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devboydib | An aspiring 3D artist with some big dreams!An aspiring 3D artist with some big dreams!
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An aspiring 3D artist with some big dreams!
http://devboydib.wordpress.com/
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devboydib | An aspiring 3D artist with some big dreams! | devboydib.wordpress.com Reviews
https://devboydib.wordpress.com
An aspiring 3D artist with some big dreams!
ZbrushWorkshops Face Anatomy. Let’s Check It Out! | devboydib
https://devboydib.wordpress.com/2014/01/22/zbrushworkshops-face-anatomy-lets-check-it-out
An aspiring 3D artist with some big dreams! Character Workflow and Methods. ZbrushWorkshops Face Anatomy. Let’s Check It Out! January 22, 2014. Gathered, it’s easy to see that he’s extremely talented at what he does. I can tell from a longshot that he’s extremely grounded in anatomy studies, combining digital sculpting with a great emphasis on anatomical structure. It’d seems like a no-brainer to take this course, especially considering the extremely low entry fee. My first timelapsed ZBrush Head sculpt.
New PC Specs | devboydib
https://devboydib.wordpress.com/2014/02/06/new-pc-specs
An aspiring 3D artist with some big dreams! Character Workflow and Methods. February 6, 2014. So, since I’ll be without any touchscreen-enabled Wacom styled devices for about 3 weeks, I should take this time to focus on Maya again. Rigging this month, as per my plan. And skinning next month. Surface Pro 2 for an Artist as a Cintiq/Desktop Replacement. Good page for joint deformation modeling →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
devboydib | An aspiring 3D artist with some big dreams! | Page 2
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An aspiring 3D artist with some big dreams! Character Workflow and Methods. My first timelapsed ZBrush Head sculpt. January 21, 2014. Need sleep. Must have sleep. Must eat sleep. I also did my first ZBrush head sculpt timelapse. It’s always interesting seeing one’s work sped up to just a couple of minutes. I’m not very happy with how the sculpt turned out, but hey… it’s my first completed head, and I. And also, how do you delete a vertex? Aaaand also, is there any way to move multiple vertices at once?
January | 2014 | devboydib
https://devboydib.wordpress.com/2014/01
An aspiring 3D artist with some big dreams! Character Workflow and Methods. Monthly Archives: January 2014. ZBrush Polygroup, Shadowbox, and Surface Pro 2. January 29, 2014. Polygroups are essentially just saved masks that you can recall at any time during sculpting. Mask out the finger, save it as its own polygroup, and now when you’re ready to modify it, call up that polygroup and focus on sculpting the finger without affecting the rest of the mesh. You’ve created a polygroup. To see it, you ...A bit o...
Character Workflow and Methods | devboydib
https://devboydib.wordpress.com/character-workflow-and-methods
An aspiring 3D artist with some big dreams! Character Workflow and Methods. Character Workflow and Methods. To start off, make sure that all of your geometry is on its own layer. We’ll often need to reference the geometry layer so we don’t accidentally select the mesh when creating and repositioning joints. To make joint placement easier, we can have joints visible/showing through the geometry itself by clicking on Shading XRay Joints in the viewport. You can reposition joints by moving them or rotating ...
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October 2016 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/10
The awkward journey towards game development. Protected: Quaternions/Angles/Vectors in Unity. This content is password protected. To view it please enter your password below:. October 19, 2016. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. This content is password protected. To view it please enter your password below:. October 6, 2016. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1.
March 2016 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/03
The awkward journey towards game development. Protected: Unity Camera Orbit, Yaw, Pitch, Basic solid template. This content is password protected. To view it please enter your password below:. March 26, 2016. Protected: Intro to Unity. This content is password protected. To view it please enter your password below:. March 26, 2016. DAY 21: BREAKSTUFF: GENERAL ROOM UPDATE. First up, let’s talk databases! Props db[id,attr] = 0;. I also added a database for all the walls and another database for all of the ...
