slingshotdev.blogspot.com
Slingshot: april 2011
http://slingshotdev.blogspot.com/2011_04_01_archive.html
Perhaps the most awesome space shooter game. Onsdag 27 april 2011. Abstract Reality meeting and booth plans. Easter is over and some of us travelled from the island to celebrate with family and friends. The rest stayed home and worked with the project and celebrated Easter with the once at home. We are now working on doing our first playable version of our game. We have released some alpha versions of our game, but we want some more to be done to the first playable version. Like for example.Paintball!
slingshotdev.blogspot.com
Slingshot: working against time
http://slingshotdev.blogspot.com/2011/05/working-against-time.html
Perhaps the most awesome space shooter game. Tisdag 17 maj 2011. It is time for Abstract Reality to work even harder than before. It is less than two weeks before our game will be played at the congress hall in Visby, and we want our game to look its best. We had a meeting today about arranging time schedule and working flow. See you all at the Visby Strand Congress Hall on 27-28 of may! Http:/ www.gotlandgameconference.com/showfloor/games/slingshot/. Tisdag, maj 17, 2011. 3D Artist Magnus Bergfall.
slingshotdev.blogspot.com
Slingshot: The final countdown
http://slingshotdev.blogspot.com/2011/05/final-countdown.html
Perhaps the most awesome space shooter game. Torsdag 26 maj 2011. We are doing our final preparations for tomorrow’s grand opening at the Gotland Game Conference. Hope to see you all there tomorrow! Some of the team members in a discussion about some final changes in Slingshot. In the picture from left: M. Bergfall, J. Gullbrand and C. Hjort. Photo taken by C. Lindblom. Torsdag, maj 26, 2011. Prenumerera på: Kommentarer till inlägget (Atom). 3D Artist Magnus Bergfall. Lead Artist Jerker Gullbrand.
slingshotdev.blogspot.com
Slingshot: Team play
http://slingshotdev.blogspot.com/2011/05/team-play.html
Perhaps the most awesome space shooter game. Måndag 9 maj 2011. We at Abstract Reality are working hard against the time. We will soon be ready to start playing our game in multiplayer mode and start our next game testing section. The graphics are doing four more 3D models of planets and textures them. They are also helping out with picture and texture to t-shirts and badges. Abstract Realitys programmers are working hard with the editors, sound, network etc. Thanks for reading our blog. Mallen Awesome I...
slingshotdev.blogspot.com
Slingshot: maj 2011
http://slingshotdev.blogspot.com/2011_05_01_archive.html
Perhaps the most awesome space shooter game. Torsdag 26 maj 2011. We are doing our final preparations for tomorrow’s grand opening at the Gotland Game Conference. Hope to see you all there tomorrow! Some of the team members in a discussion about some final changes in Slingshot. In the picture from left: M. Bergfall, J. Gullbrand and C. Hjort. Photo taken by C. Lindblom. Torsdag, maj 26, 2011. Onsdag 25 maj 2011. Game testing and t-shirts. Onsdag, maj 25, 2011. Onsdag 18 maj 2011. Jerker: "the first beta?
slingshotdev.blogspot.com
Slingshot: Game testing and t-shirts
http://slingshotdev.blogspot.com/2011/05/game-testing-and-t-shirts.html
Perhaps the most awesome space shooter game. Onsdag 25 maj 2011. Game testing and t-shirts. Abstract Reality´s programmers crunched all night to release a better version of our game, because it is now time for us to test Slingshot. We will have gamers and none-gamers joining our game testing group today and bring feedback. You will find Abstract Reality in the congress hall near the Slingshot booth. Onsdag, maj 25, 2011. Prenumerera på: Kommentarer till inlägget (Atom). 3D Artist Magnus Bergfall.
slingshotdev.blogspot.com
Slingshot: Programmers Celebration!
http://slingshotdev.blogspot.com/2011/05/programmers-celebration.html
Perhaps the most awesome space shooter game. Onsdag 18 maj 2011. The programmers celebrate that they "reached" the beta version today. All the talk is in Swedish. The programmers do their celebration dance. The producer films it. The lead artist Jerker walks in to the room and says "what the hell is this? Programmer Marcus says "We are releasing our first beta". Jerker: "the first beta? Marcus: "The first beta, yeah".continues to dance. "I hope". The producer quickly stops to record. Onsdag, maj 18, 2011.
slingshotdev.blogspot.com
Slingshot: Art, ships and planets
http://slingshotdev.blogspot.com/2011/05/art-ships-and-planets.html
Perhaps the most awesome space shooter game. Tisdag 10 maj 2011. Art, ships and planets. Did we write something about bringing you a mockup or perhaps a video on how our game looks like right now on the next post that we would put up on this blog? Ehm, weeell. how about some pictures as a teaser before the real thing? Yes we knew that you would like it. So, here are some pictures on some of our ships and one concept (influense) picture. The heavy ship called "Scrapheap". Tisdag, maj 10, 2011.