all actions
10 in a frame
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the npc tab,your npcs,to them,a trigger,a npc,with your trigger,most actions,the actions,and all actions,in a frame,to the npc,action,breaks the cutscene,peace and love,jonatan,upplagd av,cactus,46 kommentarer,skicka med e post,blogthis,dela på twitter
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Dennaton Interactive Design of the Future | dennaton.blogspot.com Reviews

https://dennaton.blogspot.com

Fredag 11 december 2015. Brief explanation of the cutscene editor. I will do my best to write a more thorough guide for using the cutscene editor. This weekend, but I figured it might be good to explain the very basics. To start creating a cutscene go to the top menu. And select "Create Cutscene". From the "Level" submenu. You will now see the cutscene editor. Instead of the level editor. Should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC. And they must...

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1

Dennaton Interactive Design of the Future: november 2014

http://dennaton.blogspot.com/2014_11_01_archive.html

Måndag 3 november 2014. HOTLINE MIAMI CAMEO CARDS. The growing interest for the cameos in HOTLINE MIAMI. Inspired me to create these CAMEO CARDS. Instead of just namedropping all the people appearing in the game I thought this was a much more fun way to do it and being a hockey card horder when I was a kid I can't but love collectible cards! Included is all the musicians contributing with their awesome music, all the mask cameos and the arcade machines. CLICK TO SEE BIGGER VERSION. Dennis (D.W) Wedin.

2

Dennaton Interactive Design of the Future: juli 2012

http://dennaton.blogspot.com/2012_07_01_archive.html

Tisdag 10 juli 2012. It's Dennis. I can't answer right now, so either try again later or leave a messege and i'll get back to you" *BEEP*. Hey Guys, it's *CENSOR BEEP*. I need you two to stop working on that game of yours and come to this party at Väderkvarnsgatan 13A right away! It's sooo damn boring people here might aswell be dead. You have to come and show these losers how to drink cause i'm pretty sure they are all just shooting blanks. So see you in a while and don't forget to bring the real stuff.

3

Dennaton Interactive Design of the Future: Beta installation and Beta period information.

http://dennaton.blogspot.com/2015/12/beta-installation-and-beta-period.html

Torsdag 10 december 2015. Beta installation and Beta period information. So we are finally here! D At the point where you all will get a chance to play around with the editor (and hopefully doing so without to many problems or bugs! We would like to thank everyone who waited patiently, everyone who hacked the alpha editor and came with suggestions to improve it, everyone who said kind words to boost our morale when it was low! With that said, here we go! So you are fully informed! How to access the beta:.

4

Dennaton Interactive Design of the Future: Brief explanation of the cutscene editor

http://dennaton.blogspot.com/2015/12/brief-explanation-of-cutscene-editor.html

Fredag 11 december 2015. Brief explanation of the cutscene editor. I will do my best to write a more thorough guide for using the cutscene editor. This weekend, but I figured it might be good to explain the very basics. To start creating a cutscene go to the top menu. And select "Create Cutscene". From the "Level" submenu. You will now see the cutscene editor. Instead of the level editor. Should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC. And they must...

5

Dennaton Interactive Design of the Future: Level Editor Manual

http://dennaton.blogspot.com/2015/12/level-editor-manual-basics.html

Onsdag 9 december 2015. When you start the editor this is the screen you will see. It will contain all of your levels. And you will use this menu to play. To create a new level press C. On your keyboard. To edit your level press E. To remove a level press Delete. To sort your levels press Space. To add custom graphics press O. The letter not the number). Lets you toggle between Campaigns. Using your arrow keys. Again returns you to the main menu. You can choose whether to see local. Creating a new level.

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Dennaton Interactive Design of the Future

Fredag 11 december 2015. Brief explanation of the cutscene editor. I will do my best to write a more thorough guide for using the cutscene editor. This weekend, but I figured it might be good to explain the very basics. To start creating a cutscene go to the top menu. And select "Create Cutscene". From the "Level" submenu. You will now see the cutscene editor. Instead of the level editor. Should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC. And they must...

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