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Author of the New York Times bestsellers:. Haskell for Berghain Enthusiasts.

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Author of the New York Times bestsellers:. Haskell for Berghain Enthusiasts.

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newtriks.com newtriks.com

Newtriks LTD

http://www.newtriks.com/blog/page/2

I am a frontend developer and author based in the UK, specializing in JavaScript development and application architecture. I founded Newtriks Ltd. and have been remotely contracting for the last 10 years for global corporations and venture-backed start-ups. I regularly consult Angular, Backbone, and React, and train programmers in test-driven development. I'm an enthusiastic open source contributor and am the cofounder and lead developer of the live webcasting platform Sayansho. Ltd Please contact me.

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - WiiFlash interactive Ribbons and some other WiiFlash examples

http://lab.adjazent.com/2008/05/05/wiiflash-interactive-ribbons-and-some-other-wiiflash-examples

WiiFlash interactive Ribbons and some other WiiFlash examples. WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D. By Felix Turner and Line 2.0. To have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip. Wiimote Demo Functions.zip. Wiimote Demo IR.zip. May 7, 2008. Unfortun...

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - A new lightweight AS3 layout framework

http://lab.adjazent.com/2008/11/12/a-new-lightweight-as3-layout-framework

A new lightweight AS3 layout framework. I recently had the chance to work with a new and promissing layout framework. By Tim Richter. Just thought it would be worth mentioning and a little help for someone looking for a lightweight, fast, easy to use and extendible layout framework written is AS3. The framework is a child of Tims spare time but has found its way into some of the new GUI components we both are working on at Hobnox. No Comments. Be the first to leave a comment! Straight to your reader.

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - Particle Painter

http://lab.adjazent.com/2008/12/07/particle-painter

I have been playing around with particles and using them to draw stuff for a few days now and I must say its fun, even tough its old school and nothing new. Just by changing some parameters and values you can change the way the particles behave without having to write completely new code to do so. Here is an experiment trying to get near a spray paint effect: Spray Particles. Here is an example of something I call Noise Sand, which I think describes the effect pritty much: Noise Sand Particles. December ...

tryharder.org.uk tryharder.org.uk

try{harder} 2011 | try { harder }

http://www.tryharder.org.uk/how-try-harder-works/tryharder-2011

How try { harder } works. October ‘member’ retreats, March ‘Level Up’ retreats. Hire try { harder }. How try { harder } works. October ‘member’ retreats, March ‘Level Up’ retreats. Hire try { harder }. The original try{harder} event was held in the first week of October, 2011. To give you a taste of the diversity of the content, here’s the topic list we covered:. 8211; Beyond Unit Testing – a small-group session sharing our experiences of advanced testing practices. 8211; Clean Code Game Show. 8211; Perf...

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - Wow Physics Engine & Papervision3D Engine Hello World

http://lab.adjazent.com/2008/03/13/wow-physics-engine-papervision3d-engine-hello-world

Wow Physics Engine & Papervision3D Engine Hello World. This is a little Hello World app using Papervision3D. And the Wow Physics Engine. To have a look at the result. Enjoy! Here are some basic tutorials to get things started with the Wow Engine:. Your First WOW-Engine Application. How to use boundArea. How to use sphere and get position. How to use plane, sphere and constraint. Inititalize the physics world and its objects:. Now create the Papervision 3D world:. Now get the Loop going:. Private function...

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - Uncategorized

http://lab.adjazent.com/category/uncategorized

Hello world, after a longer break. After moving to Cologne to join the great AudioTool (André Michelle, Joa Ebert and Kai-Philipp Schöllmann) team at Hobnox, time for experiments had to be shared with getting a kitchen sink, furniture. So, hopefully there will be some time for WiiFlash and other fun soon. But first of all I will have to tidy up my new blog, after moving most of the contents from lab.tojio.com to lab.adjazent.com. October 22, 2008 : No Comments. Examples making use of the WiiFlash library.

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - Experiments

http://lab.adjazent.com/category/experiments

January 9, 2009 : 2 Comments. Getting started with Pixel Bender. I have been wanting to have a look at Pixel Bender for some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects (Andrew Zupko, Joa Ebert, Mr.Doob, Tinic Uro, Pixelero, Lee Brimelow and Antti Kupila ), Adobes Pixel Bender Exchange and the 'Pixel Bender Specification' you can find under 'Help' in the Pixel Bender Toolkit . January 4, 2009 : 2 Comments. After playing ar...

lab.adjazent.com lab.adjazent.com

Adjazent | Alan Ross | Interaction Design & Development - Getting started with Pixel Bender

http://lab.adjazent.com/2009/01/04/getting-started-with-pixel-bender

Getting started with Pixel Bender. I have been wanting to have a look at Pixel Bender. For some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects ( Andrew Zupko. Adobes Pixel Bender Exchange. And the ‘Pixel Bender Specification’ you can find under ‘Help’ in the Pixel Bender Toolkit menu was of great help. I got from Papervision2.com. A fine place for Papervision related tutorials and examples. The Pixel Bender code is as follows:.

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