Collisions with the evironment! The start – Indie DevBoy
https://indiedevboy.wordpress.com/2016/09/07/collisions-with-the-evironment-the-start
The awkward journey towards game development. Protected: Collisions with the evironment! This content is password protected. To view it please enter your password below:. September 7, 2016. Optimizing for drawing tests #1. Collisions Part 2 →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc. On Displaying Interstitial Ads th….
Quaternions/Angles/Vectors in Unity – Indie DevBoy
https://indiedevboy.wordpress.com/2016/10/19/quaternionsanglesvectors-in-unity
The awkward journey towards game development. Protected: Quaternions/Angles/Vectors in Unity. This content is password protected. To view it please enter your password below:. October 19, 2016. Cubic Bezier Curves and connecting nodes Pt. 1. Quick Art Impressions of Dreamwork’s Home →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc.
April 2016 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/04
The awkward journey towards game development. I’ve been on a streak of absolutely nasty events regarding game development lately. They say that the darkest hour is just before the dawn, so let’s hope things can turn around! April 18, 2016. BeanBattle Stress Test Results. So, a quick background about our unsuspecting guinea pig for today’s experiment! It’s a bit of a heavy Spine sprite. Here’s the lowdown:. 30 animations (and a whole lotta keyframes! No sprites – 25044.72 kb. Of course), recording with Ba...
Collisions Part 2 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/09/08/collisions-part-2
The awkward journey towards game development. Protected: Collisions Part 2. This content is password protected. To view it please enter your password below:. September 8, 2016. Collisions with the evironment! Collisions Day 3 →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc. On Displaying Interstitial Ads th…. Blog at WordPress.com.
Indie DevBoy – Page 2 – The awkward journey towards game development
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The awkward journey towards game development. Protected: Region shifting stress test #1. This content is password protected. To view it please enter your password below:. September 6, 2016. Protected: 2D fabric/cape/snake physics Pt. 1. This content is password protected. To view it please enter your password below:. August 29, 2016. I have 17 days to have this game in a playable state. I made plans for a couple of demo testers, and time is ticking! Uh oh Crunch time. Extreme. May 17, 2016. April 18, 2016.
Collisions Day 3 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/09/12/collisions-day-3
The awkward journey towards game development. Protected: Collisions Day 3. This content is password protected. To view it please enter your password below:. September 12, 2016. Failures. →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc. On Displaying Interstitial Ads th…. Julian on Displaying Interstitial Ads th….
Optimizing for drawing tests #1 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/09/06/optimizing-for-drawing-tests-1
The awkward journey towards game development. Protected: Optimizing for drawing tests #1. This content is password protected. To view it please enter your password below:. September 6, 2016. Region shifting stress test #1. Collisions with the evironment! The start →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc.
Cubic Bezier Curves and connecting nodes Pt. 1 – Indie DevBoy
https://indiedevboy.wordpress.com/2016/10/06/cubic-bezier-curves-and-connecting-nodes-pt-1
The awkward journey towards game development. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. This content is password protected. To view it please enter your password below:. October 6, 2016. Quaternions/Angles/Vectors in Unity →. Quick Art Impressions of Dreamwork’s Home. Protected: Quaternions/Angles/Vectors in Unity. Protected: Cubic Bezier Curves and connecting nodes Pt. 1. Protected: LOTS of level editor features, menu bars, etc. On Displaying Interstitial Ads th….
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devboydib | An aspiring 3D artist with some big dreams!
An aspiring 3D artist with some big dreams! Character Workflow and Methods. June 8, 2014. Arrrrggghhh. So incredibly frustrated. All I want to do is simply capture my screen, Maya specifically, to do a reference video so I can check it later when I need to review how to do something. But Fraps crashes. And Camstudio? So instead I have to type up what I wanted to record. Update, mid February. February 17, 2014. It’s been nearly a couple of weeks since my last update! It’s how I originally learned...
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